Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Entries > Event id #2526 : Intro Creation Competition 2016
2016-11-01 15:20
Didi

Registered: Nov 2011
Posts: 479
Event id #2526 : Intro Creation Competition 2016

Sorry for skipping this event last year, but life is life and I simply would not have had the time to host this event in a proper way.

So finally X 2016 is over and the big productions are out. So maybe you are in the mood for a smaller project.

Competition runs from November 1st, 2016, until January 3rd, 2017. So you have a full 2 months to deliver your creations. This should be enough for an intro.

Please use this thread for questions, discussion and everything else concerning this competition.

THE RULES (same as in 2014, worked very well):
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.

Deadline for entry submission is January 3rd, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 8th, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prices to win, just the fame. May the best creation win!
 
... 274 posts hidden. Click here to view all posts....
 
2017-01-05 19:47
algorithm

Registered: May 2002
Posts: 702
dont forget this one (check out that t-shirt) :-)

https://www.youtube.com/watch?v=f7-YyghdmzU
2017-01-05 19:59
TheRyk

Registered: Mar 2009
Posts: 2064
Quote: so... compo is over. it's amazing to see a lot of entries. They are all ranged from "good intro" to "fab "intro", with no "average intro" and no "bad intro"!
a great quality compo - thanx Didi for organizing it!!
there's just a thing I didn't like that much... IMHO there are too many v1/v2 intros, which caused some confusion, especially in the voting process.
Didi, please add a rule to avoid or limit that for ICC2017! :)


Zmasher totally nailed it, i.e. _IF_ you take voting overly seriously.

But: Just forget about darn voting. I finally released a V2 knowing perfectly well it would cost me a few places, but in the end, seeing one of my entries as it should be was more important to me than whether to be on side A or B or #42 or #43 :D

Of course I understand if the really good groups and sceners who are longing for fame (not people like me who just bang their heads on the keyboard until the intro is done) are critizising the vote system; of course there are better ways than CSDb votes including all ze anonymous downvote and unanonymous upvote drama. But ze rules was clear from the beginning.

Like Hein, Mixer and others already said in other words: Let's just be glad or even a little proud of what scene (as a community! fucking around with 8 bit stuff as a hobby!) was capable of doing within a few months in an X year, and let me finish with stating quality and quantity are a blast!
2017-01-06 00:44
Smasher

Registered: Feb 2003
Posts: 512
Hey ZeRyk, happy new year!
I personally could not care less about voting/ranks/etc. In a previous post I wished to finish #64, which now seems to be impossible as there are not so many entries... so mission failed! :)
however, generally speaking, I think that if a prg enters the compo at day1, it gets 50 votes, then hours before the deadline a v2 is released just to fix a slight glitch, well I can understand and I do appreciate the perfectionism, but all those votes are somehow wasted.
possible solutions:
- when a v2 is released all votes are moved from v1
- (I know this is not possible with CSDb) nobody can vote on ICC before the deadline
2017-01-06 05:14
Skate

Registered: Jul 2003
Posts: 490
@ZeSmasher: Simple solution is to make a seperate compo page and submit entries there. Right after compo deadline, organizer(s) will upload all entries to CSDb.
2017-01-06 08:38
Oswald

Registered: Apr 2002
Posts: 5017
it would be better to reveal all entries at once. its nicer to check out new stuff at once. opening presents for motnhs is boring. and that would get rid of V2s aswell.
2017-01-06 08:54
Didi

Registered: Nov 2011
Posts: 479
I stick to the imperfect CSDb system (which was not made for such purpose) because it has the needed attention and is easy to use. Any "better" solution outside resulted in less attention and participation. CSDb is, like it or not, a central point where the c64 scene gathers and therefore the best place to run an online c64 compo. I guess the success speaks for itself.
2017-01-06 09:46
Scan

Registered: Dec 2015
Posts: 110
Can't agree more with the TheRyk's comment. Take the votes with a grain of salt but the comments to heart. People giving feedback on what they like or dislike in your production is much more valuable. And the most important thing is that you still have fun in creating stuff for an archaic platform, and that there still is a select group of people appreciating your efforts.
2017-01-06 10:33
Mermaid

Registered: Jan 2002
Posts: 335
The only thing I'd change would be to add an NTSC compatibility requrement ;)

Seriously though, if you're unhappy with the rules there's nothing stopping you from organising your own compo with your own set of rules.

So many amazing intros this time! Thank you for organising it, Didi, and thank you to all who made intros. Opening presents for months has been great! <3
2017-01-06 10:50
hedning

Registered: Mar 2009
Posts: 4595
Only thing I think is bad here are the anonymous downvoters (I mean: 1 on Hein's intro and Oxyron's? wtf) which only serve one purpose: to manipulate the results. Buy hey, here we are, and everyone complaining are most welcome to organise their own compo with different rules. :)

Great compo, Didi! So much awesome.
2017-01-06 11:01
chatGPZ

Registered: Dec 2001
Posts: 11108
Quote:
add an NTSC compatibility requrement

yes!
Previous - 1 | ... | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | ... | 29 | 30 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
A3/AFL
CA$H/TRiAD
Krill/Plush
Acidchild/Padua
andym00
Flavioweb/🇮🇹HF..
Martin Piper
Frostbyte/Artline De..
digix
Guests online: 146
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Bromance  (9.6)
10 Memento Mori  (9.6)
Top onefile Demos
1 It's More Fun to Com..  (9.7)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 Rainbow Connection  (9.5)
6 TRSAC, Gabber & Pebe..  (9.5)
7 Onscreen 5k  (9.5)
8 Wafer Demo  (9.5)
9 Dawnfall V1.1  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Fullscreen Graphicians
1 Carrion  (9.8)
2 Joe  (9.8)
3 Duce  (9.8)
4 Mirage  (9.7)
5 Facet  (9.7)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.052 sec.