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Forums > CSDb Entries > Event id #2526 : Intro Creation Competition 2016
2016-11-01 16:20

Registered: Nov 2011
Posts: 267
Event id #2526 : Intro Creation Competition 2016

Sorry for skipping this event last year, but life is life and I simply would not have had the time to host this event in a proper way.

So finally X 2016 is over and the big productions are out. So maybe you are in the mood for a smaller project.

Competition runs from November 1st, 2016, until January 3rd, 2017. So you have a full 2 months to deliver your creations. This should be enough for an intro.

Please use this thread for questions, discussion and everything else concerning this competition.

THE RULES (same as in 2014, worked very well):
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.

Deadline for entry submission is January 3rd, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 8th, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prices to win, just the fame. May the best creation win!
... 274 posts hidden. Click here to view all posts....
2017-01-09 22:48

Registered: Dec 2015
Posts: 60
Dang, I never expected to end up 18th in the compo, in a positive way. With the exception of one or two (which got disqualified anyway) I enjoyed watching each submission, and you guys (and gal) did a marvellous job!

Only thing I feel a bit sorry about is my downvote on some intros. During the christmas days I've upgraded my WinVICE from on PokeFinder, only to realise today that the default setup for VIC-II has changed from 6569 to 8565, which shows the grey dot glitch on the newer VIC-II chipset. http://csdb.dk/forums/?roomid=11&topicid=78186&firstpost=2 (For example, the intro from Cosine, sorry guys. https://www.youtube.com/watch?v=_yahFWVpHKE)
2017-01-10 01:24

Registered: Dec 2001
Posts: 729
Don't worry, it's not as though i didn't know those "sparkles" would be there since my workhorse machine is a C64C right now... "tilting" the splits like that made it a little less obvious and went some way towards hiding what i'm doing on the badlines. =-)
2017-01-10 20:44

Registered: Mar 2009
Posts: 465
Compo killer release came early this time ;)
Congratulations to mermaid and EVERYone competing!
2017-01-11 00:45

Registered: May 2011
Posts: 11
Great work everyone, I enjoyed all of the entries a LOT. Seems like they do get better every time around. Had hoped for a bit of an upheaval of the usual top contenders, you know, to see some other talent shine, but I guess the rest of us just need to try even harder next time!

Thanks for another great compo, Didi!
2017-01-13 10:10

Registered: Aug 2004
Posts: 761
Yes, excellent work everyone. Loving the diversity of the entries, and it was a good kick up the pants to improve bits of my toolchain. Still to do - get better at scheduling so I can polish the design next time round :D

Thanks Didi, and everyone who entered, commented or voted!
2017-01-13 10:30

Registered: Aug 2004
Posts: 761
Also, as for next year's compo, I'm really liking the idea of using "must be able to restore arbitrary blob of size X" instead of a RAM usage window. Perhaps a packed size of at most 8k, or 51201 bytes when concatenated with 42k blob that must be relocated to the $0801 to $b000 area on demo exit?

Should satisfy the "that's not how intros work" crowd, and also make for an interesting crunching challenge.
2017-01-13 21:48

Registered: Dec 2001
Posts: 947
ChristopherJam: But then there won't be any "how the fuck"-effect when you make an even better version of your FLI routine.
2017-01-14 05:58

Registered: Aug 2004
Posts: 761
True that..
2017-01-14 08:17

Registered: Apr 2002
Posts: 4196
enlighten me, why is how the fuck a 1/3rd screen fli in 16k ?

whopping ~5k needed to do it ?

I like the scroller down there more. Seen enough (even too much) fli already
2017-01-14 08:43

Registered: Aug 2004
Posts: 761
Must admit, I thought scrolling the background was more interesting than just fitting FLI in, much as it was a pain interleaving things between the 300 byte frags of VM.
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