Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Entries > Release id #122077 : Pixcen
2013-10-12 22:51
CRT

Registered: Oct 2012
Posts: 87
Release id #122077 : Pixcen

Hi all!

I'm opening this forum for Pixcen. Please post your feature requests and bug reports here if possible to keep the comment section clean(er).

As of this weekend (2013/10/12) I have hopefully fixed a crash (as reported by Dr.Science & Bamse), changed some menu items and implemented mirror/flip, shift and rotate on selected areas. To be uploaded.
 
... 134 posts hidden. Click here to view all posts....
 
2014-03-22 11:58
Shine

Registered: Jul 2012
Posts: 327
Hmm, i am not sure how necessary this should be, but ...

sometimes i wished there would be a feature which could show how many colors are used in one cell (char).
I know the cell thing which shows that, but i mean without going over each cell with mouse. Instead i mean to mark (however) ALL the cells with 0, 1, 2 or 3 colors (in Multicolor).
I hope you know what i suggest. ;)

EDIT: Same thing in hires (ofCoz with 2 colors).
2014-03-22 14:52
CRT

Registered: Oct 2012
Posts: 87
Shine: I've had a similar idea that by holding some key the color distribution in the screen and color RAM is displayed instead of the image. Another variant would be to show the color density (number of used colors) per cell as you want.

For color distribution each cell could show a grid with the colors in RAM. For color density each cell could show a number or a shade from black to white, no color used or all colors used.
2014-03-28 01:05
Shine

Registered: Jul 2012
Posts: 327
Maybe following is a bug.

If i copy & paste an (source) area to an other (target) area, which is (randomly) filled with colors then some target colors disappear (filled with black).
This is reproducable.
To avoid this, i use an new instance from Pixcen with a clear background as buffer.
Is there a chance to change this?

EDIT: It would be very nice, if it doesn't matter, if the target area is "used" by other pixels.
2014-03-29 06:45
Ksubi
Account closed

Registered: Nov 2007
Posts: 87
Thanks for this wonderful tool CRT, simply awesome!

I'm unsure if the following is possible, but something that I haven't seen in many editors (are there any?) is the ability to draw sprites in expanded (X/Y) mode in hires or M/C.

(What I have been doing is the obvious, painting a sprite logo in unexpanded mode, then expanding them and fixing size issues.)

cheers,

Ksubi
2014-03-29 15:55
CRT

Registered: Oct 2012
Posts: 87
Shine: It's somewhat a bug. I think it was easy to fix but I will let you decide if this version helps.

http://censordesign.com/pixcen/Pixcen_r51.zip

Ksubi: Thanks! I'm glad you enjoy it. I will add the X/Y expanded mode to the TODO/tickets.
2014-03-29 20:56
Shine

Registered: Jul 2012
Posts: 327
@ CRT:
Yes, the copy & paste bug is eliminated! :)
Thanks for fast debugging! ;)
2014-04-05 06:07
Shine

Registered: Jul 2012
Posts: 327
I would like to have a new feature:

If i switch to "Unrestricted Mode", the "Cell" window gets disabled.
But it would be better (imho), the "Cell" window gets expanded to all 16 colors.
Then i can see, if i browse over the cells with the mouse which and how many colors are used.
2014-04-05 07:48
Shine

Registered: Jul 2012
Posts: 327
And something more is very important for me:

I need a "Line Function". It's very hard (imho) to make lines with copy and paste 'little lines'.
The line function must be adjustable before setting it to the picture.
2014-04-05 14:28
CRT

Registered: Oct 2012
Posts: 87
Shine:

The color density option you want can most likely be achieved by issue 22, once implemented.

The drawing tools (issue 16) is long overdue: Fill exist but lines, arc/circles and other shapes should be good. Also, different forms of pens, brushes for dithering, etc. The editor should have a new tool window and some cursors. This would lift Pixcen to a slightly higher level editor.

https://code.google.com/p/pixcen/issues/list
2014-04-18 19:22
CRT

Registered: Oct 2012
Posts: 87
I added a new download link, pixcen64.zip. It's no more C64 than the other but it's 64 a bit executable. All fairly recent Windows computers are 64 bit. 64 bit executables run a bit faster for some operations.

If you are unsure, conservative or happy with the normal version, no need to change.

I have been insanely busy at work the last month and I do have to code some demo too.. But, the Pixcen source already got couple of accumulated fixes/improvements and I will throw in line-draw next. Perhaps tonight.
Previous - 1 | ... | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Røly/Mayday!
Viti/Hokuto Force
Krill/Plush
Frostbyte/Artline De..
Guests online: 127
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Bromance  (9.6)
10 Memento Mori  (9.6)
Top onefile Demos
1 It's More Fun to Com..  (9.7)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 Rainbow Connection  (9.5)
6 TRSAC, Gabber & Pebe..  (9.5)
7 Onscreen 5k  (9.5)
8 Wafer Demo  (9.5)
9 Dawnfall V1.1  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Webmasters
1 Slaygon  (9.7)
2 Perff  (9.6)
3 Morpheus  (9.5)
4 Sabbi  (9.5)
5 CreaMD  (9.1)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.042 sec.