SEUCK Game Creation Compo 2015
Event Type :
1 January - 1 May 2015
Organizer Groups :
The New Dimension
Competition Results :
Submitted by Richard on 4 June 2015
1. Abyssonaut by Anthony Stiller - 171 points
2. Gigablast by Alf Yngve - 158 points
3. T-UFO by Errazking - 157 points
4. Snatch McBlagger - 156 points
5. S-F-S by Wile Coyote - 141 points
6. Shamai by Slavia - 134 points
7. META14 by Errazking - 130 points
8. Shoot or Die by Tommy Nine - 116 points
9. Ocean Ninja by Slavia - 113 points
10. Scoff by PieVSPie - 99 points
11. Naait Raider by Fritske - 87 points
12. Payback Time by Canzha Lahgher - Disqualified! (Fake entry by web master)
Congratulations go to Anthony Stiller, for first place position. He wins the full works of 'Abyssonaut', with new front end, hi-score table, power ups, and in game music. A tape loader with loading picture, cover inlay. Also well done to Alf Yngve and Errazking for making 2nd and 3rd place in the competition. Both win just a new front end with no additional power ups. As for the rest of you who entered the compo. Sorry you didn't make the top three, but maybe later on this year when I launch the Sideways SEUCK compo, you'll havbe better luck. Huge thank you to everybody who participated in the compo.
Submitted by Richard on 2 May 2015
|due to time issues this week. I have extended the deadline for submissions to 7th may 2015.|
Submitted by Richard on 13 March 2015
|Deadline for compo submissions have been extended to 30th April 2015. This will give plenty of time for the completion future submissions.|
Submitted by Richard on 2 March 2015
Entries can only be on .D64, .T64, .TAP and .PRG images. Files may be zipped before sent. (.P0x is also allowed and will be converted)
Entry formats are Commodore 64 version only. PAL is the expected format, but if you use a NTSC version of SEUCK. You are still welcome to submit your entry. It can easily get PAL fixed for PAL users.
Please include a short story and some game instructions for your game (Either in your email or as a .txt file or as a C64 note file done with any C64 Note Writer). Some people had submitted SEUCK games to TND with no instructions in the past, which made me make up the game instructions.
Your game may be modified with enhancements, if you like, except for power ups, new front end, intro + ending sequence, hi-score tables, in game music, etc - as that is what the prize is. Avoid using SEUCK redux.
Loading pictures are welcome, but not essential.
Music is allowed to be added to your game, as long as it is ONLY the front end. The game must use only sound effects in game. You are welcome to choose a demo tune or one of my tunes for the front end of your SEUCK game. High Voltage SID collection is a great source for C64 music - but please avoid commercial game tunes.
Your old games are welcome as an entry to the competition - but must not have been previously released in the compo or online before.
Please include your original work file (Save ALL Data) it could be useful for the future. If you have no work file (ie lost it), then I can easily fix that for you after the competition.
Your entries MUST be exclusive to this compo page. Please don't upload it elsewhere, i.e. CSDB, POUET, etc. until after it appears on to this page.
Please don't USE other people's work and call it your own. We have had some issues where some other people's work was ripped from older games and used into a SEUCK game and author declared it as their own game.
Do not use graphics from previously released commercial games. All work must be your own or with friends. You are welcome to use existing graphics from your previous games if you want to.
Obscene content (Nudity, sex, etc) is not allowed.
Use of bad language or swear words are not permitted.
Maximum number of entries = 4 (Just incase you are just TOO keen ;))
Do not use your game to attack another individual, group, etc if it can harm anyone.
Do not use names or sources from copyrighted themed material, i.e. Licensed TV programs, video games, movies, books, etc. Remakes of classic arcade games are welcome, as long as the names are different and the graphics are your own work. Inspiration to them are accepted.
Entries are E-mail based only.
Compressing SEUCK games to a runnable file is preferred, but not essential. You can compress the game any way you like.
Try to vary the enemy attack waves in a pattern form, to make things more interesting if you can.
Do not add too many enemies to one part of the screen. This will cause a slow down with SEUCK, and could result to lower votes.
Please avoid submitting your entries after the 31st Marchl 2015.
DO NOT use the pre-developed demo game SFX or assets (Slap + Tickle, Blank SEUCK, Transputer Man, Outlaw, Celebrity Squares) for the in game sound effects or graphics.
At the end of the competition before releasing the final package, you will be given a choice of really cool tape loaders for your games.
Should any compo entries use 2 players at the same time, I'll be very happy to add a shared score routine. - Make sure extra lives at every 10000 is disabled as that may cause some complications.