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Forums > C64 Coding > Kick Assembler Thread 2
2009-07-21 17:20
Slammer

Registered: Feb 2004
Posts: 416
Kick Assembler Thread 2

The previous thread took a little long to load, so this is a new fresh one..
 
... 590 posts hidden. Click here to view all posts....
 
2015-05-03 21:28
Murphy

Registered: Jul 2006
Posts: 10
Thanks Slammer!

Your solution is much more elegant than mine!
It's a shame that I haven't noticed this in the documentation. :)
2015-05-23 15:24
TWW

Registered: Jul 2009
Posts: 541
From my -PNGtoKOALA routine I get the following error:

 .for (var Pixel = 0 ; Pixel < 4 ; Pixel++) {
                        .eval PixelColor = Graphics.getPixel([[8*BlockNumber]+[[Pixel<<1]&7]]-[320*[floor(BlockNumber/40)]] , [8*floor(BlockNumber/40)]+Byte)
                        .eval BMPPattern = ColorIndex.get(PixelColor)
                        .eval BMPByte = BMPByte|[BMPPattern << [6 - Pixel*2]]
                                                            ^

Error: Unknown function : <<


I've used it before and it worked fine so what the heck am I missing?

EDIT: Found out. Had some "ghost pixels" with different RGB codes in the GFX I was converting... Funtion works as intended. SOLVED.
2015-05-23 16:30
Slammer

Registered: Feb 2004
Posts: 416
BMPPattern contains a value for which the << operator is not defined. Could it be null?
2015-05-24 13:50
TWW

Registered: Jul 2009
Posts: 541
Yepp. That was precisely it.
2015-07-09 21:19
Killsquad
Account closed

Registered: Jun 2005
Posts: 17
Any update on .ifdef/.ifndef directives? Would be very handy.
2015-07-10 07:07
Slammer

Registered: Feb 2004
Posts: 416
The basic directives are implemented as know from C# (#define, #if, #else, #elif, #endif, #undef). Currently missing is setting definitions from the commmand line and boolean operatiors. But they will be there, don't worry.

Other nice things which are already implemented are:

- The * is back, *=$1000. (You can still use .pc)
- You can now use normal ( ) aswell as [ ]
- You can add an optional ; in the end of commands, eg: .eval x=27;
+ Some other goodies

The reason it takes time is that they are part of a bigger modification, where the entire parsing routine is reimplemented. Instead og using a parsergenerator, most of it is now done by handwritten code which gives more flexability. This will be in the next major version (4.0). I guess it will take at least a couple of months finish.
2015-07-10 07:33
Murphy

Registered: Jul 2006
Posts: 10
Slammer: Really great improvements!

I can't wait! :)
2015-07-10 12:25
Killsquad
Account closed

Registered: Jun 2005
Posts: 17
That is great news, Slammer. Looking forward to it.
2015-10-24 10:32
subjik

Registered: Dec 2001
Posts: 5
Is anyone else having problems after updating OSX to El Capitan? On Build & Run everything works fine except that Vice exits immediately after it starts. Any tips how to solve this?
2015-10-24 14:54
Pantaloon

Registered: Aug 2003
Posts: 124
great news, will 4.x version be released before christmas ?
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