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Forums > CSDb Entries > Event id #2526 : Intro Creation Competition 2016
2016-11-01 16:20
Didi

Registered: Nov 2011
Posts: 236
Event id #2526 : Intro Creation Competition 2016

Sorry for skipping this event last year, but life is life and I simply would not have had the time to host this event in a proper way.

So finally X 2016 is over and the big productions are out. So maybe you are in the mood for a smaller project.

Competition runs from November 1st, 2016, until January 3rd, 2017. So you have a full 2 months to deliver your creations. This should be enough for an intro.

Please use this thread for questions, discussion and everything else concerning this competition.

THE RULES (same as in 2014, worked very well):
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.

Deadline for entry submission is January 3rd, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 8th, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prices to win, just the fame. May the best creation win!
2016-11-01 20:55
ZeSmasher

Registered: Feb 2003
Posts: 174
YES!!
thanks for organizing this event, Didi!!!
2016-11-02 09:45
Dwangi

Registered: Dec 2001
Posts: 103
To Bob / Censor
Here is your 16 k compo that you suggested for x2016. :)
2016-11-05 07:53
DKT

Registered: Aug 2004
Posts: 38
\o/
2016-11-10 09:36
Dr.j

Registered: Feb 2003
Posts: 211
Hi Didi !
great! thanks again for organizing this cool event bringing
some joy to a lot of us loving the good old days :)
it is possible to fetch the event also in the events bar (in the right side "upcoming event" ) i think a lot of ppl don't enter the forum to watch for the events. i didn't know about till Rock told me so. just my 5 cent thought. Good luck for all of you!
2016-11-10 11:55
Didi

Registered: Nov 2011
Posts: 236
ICC 2016 is registered as an event but nearly pushed out of scope by other entries.
I was hoping there would be more entries already so the event would be more in focus. ;)
2016-11-10 16:31
Dr.j

Registered: Feb 2003
Posts: 211
Didi , again i don't think most of the visitors
entering the forum. the best way to know about new events are from the "upcoming events" tab, therefore this is the reason
to believe for little entries .
2016-11-10 18:57
bugjam

Registered: Apr 2003
Posts: 1130
Dr.j, I am not sure to which tab you are referring. If it is on the csdb start page, that is only for "recently added events" - so it can be an event from 20 years ago as well.
My suggestion would be rather to check good old c64.sk , which indeed has an overview bar on upcoming (and on currently running) events, on the left side.
2016-11-10 19:40
Hein

Registered: Apr 2004
Posts: 772
I have an entry, but isn't matching some of the rules yet. :)

Upcoming (but not currently running :() events can be configured on your personal settings page for the right bar.
2016-11-10 23:18
Cruzer

Registered: Dec 2001
Posts: 866
Working on two entries.
2016-11-11 00:09
ZeSmasher

Registered: Feb 2003
Posts: 174
Didi, please add the following rule:
- entries by compo-killer Hein are no accepted, only mortals can compete for ICC 2016
thank-you! :)
2016-11-11 00:49
Jammer

Registered: Nov 2002
Posts: 619
I shall publish my first serious attempt at coding too ;)
2016-11-11 09:27
Mace

Registered: May 2002
Posts: 1768
I'm in!
2016-11-11 20:08
Angel of Death

Registered: Apr 2008
Posts: 164
I'm in too...
@ZeSmasher: We shouldn't because Mermaid would be out too. ;)
2016-11-11 20:38
Compyx

Registered: Jan 2005
Posts: 206
I guess I'm in too. And Hein entering doesn't faze me, makes it more interesting (and more work).

I don't want to do another "Focus" logo, so suggestions are welcome.


About the RAM usage, suppose I have an intro at $0801-$3fff, I can't generate speedcode at $8000?
2016-11-11 20:52
Cruzer

Registered: Dec 2001
Posts: 866
Quoting Compyx
About the RAM usage, suppose I have an intro at $0801-$3fff, I can't generate speedcode at $8000?
Correct.
2016-11-11 21:23
Hein

Registered: Apr 2004
Posts: 772
Quote: I guess I'm in too. And Hein entering doesn't faze me, makes it more interesting (and more work).

I don't want to do another "Focus" logo, so suggestions are welcome.


About the RAM usage, suppose I have an intro at $0801-$3fff, I can't generate speedcode at $8000?


Don't you have some nice 257 char graphics by Sander at your disposal? :)
2016-11-11 21:40
Didi

Registered: Nov 2011
Posts: 236
@Compyx: Range is full $4000 Byte. Last compo lot of intros used $ 4000-8000.
2016-11-11 21:51
Compyx

Registered: Jan 2005
Posts: 206
Quote: Don't you have some nice 257 char graphics by Sander at your disposal? :)

Yes, but that's not really intro stuff :)
2016-11-11 21:55
Compyx

Registered: Jan 2005
Posts: 206
Quote: @Compyx: Range is full $4000 Byte. Last compo lot of intros used $ 4000-8000.

OK, so only 16K, with access to the obvious stuff like zp, stack, tape buffer, I/O etc.
2016-11-12 10:37
TheRyk

Registered: Mar 2009
Posts: 372
Still think 16k is really too generous. But don't wanna bitch around now as rules are set for 2016. I make a wish for _next_ ICC to limit it to 4k or 8k.
2016-11-12 10:49
Jammer

Registered: Nov 2002
Posts: 619
Quoting TheRyk
Still think 16k is really too generous. But don't wanna bitch around now as rules are set for 2016. I make a wish for _next_ ICC to limit it to 4k or 8k.


