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Forums > C64 Coding > WUDSN IDE: Integrate ACME or Kickassembler or ...
2011-09-23 12:38
JAC

Registered: Aug 2002
Posts: 44
WUDSN IDE: Integrate ACME or Kickassembler or ...

Hi there,
I'm the creator of the WUDSN IDE development environment. It can be used for different platforms and compilers.



For C64, currently ACME is included (not 100% yet). The next version will support MADS in all platforms.

Besides this, I'd like to include a special C64 compiler, because I know codes always have a lot a sources in their favourite syntax and they like to keep them. Therefore I'd like to get some feedback on the following question.

Which cross-compiler it used most often for C64 coding nowadays?

Is it ACME (seems a bit outdated for me), or Kickassembler (seems very vidid), or...


 
... 22 posts hidden. Click here to view all posts....
 
2011-09-26 22:20
JAC

Registered: Aug 2002
Posts: 44
In fact I had 64tass on my list also. Is http://singularcrew.hu/64tass/ the correct home page?
2011-09-27 12:24
Oswald

Registered: Apr 2002
Posts: 3152
Great :) Contact Soci / Singular in case of any 64tass questions, he's the maintainer atmo.
2011-10-04 19:35
JAC

Registered: Aug 2002
Posts: 44
Very (!) first step towards KickAss and CCS64 are working now. Just found that KickAss is case sensitive, so more work to come :-). Don't wonder that it's German, I'm also testing the localization.

2011-10-04 20:53
bepp

Registered: Jun 2010
Posts: 101
This looks really promising! Keep up the good work!
2011-10-06 18:09
JAC

Registered: Aug 2002
Posts: 44
Next step: Compilers, platforms and instruction sets are now separated. This allows using the compiler on different platforms and having platform specific CPU/instruction set filters.


2012-05-10 10:06
JAC

Registered: Aug 2002
Posts: 44
Wow, 7 months since the last update. I really should try to release smaller interations. When I think about the next release notes video, I might be creating one for KickAss only :-)

Now V1.6.1 is close to release and planned for next week. Of course it's not 100% (it never is) but it definitely ready for use with KickAss:
- Constants including their descriptions (that was hell of job...) added
- Case sensitive instructions are now supported
- Case sensitive identifiers are now supported
- The selection of the executable compiler now allows ".jar" files and starts them as "java -jar <file.jar>"
- Label definition can have a ":" suffix
- Hyperlinking works for Source includes via ".import", binary includes via "LoadBinary/LoadSID/LoadPicture", binary file output via "createFile"
- Source folding for blocks work (+/. signs in the source)

Notes:
- Only labels can start a column 0, mark a block and press TAB to indent all code, vars and functions.
- Named blocks and macro definitions are not yet handled correctly, esp. when they are nested
- Some build in functions like "sin()" are not yet highlighted

2012-05-10 11:51
Slator

Registered: Jan 2002
Posts: 231
having kickassembler in WUDSN - when dreams come true - oh, sorry, ripped the slogan *somewhere*

thanks JAC, I am eager to have a look at the new version 1.61



2012-05-10 13:51
PopMilo

Registered: Mar 2004
Posts: 125
JAC - great work, as always!
Looking forward to new version.
2012-05-11 08:50
dano

Registered: Jul 2004
Posts: 54
proper IDE + kickass? WANT WANT WANT!!!
2012-05-11 09:23
PopMilo

Registered: Mar 2004
Posts: 125
Quote: proper IDE + kickass? WANT WANT WANT!!!

Kickass IDE ! :D
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