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Forums > C64 Coding > AGSP stop
2018-04-08 22:03
DKT

Registered: Aug 2004
Posts: 49
AGSP stop

Howdy!
How to "stop" AGSP and show another static gfx starting at some position of the screen? AGSP starts from the top of the screen and I would like to show static logo at the bottom of the screen.
VSP is possible to stop with "anti" VSP, but what to do with Linecrunch? Is it possible with some trickery or do I have to move regions of mem to show gfx in a right place?
DKT
 
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2018-04-09 22:21
Oswald

Registered: Apr 2002
Posts: 4231
"40-char wide dycp with just 14 sprites."


what?
2018-04-10 00:52
ChristopherJam

Registered: Aug 2004
Posts: 777
Well, you know, each sprite is 3 chars wide, so 14*3=42, enough to cover the width of the screen.

Just write $3fff to register $d015 to enable them.

(No time to open borders though, with all that DMA going on.)
2018-04-10 07:48
קєคςє๓คкєг

Registered: Sep 2004
Posts: 184
14 sprites at same rasterline(s)?
did i miss something? :D
2018-04-10 08:40
Spinball

Registered: Sep 2002
Posts: 82
Just make shure the sinus of the DYCP never gives you more then 8 sprites per line?
2018-04-10 09:03
Oswald

Registered: Apr 2002
Posts: 4231
Quote: Well, you know, each sprite is 3 chars wide, so 14*3=42, enough to cover the width of the screen.

Just write $3fff to register $d015 to enable them.

(No time to open borders though, with all that DMA going on.)


ok you need 14 physical multiplexed sprites. thats cool :) $3fff = typo ?
2018-04-10 09:44
ChristopherJam

Registered: Aug 2004
Posts: 777
Nah, I was just being silly because I didn't follow what compyx was getting at :)

Kind of skimmed over the dycp bit because DKT had been talking about displaying a logo rather than a scroller (besides, would that not be a dysp??)
2018-04-14 21:23
Golara

Registered: Jan 2018
Posts: 60
Quote: Nah, I was just being silly because I didn't follow what compyx was getting at :)

Kind of skimmed over the dycp bit because DKT had been talking about displaying a logo rather than a scroller (besides, would that not be a dysp??)


I guess one can draw a logo with each letter being the size of a sprite so they can move up and down.
2018-04-14 22:25
Compyx

Registered: Jan 2005
Posts: 312
I see I caused some confusion here :)

But yes, using a 14-sprite multiplexer with fixed Y-values will allow you to create the illusion of a DYCP when moving the sprites in the X-direction really fast. This will make rendering chars in the sprites really simple, the Y-offsets are fixed and there's no need to clear the chars. (Somewhat similar to plotters cheating with fixed X-positions)

An example is in the final part of Untouchable II where I use this trick to have DYCP over a bitmap logo, another example is the 'DYCP' over a FLI logo in Not Worthy .
2018-04-15 04:29
Perplex

Registered: Feb 2009
Posts: 205
First time I can remember seeing that particular trick was in the final part of Digital Delight by Panoramic Designs.
2018-04-15 19:41
Digger

Registered: Mar 2005
Posts: 272
Ah these logos Compyx, such mastery.
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