I don't agree with that and you'll see why ;)
2016-11-12 11:11
Mace

Registered: May 2002
Posts: 1768
TheRyk, smaller is more realistic for an intro, I agree.
But for a stand alone intro compo, a bit more makes for nicer results.
2016-11-12 11:23
קєคςє๓คкєг

Registered: Sep 2004
Posts: 163
make an hires intro and generate speedcode d800-dc00
\O/
2016-11-12 11:29
Mace

Registered: May 2002
Posts: 1768
4-bit speedcode sounds like a challenge...
2016-11-12 11:34
Mermaid

Registered: Jan 2002
Posts: 319
Quoting TheRyk
I make a wish for _next_ ICC to limit it to 4k or 8k.


Sorry, hope you don't get your wish. I need those 16k for distracting people with animations and fancy graphics so they don't notice the awful, awful code.
2016-11-12 12:16
ChristopherJam

Registered: Aug 2004
Posts: 535
How does

Quoting Didi
@Compyx: Range is full $4000 Byte. Last compo lot of intros used $ 4000-8000.

fit with

Quote:
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).

?

Do we just pre-pad the PRG with 10sys16384 and ~12k of zeros, or do we need to load to $0801-$4801 and have a small routine that exchanges that area with the content of $4000 to $8000?
2016-11-12 12:18
ChristopherJam

Registered: Aug 2004
Posts: 535
Quoting Didi
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).


How much cleanup is required? Do we need to disable all interrupt sources and acknowledge any outstanding ones, or is SEI:RTS sufficient?
2016-11-12 12:37
Hein

Registered: Apr 2004
Posts: 772
Quote: How does

Quoting Didi
@Compyx: Range is full $4000 Byte. Last compo lot of intros used $ 4000-8000.

fit with

Quote:
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).

?

Do we just pre-pad the PRG with 10sys16384 and ~12k of zeros, or do we need to load to $0801-$4801 and have a small routine that exchanges that area with the content of $4000 to $8000?


It's not $4000 packed, but unpacked. I usually fill up the rest of the memory with zeros after depack, but I'm sure that's not even needed.
2016-11-14 22:17
Didi

Registered: Nov 2011
Posts: 236
- If the intro requires any places outside its $4000 bytes to be filled with zeros (see exceptions), it counts as used memory for data = disqualified.
- If tape buffer is used, it counts as used memory. Last time some used stack ($01xx) or $02xx area for data. They count as used memory as well if used outside their purpose.
- Just like Hein wrote: The allowed $4000 bytes are in unpacked format, packing it to be executable is OK and recommended.
- No special cleanup needed at exit. JMP $FCE2 is enough. In case of a later collection, cleanup of vectors and else is done in the surrounding code.
2016-11-15 13:03
Cruzer

Registered: Dec 2001
Posts: 866
"Outside their purpose" seems a bit vague. How about just allowing any use of $00-$1ff to make it simpler and avoid all kinds of bitter arguments? It's not like half a K makes a huge difference compared to 16K.
2016-11-15 14:27
JackAsser

Registered: Jun 2002
Posts: 1185
Quote: "Outside their purpose" seems a bit vague. How about just allowing any use of $00-$1ff to make it simpler and avoid all kinds of bitter arguments? It's not like half a K makes a huge difference compared to 16K.

word! Also it does enable efficient Kefrens bars. :)
2016-11-15 17:33
Hein

Registered: Apr 2004
Posts: 772
Zeropage is allready allowed. Else everyone who participated in the previous compo episodes is disqualified.

Someone using whole stack with clever SP usage should get bonus points instead of being disqualified, IMO. The addition of the "Outside their purpose" rule for the stack is a bit late, the compo has allready started.
2016-11-15 18:01
Didi

Registered: Nov 2011
Posts: 236
Using stack with push/pull commands is in purpose. For storing data in there you could also use any other area, or am I wrong? I don't know about any advantages like zeropage has, but I may learn.
2016-11-15 19:04
Hein

Registered: Apr 2004
Posts: 772
Kefrens bars it seems. Freshly pulled from the stack.
2016-11-18 10:17
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Wow, I've found this just as I'm planning to get back into intro coding for the first time in years ! I'm in :)
2016-11-18 20:04
Richard

Registered: Dec 2001
Posts: 551
Best of luck. My first intro is practically finished :)
2016-11-19 10:32
Angel of Death

Registered: Apr 2008
Posts: 164
Still waiting for music and graphics from the other guys. (story of my coding-life :( )
2016-11-21 18:22
Didi

Registered: Nov 2011
Posts: 236
Finally some more entries are dripping in. Was getting afraid. ;)
2016-11-21 18:30
Hein

Registered: Apr 2004
Posts: 772
Heh, Vanja demotivated us with her compo killer. :)
2016-11-21 18:42
Compyx

Registered: Jan 2005
Posts: 206
Quote: Heh, Vanja demotivated us with her compo killer. :)

Must have have missed something. Which compo killer?
2016-11-22 10:03
Oswald

Registered: Apr 2002
Posts: 4011
let me guess not released yet but shown to Hein
2016-11-22 10:15
Cruzer

Registered: Dec 2001
Posts: 866
The one with the 9.7/10.0 score.
2016-11-22 12:48
Didi

Registered: Nov 2011
Posts: 236
Well, this is about fun, so no fear of big animals. ;)
2016-11-22 17:03
T.M.R

