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SEUCK Game Creation Compo 2016

SEUCK Game Creation Compo 2016

- NEW COMPO ... NEW RULES ... NEW CATEGORIES ... MORE FUN ...

Event Type :
Standalone Compo

Dates :
1 April 2016 - 31 January 2017

Website :
http://tnd64.unikat.sk/Seuck_Compo_2016.html

Organizers :
Richard

Organizer Groups :
The New Dimension

Competition Results :

C64 Game
PlaceReleaseDLCSDb ratingPub only
1The Hunter [seuck] by ErrazkingDownload
 Border Blast 3 [seuck] by Alf YngveDownload
2Night of the Valkyrie [seuck] by The New DimensionDownload8.2
 Antarta [seuck] by ErrazkingDownload9.2
3Split Second [seuck] by Alf YngveDownload8.0
 1917 [seuck] by SlaviaDownload
4Bergbert III - The Blue Knight [seuck] by PhreneticDownload
5F-Clash 64 V1.1 [seuck] by CansecoDownload
6Matador '16 [seuck] by ErrazkingDownload

Productions released outside compos :
F-Clash 64 [seuck] (Game)
SEUCK Compo 2016/17 Compilation by The New Dimension (Misc.)


User Comment
Submitted by Richard on 6 March 2017
SEUCK COMPO 2016/17 RESULTS <17 votes were placed>

BACK TO BASICS

1 - Border Blast 3 by Alf Yngve (58)
2 - Antarta by Errazking (55)
3 - 1917 by Slavia (54)
4 - Bergbert 3 - The Blue Knight (52)
5 - F-Clash 64 V1.1 by Canseco (47)
6 - Matador '16 by Errazking

THE MOD SQUAD

1- The Hunter by Errazking (60)
2- Night of the Valkyrie by Eleanor Burns (59)
3- Split Second by Alf Yngve (55)

Congratulations goes to Alf Yngve for winning 1st place position in the BACK TO BASICS category. Also to Errazking for winning the MOD SQUAD category. There's enough space for just one more winner. Since there was no FULL WORKS CATEGORY. I have decided on a short-notice category, based on all entries, and the points scored.

ORGANIZER'S CHOICE

Night of the Valkyrie by Eleanor Burns. Smile

Congratulations Eleanor Smile

A prize pack is under development, but may take about 4 weeks or so, because I will be in between projects.

User Comment
Submitted by Richard on 7 February 2017
I have got the SEUCK COMPO form created and up and running today. The form is live, and the SEUCK Compo voting starts TODAY. It is time to vote for your favourite SEUCK Compo games. The winner of each category gets major enhancements, such as a new front end, possible power ups, etc. Depending on the game. The runner up from ONE of the two categories gets a new front end. Errazking has been preparing loading pictures for each game, and these will be featured on new .tap versions of the SEUCK Compo entries, after prizes are finished. A final SEUCK Compo pacakge along with the prizes will be released AFTER the compo prizes are finished.

http://tnd64.unikat.sk/Seuck_Compo_2016.html

User Comment
Submitted by Richard on 1 April 2016
The compo is open to everyone...

COMPO RULES:


How entries should be submiitted:

- Entries are allowed to be in Standard SEUCK or Sideways SEUCK
- All entries must be your own work (Unless you are working with a group, with your production).
- Entries are Email based and can only be submitted to: richard-bayliss@blueyonder.co.uk or richardcbayliss@gmail.com
- Entries must be in .D64, .TAP or .PRG format, (or .vsf, .c64 format if you struggle to save your game on to .D64)
- Entries are preferred to be packed/crunched and runnable from BASIC. Use of Exomizer, ByteBoozer or PuCrunch are welcome. Submissions from save finished game state or Action Replay Freeze mode, are fine. I can fix the game up for you and put it together before uploading it on to the compo page.
- Entries automatically have title music added to the games, if you don't wish this to happen. Please let me know
- Loading pictures are not required
- Maximum of 5 entries allowed in the competition.
- Entries are evaluated and will be submitted to a certain category
- Please ensure an all data work file has been included with your submission. That also includes the MOD SQUAD and THE FULL WORKS
- Try to vary your own attack waves in the game. We don't want to see the same old, same old typical enemy just move down the screen all the time
- Entries should at least have a collectable object which (later on) can be reserved as a power up collectable (as main prize).
- Use of the TND SEUCK framework, and other SEUCK related resources on SEUCK School is welcome (Only applies to MOD SQUAD and FULL WORKS)
- (Applies to BACK TO BASICS and MOD SQUAD) If you are using the SEUCK front end editor, try to make your front end stand out. We don't want to see JUST a few words all the time. Make your title stand out.
- Old unreleased SEUCK games of your own are accepted. - Only if they don't appear elsewhere on the internet and stand out well. I will check for any existing releases before evaluating the compo entries.
- Submissions can be PAL or NTSC compatible (PAL is preferred). Language should be in English only. Don't worry if your submission uses another language, we will still accept it. However, should it win. The prize will use ENGLISH language only
- Entries may be split into seperate parts, should you wish to make something big for the competition. If you need a password system for your game, please feel free to use any Public Domain password maker tools, such as JCH CODER, etc. or ask me to link a passcode routine on to your game.


When submitting - Please provide the following:

Name of game:
Author:
Musician (if any):
Modifications (if any)

Instructions:

Things you should NOT do with your submissions

- No in game enhancements are required (Unless you are selecting the MOD SQUAD or THE FULL WORKS CATEGORY)
- Do not use graphics / assets from commercial game titles, or other people's games
- Do not use copyrighted material from films, books, video games, etc as the name of your game.
- Do not use your entry to exploit other individuals or groups or cause conflict.
- Do not use example attack waves, graphics or sounds from example SEUCK game demos. They must be your own sounds.
- Do not rush your game. We don't want to see rushed games, with ugly graphics and lack of gameplay. That would not suit compo standard
- Do not use obscene material, such as swearing, scenes of adult nature
- Do not use example demo games from the original SEUCK. Such as attack waves, etc. That is just plain lazy ;)
- Try not to make your game too short. This will be classed as a demo. Although we will accept demo games.
- Try to not put in too many sprites on the same screen. This will cause SEUCK slowdown syndrome.
- Do not rip logos and assets from existing demos, games, etc if they are not classed as your own work.Recycling of your sprites / background graphics from existing games of your own work is okay.
- All compo entries must be exclusive. If you are a CSDB / Scene member, please try to not upload your game on to CSDB until AFTER the entry gets uploaded on to the compo page.
- NO SELF-VOTING when the voting phase takes place. If the game is yours, when you're voting it must be marked as a '0'.
- Updated submissions of previously released games will not be accepted
- SEUCK Redux is not allowed to be used.
- No trainers/spoilers

User Comment
Submitted by Richard on 5 March 2016
Exclusive remote entries are welcome right now, but the compo with rules starts April 2016.
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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