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Forums > CSDb Entries > Event id #2526 : Intro Creation Competition 2016
2016-11-01 15:20
Didi

Registered: Nov 2011
Posts: 478
Event id #2526 : Intro Creation Competition 2016

Sorry for skipping this event last year, but life is life and I simply would not have had the time to host this event in a proper way.

So finally X 2016 is over and the big productions are out. So maybe you are in the mood for a smaller project.

Competition runs from November 1st, 2016, until January 3rd, 2017. So you have a full 2 months to deliver your creations. This should be enough for an intro.

Please use this thread for questions, discussion and everything else concerning this competition.

THE RULES (same as in 2014, worked very well):
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.

Deadline for entry submission is January 3rd, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 8th, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prices to win, just the fame. May the best creation win!
 
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2017-11-06 00:12
chatGPZ

Registered: Dec 2001
Posts: 11088
Quote:
Oswald + others, if I may help count on me! but I suggest to wait for some feedback first. I mean: perhaps it's just Oswald and me who like the idea?! :)

that way it will never happen, forget it
2017-11-06 00:53
Smasher

Registered: Feb 2003
Posts: 510
will happen or won't happen, it all depends on us. in some past posts of this long thread someone said entries should be max 4K, someone else said max 8K, someone said they must be NTSC compatible, etc. now the latest idea is to ignore the 16K max size rule. so let's see how the new ICC will be organized, with the same old rules or with some adjustments. then we could think about a new different compo or not. IMHO since the last ICC happened only one year ago while DOTY was in 2014 I would prefer a demo compo to end the year, but I'll contribute with something anyway, in any compo. :)
2017-11-06 05:19
Conjuror

Registered: Aug 2004
Posts: 168
How about... must leave enough memory for a loader to run. That way it can still be an intro ;-)
2017-11-06 07:59
zscs

Registered: Sep 2010
Posts: 45
I have an unfinished one-file demo from 1993, so if there wouldn't be a 16k limit, then I could get some motivation finally to finish that old-school crap :) :P
(Okay, ICC, DOTY or anything else are fine to me:-)
2017-11-06 08:07
Didi

Registered: Nov 2011
Posts: 478
DOTY 2013 had a size limit of 60 blocks for the final packed file, not for memory usage overall. And a small menu back-loader which had to be included.
2017-11-06 08:38
chatGPZ

Registered: Dec 2001
Posts: 11088
Quote:
will happen or won't happen, it all depends on us.

if you want it to happen, then you'll have to fucking DO it.
2017-11-06 08:51
Krill

Registered: Apr 2002
Posts: 2804
Quoting ZeSmasher
now the latest idea is to ignore the 16K max size rule
16K maximum size is okay, the stupid part about that rule was to have the remaining 48K in one contiguous block of memory WHILE the intro is running (as opposed to after pressing space).

Quoting Conjuror
How about... must leave enough memory for a loader to run. That way it can still be an intro ;-)
It would be cool if drive code was allowed, for some extra processing power.
2017-11-06 09:15
Cruzer

Registered: Dec 2001
Posts: 1048
Quoting Krill
the stupid part about that rule was to have the remaining 48K in one contiguous block
It can be in two blocks if you want, as long as the intro is in one block.
2017-11-06 09:55
Krill

Registered: Apr 2002
Posts: 2804
"Wow".
2017-11-06 10:52
ChristopherJam

Registered: Aug 2004
Posts: 1359
Quoting ZeSmasher

Oswald + others, if I may help count on me! but I suggest to wait for some feedback first. I mean: perhaps it's just Oswald and me who like the idea?! :) also if we do a DemoPart Creation Compo now there won't be any ICC2017. Will that make people with an intro ready mad? (hello Cruzer) :)


Some feedback: I'd rather have ICC2017, identical rules to last year aside from the $4000 bytes contiguous section.

Replace that with:
-file size of at most 51200 bytes
-after space is pressed, must fill RAM from $0801 to $9000 with the contents of {provided 34kb file of incompressible data} then jmp $080d

That still allows for 16kb of intro, but memory can be shuffled around as per effect requirements.
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