Registered: Dec 2001
Posts: 727
inc intro_count
2016-11-24 09:42
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Shine contributed an awesome PETSCII logo, Relaunch 64 is fired up, and I'm gonna spend all night coding my first intro ;)
2016-11-24 16:14
Dr.j

Registered: Feb 2003
Posts: 211
good luck Slartibartfast!
2016-11-24 16:49
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Logo, colour split, music and proportional PETSCII font scroller implemented tonight :) Next is to generate an FPP from the PETSCII rom charset! :D

Oh, "my first intro" in a decade btw, not my actual first intro ;)
2016-11-24 16:50
Dr.j

Registered: Feb 2003
Posts: 211
sorry for my lameness. FPP stand for ?
2016-11-24 17:02
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Flexible Pixel Position, or in this case Flexible PETSCII Position ;) It means every line of the FPP is independent and can be animated. I used an FPP in the 5th part of Out of Sight Out of Mind, my last c64 release back in the 90's ;)

Out of Sight.. ..Out of Mind

Oh I really liked your intro entry btw! Very nice! :D

I've started a c64 coding blog to catalogue my journey back into code ;) http://c64.inspired-digital.net
2016-11-25 04:33
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
So, I've decided to code a VIC 20 intro as well, cos we're gonna do some VIC 20 cracks in future. Could I still enter it as like a "wildcard" entry? ;)
2016-11-26 08:01
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
"Maximum RAM usage is $4000 bytes at one block"

Before or after packing?
2016-11-26 08:04
Fungus

Registered: Sep 2002
Posts: 440
In memory ram limit is kind of bullshit, should only be packed size.
2016-11-26 08:06
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Yeah in the real world it'd be packed size.
2016-11-26 13:35
Mace

Registered: May 2002
Posts: 1768
The rules for this one are set and are quite clear.
Maximum RAM usage (so that's AFTER depack) may not be more than 16384 consecutive bytes, VIC/SID/CIA, stack, zero-page and IRQ-vectors not included.
You can debate about it, but that's useless. This is what it is and if you don't agree, don't participate.

Or participate and be disqualified, because hey, still another release.
2016-11-26 14:29
T.M.R

Registered: Dec 2001
Posts: 727
Quoting Slartibartfast
Yeah in the real world it'd be packed size.


In the real world, the rest of the RAM would be full of crunched game... =-)
2016-11-26 15:32
Jammer

Registered: Nov 2002
Posts: 619
Quoting T.M.R
In the real world, the rest of the RAM would be full of crunched game... =-)


That's the thing ;)
2016-11-26 17:13
Hein

Registered: Apr 2004
Posts: 772
Quote: In memory ram limit is kind of bullshit, should only be packed size.

16k packed is also allowed.
2016-11-26 19:50
Cruzer

Registered: Dec 2001
Posts: 866
Quoting Hein
16k packed is also allowed.
As long as it's also 16K unpacked. 😊
2016-11-26 20:42
Groepaz

Registered: Dec 2001
Posts: 7936
why dont you provide some prg that must be linked after the intro, that makes the while discussion void :)
2016-11-26 23:44
enthusi

Registered: May 2004
Posts: 635
I suggest Oneder :)
2016-11-27 14:30
Jammer

Registered: Nov 2002
Posts: 619
Quoting Groepaz
why dont you provide some prg that must be linked after the intro, that makes the while discussion void :)


That's a brilliant idea! Pity that came that late :P
2016-11-27 16:59
Compyx

Registered: Jan 2005
Posts: 206
Guess I'll be adding a lot of speedcode as the 'game'. :)
2016-11-28 09:20
Fungus

Registered: Sep 2002
Posts: 440
Gonna be a boring compo.
2016-11-28 18:42
Hein

Registered: Apr 2004
Posts: 772
Quote: Gonna be a boring compo.

Without you it is.. *snif*
2016-11-28 18:50
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Fuck, my SSD boot drive failed, and took Windows and all my source codes with it. So I'll have to disassemble a 30% demo of my intro and start again. Lessons learned :P
2016-11-30 04:48
Jammer

Registered: Nov 2002
Posts: 619
So if I use $4000-$8000, relocating stuff to ZP is allowed? For example I move whole NMI handler to that area in runtime or generate short tables.
2016-11-30 07:01
Hein

Registered: Apr 2004
Posts: 772
I did for ICC 2014.. Hope it was allowed. :)
2016-11-30 07:45
Didi

Registered: Nov 2011
Posts: 236
Usage of zeropage is allowed. I usually use it for indirect adressing and/or variables, but if you want to use that small space for tables, feel free.
2016-11-30 18:32
Groepaz

Registered: Dec 2001
Posts: 7936
zeropage allowed but stack is not? now that makes helluva lots of sense :)
2016-11-30 18:42
Hein

Registered: Apr 2004
Posts: 772
As long as the original 1st post can't be edited, both areas are free to use for any exotic purpose.
2016-12-01 12:04
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Stack is for lamers! :D
2016-12-05 10:05
Didi

Registered: Nov 2011
Posts: 236
Well, use stack and zeropage for whatever you want. ;)

My first own entry is nearly ready. Should pop up the next days. Hopefully I manage to do more.
2016-12-05 12:06
Skate

Registered: Jul 2003
Posts: 458
I also started working on a routine. This single bank restriction is really fun to play with.
2016-12-05 12:40
Didi

Registered: Nov 2011
Posts: 236
You are not restricted to a single bank. The $4000 bytes may cross bank borders.
2016-12-06 11:06
Richard

