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Forums > C64 Coding > Code indenting
2017-09-11 09:40
oziphantom

Registered: Oct 2014
Posts: 153
Code indenting

I've always been a strict
label code comment
kinda guy but of late I've been experimenting with code readability and speed boosts. Indenting does seem to improve things
updateMovement
	ldx Ents.movementPtr
-	lda YXDeltas,x
	cmp #$AA
	bne +
	ldx Ents.movementPtrBase
	stx Ents.movementPtr
	jmp -
+	clc
	adc Ents.y
	sta Ents.y
	inx	
	lda YXDeltas,x
	beq _endAdd
	bmi _sub
	clc
	adc Ents.x
	sta Ents.x
	bcc _endAdd
	inc Ents.xMSB
	jmp _endAdd
_sub
	clc
	adc Ents.x
	sta Ents.x
	lda Ents.xMSB
	adc #$ff
	sta Ents.xMSB
_endAdd
	inx
	stx Ents.movementPtr
	rts
vs
updateMovement
	ldx Ents.movementPtr
-	lda YXDeltas,x
	cmp #$AA
	bne +
	    ldx Ents.movementPtrBase
	    stx Ents.movementPtr
	jmp -
+	clc
	adc Ents.y
	sta Ents.y
	inx	
	lda YXDeltas,x
	beq _endAdd
	    bmi _sub
                clc
                adc Ents.x
                sta Ents.x
                bcc _endAdd
                    inc Ents.xMSB
                    jmp _endAdd
       _sub
            clc
            adc Ents.x
            sta Ents.x
            lda Ents.xMSB
            adc #$ff
            sta Ents.xMSB
_endAdd
	inx
	stx Ents.movementPtr
	rts
this kind of falls apart when you get the to the leap frog code. I.e something like
bmi C
beq B
A
A
A
bne C
A
A
jmp D
B
B
B
B
beq D
C
C
C
C
D
D
D
So I was wondering if anybody else had tumbled down this rabbit hole or had other things to do to help?
 
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2017-09-11 10:25
oziphantom

Registered: Oct 2014
Posts: 153
the $AA resets the loop, so multiple delta runs are stored in one <256 list, to which the code indexes into say an ent might use the deltas from 34-41 when it hits $AA it goes from index 41 back to 34.
I could split the Y and X into two tables but then I would have to duplicate the $AA in both so the indexes lined up, which would eat more bytes than it would save, so its a RAM/Cycle pay off.

the bmi is to handle the MSB transition, (both do do an ADC ) just how it updates the 9th bit. If you have a nice way to handle 9bit maths inline, do tell.
2017-09-11 11:29
Trash

Registered: Jan 2002
Posts: 93
I would do this and skip indenting for the different cases:
bmi C ; Why case C
beq B ; Why case B
;------------
; Case A, <explanation>
;------------
A
A
A
bne C ; Why case C
A
A
jmp D ; Why case D
;------------
; Case B, <explanation>
;------------
B
B
B
B
beq D ; Why case D
;------------
; Case C, <explanation>
;------------
C
C
C
C
;------------
; Case D, <explanation>
;------------
D
D
D
2017-09-11 13:34
Cruzer

Registered: Dec 2001
Posts: 878
Looks retarded to me. I would just add some newlines to split the code into logical blocks. The only time it makes sense to indent asm code is if it's in curly brackets, e.g. because of an if-statement or for-loop.
2017-09-11 14:06
dano

Registered: Jul 2004
Posts: 108
What Cruzer said.
2017-09-11 14:18
Groepaz

Registered: Dec 2001
Posts: 8152
not a single label named "shit". unreadable.
2017-09-11 14:46
Mr. SID

Registered: Jan 2003
Posts: 337
You lost me at the + and - labels... :)
2017-09-11 15:16
Oswald

Registered: Apr 2002
Posts: 4065
I still hate all that branching going on, why not just 16 bit math?

bmi case:

+3 cycle bmi -2 cycle at adc # = +1 cycle slower than adc abs,x

bpl case:

not taken branch:2
not taken bcc: 2
inc 5
jmp 4

13 cycles = +1 cycle slower than lda adc sta (Each 4)


only 1 case its faster.

instead of #$aa it could be a dec counter bmi.
2017-09-11 18:28
Perplex

Registered: Feb 2009
Posts: 194
Quoting Cruzer
The only time it makes sense to indent asm code is if it's in curly brackets, e.g. because of an if-statement or for-loop.


This.
2017-09-12 02:17
Skate

Registered: Jul 2003
Posts: 466
C64 has no tab key for a reason. :)
2017-09-12 02:51
Groepaz

Registered: Dec 2001
Posts: 8152
and TASS already auto-idents the way god intended!
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