Registered: Dec 2001
Posts: 551
Some really good stuff this year. Keep up the good work :)
2016-12-06 12:13
Didi

Registered: Nov 2011
Posts: 236
Still not living up to expectation. ;) Guess there are several WIP. Maybe after-christmas-time will bring up some more, when people have time to relax. ;)
2016-12-06 12:37
T.M.R

Registered: Dec 2001
Posts: 727
i've got ideas sketched out for one entry and hope to get a second together as well... Christmas is when i'll get the most time to code though!
2016-12-06 16:14
Hein

Registered: Apr 2004
Posts: 772
Same here, 1st intro is sort of done but resting (I may redo the graphics), 2nd is in technical POC stage. For sure I will submit at least 1 intro.
2016-12-06 19:21
Didi

Registered: Nov 2011
Posts: 236
Probably the compo-killer killer. :D
2016-12-06 20:43
Hein

Registered: Apr 2004
Posts: 772
So far, it doesn't look like a compo-killer killer. :)
2016-12-06 23:32
Magic

Registered: Sep 2012
Posts: 19
@Hein: Most groups / coders are in X aftermath resting mode?

Still some of the top groups are missing ;)
2016-12-07 02:01
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
I will be posting two cracktros soon, and a third before xmas :)
2016-12-07 21:18
Shadow

Registered: Apr 2002
Posts: 312
Quote: Still not living up to expectation. ;) Guess there are several WIP. Maybe after-christmas-time will bring up some more, when people have time to relax. ;)

That seems to be kind of a rude comment to those who have already entered...
2016-12-07 22:08
Didi

Registered: Nov 2011
Posts: 236
Was meant as an encouragement for the ones who did not enter yet. ;)
2016-12-07 22:20
TheRyk

Registered: Mar 2009
Posts: 372
I thought "expectation" was not criticism of existing entries but rather meant referring to no. of entries as former compos achieved about 40-something entries.

Still, I guess, the remaining compo time will bring more!

Personally, faced some trouble due to f**ked-up Win7 system and change to Ubuntu. Not only lost some data, i.e. a few evenings of coding, but also had to learn a lot about new OS and build up a cross development environment.

However, now a GEdit/ACME/VICE/Exomizer combo is running, so it's not impossible that I'm gonna troll this compo with yet another MYD! crack intro to please our fans and annoy our haters xD
2016-12-08 11:18
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Oh fuck, I almost had one of my intros finished, but I needed room for a 1x2 font, so I attempted to relocate the whole intro into the second bank. And I've completely fucked up the data, gawd...

Start from scratch...
2016-12-08 15:20
Scan

Registered: Dec 2015
Posts: 40
Quoting Slartibartfast
Fuck, my SSD boot drive failed, and took Windows and all my source codes with it. So I'll have to disassemble a 30% demo of my intro and start again. Lessons learned :P

Note to myself: Make regular backups
Quoting Slartibartfast
Oh fuck, I almost had one of my intros finished, but I needed room for a 1x2 font, so I attempted to relocate the whole intro into the second bank. And I've completely fucked up the data, gawd...

Start from scratch...

Note to myself: Install some kind of revision control system

I'm actually learning here a thing or two... ;) :P
2016-12-08 23:06
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Heheh, glad I could be of help ;) You'd think I would've learned something after my HDD crash last week, but no...
2016-12-09 14:34
Perplex

Registered: Feb 2009
Posts: 189
Coding like it's 1988. \o/
2016-12-10 13:15
TheRyk

Registered: Mar 2009
Posts: 372
same here as mentioned above (loss of data due to fucking around with drive partitioning without updating beforehand, obviously I had forgotten my brain on the train or at work)

great to be still stupid after all these years :D
2016-12-10 14:16
Scan

Registered: Dec 2015
Posts: 40
If it's any relief to you guys, I just managed to fuck up my sideborder scroller in one of my (premature) optimization rounds (premature optimizations are the root of all evil *grin*) and now I need to backtrack where I went wrong. I should have installed that revision control system by now...
2016-12-10 17:01
T.M.R

Registered: Dec 2001
Posts: 727
i just work in a Dropbox directory and make a copy of the source before performing any drastic surgery; none of that means i'm immune from completely fucking things over once in a while but recovering from those mistakes is easier. =-)

(Also, code and graphics for one entry are now pretty much done and i have code for a "plan B" third entry if no other ideas present themselves. Yays! =-)

i just tried to use my Crimson hotkey combination to "assemble" this message rather than posting, perhaps i need a break...
2016-12-16 16:00
Didi

Registered: Nov 2011
Posts: 236
Yeah! More releases flowing in... keep 'em coming! :D
2016-12-16 19:47
Scan

Registered: Dec 2015
Posts: 40
Working on it, working on it... ;)
2016-12-17 05:51
Rudi

Registered: May 2010
Posts: 90
can use a non-released code? because it was meant for X-2016 demo, but didnt reach the deadline.

i can fit this into an intro instead. theres no point having the code laying around not doing anything.
2016-12-17 15:31
Scan

Registered: Dec 2015
Posts: 40
Quote:
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.


I think you can, Rudi. Mine is a hodgepodge of things I've made earlier this year, but haven't released yet.
2016-12-17 16:36
Didi

Registered: Nov 2011
Posts: 236
I guess many coders have some kind of repository so many code is not "exclusive". Please don't use something already released and just alter it a bit (new music, new graphics and ready it is). I cannot really check that rule anyway, but it would be lame to do so. ;)
2016-12-17 17:47
Rudi

Registered: May 2010
Posts: 90
great. maybe i'll manage not to screw up deadline this time.
2016-12-19 14:26
Dr.j

Registered: Feb 2003
Posts: 211
repository is the new copy'n'paste ;)
2016-12-23 17:19
ZeSmasher

Registered: Feb 2003
Posts: 174
Contributed!
Let's hope I'll finish 64th.
2016-12-29 09:28
Didi

Registered: Nov 2011
Posts: 236
Not even full 5 days to go to hand in your contribution.

Have 2 partly ready ones in the making myself. Hope to get them finished in time.
2016-12-29 11:15
Cruzer

Registered: Dec 2001
Posts: 866
Extend deadline! :) Also working on a pile of spaghetti code here.
2016-12-29 11:21
T.M.R

Registered: Dec 2001
Posts: 727
My third entry is done bar the text, i'll have it done on the first.
2016-12-29 13:22
Didi

Registered: Nov 2011
Posts: 236
No deadline extension, you had 2 months. ;)
2016-12-29 17:15
Dwangi

Registered: Dec 2001
Posts: 103
Why can this compo get so many entries and demo of the year not?
Didi: will you arrange doty 2017?
2016-12-29 18:04
Hein

Registered: Apr 2004
Posts: 772
Woot, only 5 days left.
2016-12-29 18:51
Jammer

Registered: Nov 2002
Posts: 619
Indeed. Can I stress it enough that there's no intro compo without Hein Design? ;)
2016-12-29 20:36
Cruzer

Registered: Dec 2001
Posts: 866
Quoting Dwangi
Why can this compo get so many entries and demo of the year not?
Probably because people see it as a bigger job to create a whole "demo" even though it isn't necessarily the case. Demo of the Year Competition 2013 had a decent amount of entries, but the weird timing of Demo of the Year Competition 2014 was probably to blame for people not caring. If there was one in 2017 where the deadline was actually in 2017, and there was time enough (like 3+ months) I would definitely be motivated.
2016-12-30 18:56
DKT

Registered: Aug 2004
Posts: 38
Can I use memory $0400-$4400 (one block of $4000) for code+msx+gfx, zeropage and VIC/SID/ColorRAM/IRQVectors?
I will not touch $0200-$0400 and memory above $4400.
2016-12-30 19:34
ZeSmasher

Registered: Feb 2003
Posts: 174
in that case you'll be disqualified for 1 byte :)
2016-12-30 19:49
DKT

Registered: Aug 2004
Posts: 38
Yeah I knew someone will catch it :).
I meant of course $43ff.

And to avoid more inaccuracies, I will touch for sure memory above $43ff because of VIC/SID/IRQVectors ;).
2016-12-30 22:03
Didi

Registered: Nov 2011
Posts: 236
All OK with this setup.
2017-01-01 15:42
Scan

Registered: Dec 2015
Posts: 40
I must say I'm impressed with the entries submitted so far. It feels good to see so much creativity and diversity in the intro's. Good work, people!
2017-01-02 01:07
Didi

Registered: Nov 2011
Posts: 236
All current entries checked for the rules and entrants notified if something does not fit.

Less than 2 days to go to hand in new entries! Hurry up!
2017-01-02 18:13
Cruzer

Registered: Dec 2001
Posts: 866
ikr
2017-01-02 21:29
Didi

Registered: Nov 2011
Posts: 236
40 valid entries and still over one day to go. \o/
2017-01-02 23:56
Didi

Registered: Nov 2011
Posts: 236
24 hours to go!
Go! Go! Go! ;)
2017-01-03 00:41
Scan

Registered: Dec 2015
Posts: 40
"Compile, compile, COMPILE, DAMMIT!" :D

2017-01-03 01:25
Skate

Registered: Jul 2003
Posts: 458
I just sent my entry. Now i can rest for next 5 years... Well, at least 5 days would be nice. ;)
2017-01-03 15:31
ChristopherJam

Registered: Aug 2004
Posts: 535
Just checking - I've tad under four and a half hours left, yes?
2017-01-03 16:00
Cruzer

Registered: Dec 2001
Posts: 866
Just under 8 hours to go according to my computations.
2017-01-03 17:31
Pad

Registered: Oct 2003
Posts: 3
You guyses math. I could never keep up!
2017-01-03 19:46
ChristopherJam

Registered: Aug 2004
Posts: 535
Fucking time zones, how do they work.

I really should have just used vim for my music editor from the outset on this one too, instead of falling back on it late last night. Live and learn!
2017-01-03 19:53
Skate

Registered: Jul 2003
Posts: 458
https://time.is/en/CET
2017-01-04 00:05
Krill

Registered: Apr 2002
Posts: 809
Quote:
Maximum RAM usage is $4000 bytes at one block
This is a bit confusing. Maximum RAM usage, okay, but why in one block? As long as the linked program is in one piece (of max. ~$c000 bytes) after the intro has run, no problem, right?

Meaning that the intro may shuffle around data as much as it likes at run-time, if only to display various VIC-based effects with weirdo memory layouts.
2017-01-04 00:06
Didi

Registered: Nov 2011
Posts: 236
Oh yeah!!! Deadline is over. What a lot of great entries! Knocks me off the socks!

Now check the entries and place your votes. Hopefully many users will vote. The more the better to get a fair result. Voting closes at Sunday January 8th, 2017 at 23:59:59 (11:59:59 pm) CET.

@Krill: Usually an intro will be linked infront of some other program, so it should leave the rest of the memory untouched for the other program.
2017-01-04 00:20
Krill

Registered: Apr 2002
Posts: 809
Quoting Didi
Usually an intro will be linked infront of some other program, so it should leave the rest of the memory untouched for the other program.
No. As i said, the intro may touch anything it likes, move program data around and put display or other data anywhere it likes, AS LONG AS it restores the original program blob after it has run. And yes, i've done that with some of my intros.

And yes yes, being linked in front of other programs is the very definition of "intro" aka introduction.
2017-01-04 00:35
Scan

Registered: Dec 2015
Posts: 40
I interpreted the $4000 block rule as "$4000 consecutive bytes" just to be on the safe side. It's also easier for Didi to check whether an intro sticks to the rule(s). For that sole reason I've posted the output of the memory map of kick assembler as summary in my intro, to give the man some slack.

And to be honest, isn't it a tad late to complain about the rules when it's just 20 minutes past the deadline of the competition? You had a full 2 months of time to complain.
2017-01-04 00:49
Krill

Registered: Apr 2002
Posts: 809
I never intended to participate. I'm merely saying that such a rule is bonkers, because it doesn't make the slightest difference to the linked program and only limits what you can do in the intro.
2017-01-04 00:59
Cruzer

Registered: Dec 2001
Posts: 866
I actually like this limitation, since it means that you can't just do the usual FLI and speedcode tricks that are common in normal size-restricted categories, where it's only the file size that counts. I.e. it makes you think in new ways when you can only use 16K at runtime.
2017-01-04 01:03
Krill

Registered: Apr 2002
Posts: 809
But you CAN only use 16 KB at run-time, because the linked program is 48 KB no matter what. Just that there is exactly no reason to have those 16 KB all in one contiguous memory area.
2017-01-04 01:04
ChristopherJam

Registered: Aug 2004
Posts: 535
I'm with Cruzer on this one. Sure, the restriction's artificial (like everything else on this ancient platform), but that just makes for a new set of challenges.

I wanted a half screen of FLI for Scharf, so I had to write an offline allocator that would fit my tables in around the bits of VM that were actually in use, instead of my usual "graphics goes there, code+data goes here" approach.
2017-01-04 01:04
Scan

Registered: Dec 2015
Posts: 40
I agree to that, for some effects proper alignment in various memory segments is required (thinkinh FPP here). And I agree, maybe the rules of memory usage could be stated clearer, but then again, most intro's so far followed the rule and the ones that went out of memory bounds were notified by Didi in time so they had a chance to correct their code.

Yet still, I don't see the reason why you should complain when you don't participate in the event.

That being said, I admire your work on your loader. ;)
2017-01-04 01:06
ChristopherJam

Registered: Aug 2004
Posts: 535
"Just that there is exactly no reason to have those 16 KB all in one contiguous memory area."

well there is, but that reason is "it's the in the rules for the competition"

Speaking of, currently revising my entry because i didn't realise I wasn't allowed to depack to d800 :-/
2017-01-04 01:06
wertstahl

Registered: Apr 2012
Posts: 8
Krill, what up? The limitations are the actual fun of it. I find them even pretty flexible because they're not saying like "well you got fixed mem up to $3fff". I find it quite reasonably set. And still, some managed to overstep :-) What i personally find far worse is the voting system. If it was me, i would make anonymous votes optional per production (set by the uploader/author). Hell if i get no public votes, what gives. But Trollvoting anonymously just to avoid revenge, thats just plain cowardish. :-D
2017-01-04 01:11
wertstahl

Registered: Apr 2012
Posts: 8
And: no one hinders anyone from making a competition where you have to include a very large compressed file that you have to restore and jump into, after pressing space. That would actually be alot more helpful, since i am not sure that i could jump back to a working basic, for instance without requiring more space.
2017-01-04 01:12
Krill

Registered: Apr 2002
Posts: 809
Ah, anonymous voting, another pet peeve of mine. :)

But still, the rules are stricter than for actual intros for actual games, with that weird contiguous memory usage without touching the program blob. And the only way to really enforce that is to run an emulator and check all memory writes for illegal access. How sensible.
2017-01-04 01:18
Cruzer

Registered: Dec 2001
Posts: 866
Krill: You're right of course, except that it would require that all participants linked the same 48K blob, which would make it harder to do a nice collection of the entries without taking up 4 times as many d64's. And I still like the limitation of 16K in one continuous area, since it means that I'm more impressed when people do something like what ChristopherJam did.
2017-01-04 01:19
Krill

Registered: Apr 2002
Posts: 809
ChristopherJam: The only sensible artificial rule is limiting executable size, as in space on disk (or wire, if your prefer). Anything else is pretty much given by Word of God, i.e., the limitations of the machine. Just my 2 cents. :)
2017-01-04 01:25
Krill

Registered: Apr 2002
Posts: 809
Quoting Cruzer
it would require that all participants linked the same 48K blob
Why? 1. Intro starts 2. Intro moves arbitrary program parts to a backup area included in its 16K 3. Intro writes data to original location of backed up program parts 4. Intro runs 5. Space 6. Intro restores program by copying back data from backup area to original locations 7. Program is the same as before intro started 8. Intro runs program.

No reason to actually link anything, not to say the very same blob for every intro.
2017-01-04 01:33
Krill

Registered: Apr 2002
Posts: 809
Quoting Scan
That being said, I admire your work on your loader. ;)
Thanks, but i hope you're also aware of all those demos (size-constrained or not) and intros i made throughout the years. :)
2017-01-04 01:37
Oswald

Registered: Apr 2002
Posts: 4011
16kb was more of a challenge than I thought, in the very end I was hunting for 16 bytes here 8 bytes there. Had to sacrifice a lot of speed for memory. (bye bye super fast multiply with 2k table)

even with a 4k, or 1k you have the whole 64k to generate code / tables into, and for display. so in a way this is more restrictive.
2017-01-04 01:39
Jammer

Registered: Nov 2002
Posts: 619
Damn, have your share of tasty Snickers, sir ;)
2017-01-04 01:39
Krill

Registered: Apr 2002
Posts: 809
Quoting Oswald
16kb was more of a challenge than I thought [...] so in a way this is more restrictive.
It is. I'm still just saying that while limiting to 16 K (or whatever) is all fine and dandy, ALSO limiting to one contiguous chunk of memory is just nonsense. Over-restrictive, so to say.
2017-01-04 02:01
Oswald

Registered: Apr 2002
Posts: 4011
Quote: Quoting Oswald
16kb was more of a challenge than I thought [...] so in a way this is more restrictive.
It is. I'm still just saying that while limiting to 16 K (or whatever) is all fine and dandy, ALSO limiting to one contiguous chunk of memory is just nonsense. Over-restrictive, so to say.


yes you are right from a certain perspective, from another its opening up a can of worms, harder to check if entry complies to rules, probably some grey areas will pop up too.
2017-01-04 02:07
Krill

Registered: Apr 2002
Posts: 809
It's easier to check compliance with fewer rules, in fact. In this case, link 48K blob and see if it works after pressing space, done. Additionally checking if intro sneakily moves around memory and restores original 48K blob afterwards is more effort, as stated above.

And well, i have limited myself to this weird technical restriction. Didn't rant about "logo + scroller" and so, which in my opinion also imposes needless restrictions on design and originality.
2017-01-04 02:19
Jammer

Registered: Nov 2002
Posts: 619
Quoting Krill
Didn't rant about "logo + scroller" and so, which in my opinion also imposes needless restrictions on design and originality.


Judging from some releases, it imposed nothing ;)
2017-01-04 22:33
ZeSmasher

Registered: Feb 2003
Posts: 174
so... compo is over. it's amazing to see a lot of entries. They are all ranged from "good intro" to "fab "intro", with no "average intro" and no "bad intro"!
a great quality compo - thanx Didi for organizing it!!
there's just a thing I didn't like that much... IMHO there are too many v1/v2 intros, which caused some confusion, especially in the voting process.
Didi, please add a rule to avoid or limit that for ICC2017! :)
2017-01-04 22:47
Groepaz

Registered: Dec 2001
Posts: 7936
Quote:
link 48K blob and see if it works after pressing space, done.

this. (i'd go further and use an even bigger blob - because intros shouldnt be that big)
2017-01-04 22:49
Hein

Registered: Apr 2004
Posts: 772
Agreed, the quality of the compo is increasing each episode. Thanks for organizing, Didi.

Voting is funny anyway, with or without v2. I have 2 entries, ranked opposite to my personal preference. Should make a trolltro about it next time.
2017-01-05 02:35
Skate

Registered: Jul 2003
Posts: 458
Thank you for such a nice compo Didi. This is taken by me at supermarket today. :)

2017-01-05 06:09
Jailbird

Registered: Dec 2001
Posts: 1453
Yeah, great compo, thanks Didi! :)

While we're at it, don't forget to check out this Hungarian classic called "Give me the didi":

https://www.youtube.com/watch?v=KAlplWO8H6Q
2017-01-05 20:43
Mixer

Registered: Apr 2008
Posts: 213
Just finished browsing through the entries. So many! 55 or more of you have spent perhaps a day at least working with a production for the compo. Many man months of effort.
2017-01-05 20:47
algorithm

Registered: May 2002
Posts: 674
dont forget this one (check out that t-shirt) :-)

https://www.youtube.com/watch?v=f7-YyghdmzU
2017-01-05 20:59
TheRyk

Registered: Mar 2009
Posts: 372
Quote: so... compo is over. it's amazing to see a lot of entries. They are all ranged from "good intro" to "fab "intro", with no "average intro" and no "bad intro"!
a great quality compo - thanx Didi for organizing it!!
there's just a thing I didn't like that much... IMHO there are too many v1/v2 intros, which caused some confusion, especially in the voting process.
Didi, please add a rule to avoid or limit that for ICC2017! :)


Zmasher totally nailed it, i.e. _IF_ you take voting overly seriously.

But: Just forget about darn voting. I finally released a V2 knowing perfectly well it would cost me a few places, but in the end, seeing one of my entries as it should be was more important to me than whether to be on side A or B or #42 or #43 :D

Of course I understand if the really good groups and sceners who are longing for fame (not people like me who just bang their heads on the keyboard until the intro is done) are critizising the vote system; of course there are better ways than CSDb votes including all ze anonymous downvote and unanonymous upvote drama. But ze rules was clear from the beginning.

Like Hein, Mixer and others already said in other words: Let's just be glad or even a little proud of what scene (as a community! fucking around with 8 bit stuff as a hobby!) was capable of doing within a few months in an X year, and let me finish with stating quality and quantity are a blast!
2017-01-06 01:44
ZeSmasher

Registered: Feb 2003
Posts: 174
Hey ZeRyk, happy new year!
I personally could not care less about voting/ranks/etc. In a previous post I wished to finish #64, which now seems to be impossible as there are not so many entries... so mission failed! :)
however, generally speaking, I think that if a prg enters the compo at day1, it gets 50 votes, then hours before the deadline a v2 is released just to fix a slight glitch, well I can understand and I do appreciate the perfectionism, but all those votes are somehow wasted.
possible solutions:
- when a v2 is released all votes are moved from v1
- (I know this is not possible with CSDb) nobody can vote on ICC before the deadline
2017-01-06 06:14
Skate

Registered: Jul 2003
Posts: 458
@ZeSmasher: Simple solution is to make a seperate compo page and submit entries there. Right after compo deadline, organizer(s) will upload all entries to CSDb.
2017-01-06 09:38
Oswald

Registered: Apr 2002
Posts: 4011
it would be better to reveal all entries at once. its nicer to check out new stuff at once. opening presents for motnhs is boring. and that would get rid of V2s aswell.
2017-01-06 09:54
Didi

Registered: Nov 2011
Posts: 236
I stick to the imperfect CSDb system (which was not made for such purpose) because it has the needed attention and is easy to use. Any "better" solution outside resulted in less attention and participation. CSDb is, like it or not, a central point where the c64 scene gathers and therefore the best place to run an online c64 compo. I guess the success speaks for itself.
2017-01-06 10:46
Scan

Registered: Dec 2015
Posts: 40
Can't agree more with the TheRyk's comment. Take the votes with a grain of salt but the comments to heart. People giving feedback on what they like or dislike in your production is much more valuable. And the most important thing is that you still have fun in creating stuff for an archaic platform, and that there still is a select group of people appreciating your efforts.
2017-01-06 11:33
Mermaid

Registered: Jan 2002
Posts: 319
The only thing I'd change would be to add an NTSC compatibility requrement ;)

Seriously though, if you're unhappy with the rules there's nothing stopping you from organising your own compo with your own set of rules.

So many amazing intros this time! Thank you for organising it, Didi, and thank you to all who made intros. Opening presents for months has been great! <3
2017-01-06 11:50
hedning

Registered: Mar 2009
Posts: 1107
Only thing I think is bad here are the anonymous downvoters (I mean: 1 on Hein's intro and Oxyron's? wtf) which only serve one purpose: to manipulate the results. Buy hey, here we are, and everyone complaining are most welcome to organise their own compo with different rules. :)

Great compo, Didi! So much awesome.
2017-01-06 12:01
Groepaz

Registered: Dec 2001
Posts: 7936
Quote:
add an NTSC compatibility requrement

yes!
2017-01-06 12:25
Mermaid

Registered: Jan 2002
Posts: 319
To whoever gave Oxyron's entry and Hein's second entry a 1:

I see you didn't give mine a 1, and I absolutely hate the thought that you are downvoting others in an attempt to manipulate the results in my favour. Could you please delete your 1 votes? :(
2017-01-06 13:03
Cruzer

Registered: Dec 2001
Posts: 866
Fufuufuuu! Anonymous Downvote Cowards are strong in this compo.
2017-01-06 14:14
Jammer

Registered: Nov 2002
Posts: 619
About NTSC requirement - I'd probably not finish my intro in that case. Rastertime was too tight to do any checkings or my skill too lame given rastertime wasn't too tight :( Hence I don't fully support it. Still, introducing NTSC fixing as a compo rule would be logical, of course ;)

I'm for bringing Intro Med Vurst back into the compo! Didi's decision in that case was really subjective, arbitary and unfair.
2017-01-06 14:27
Flavioweb

Registered: Nov 2011
Posts: 327
Should consider only "Public Votes" for the charts...
In this way we will cut off all Anonymous Down/Upvote Cowards.
Just my 2 cents...
2017-01-06 14:31
Groepaz

Registered: Dec 2001
Posts: 7936
And there it is: the first "anonymous votings are bad" thread of 2017!
2017-01-06 14:36
Jammer

Registered: Nov 2002
Posts: 619
Quoting Flavioweb
Should consider only "Public Votes" for the charts...


Would be perfect in theory but for some more overlooked intros it means not enough votes and totally distorted result :|
2017-01-06 14:37
Oswald

Registered: Apr 2002
Posts: 4011
2017-01-06 14:44
Flavioweb

Registered: Nov 2011
Posts: 327
Quoting Groepaz
And there it is: the first "anonymous votings are bad" thread of 2017!

May be a "rule" for ICC2017...
"Final chart take in care just public votes".

If we were wrong to date, it is not necessary that we continue to make mistakes tomorrow.

=P
2017-01-06 14:44
Jammer

Registered: Nov 2002
Posts: 619
Quoting Mermaid
an attempt to manipulate the results in my favour. Could you please delete your 1 votes? :(


That fool sneaky one doesn't know that it's best to manipulate giving 4-7s or 9-10s if you go for par excellence skulduggery! (me ducks and covers :D)
2017-01-06 15:15
Jailbird

Registered: Dec 2001
Posts: 1453
I find it kinda amusing that people are disputing votes on a novelty bogus contest where there's literally no award whatsoever for achieving a top position.
2017-01-06 15:48
Mixer

Registered: Apr 2008
Posts: 213
This is an intro competion thread, but this voting rant is always entertaining. It is how democracy works, one inputs a vote that sums up their opinion and when someone else votes differently one is free to complain, blame, coerce, convince, threaten, influence or bribe the ppl who vote differently. Or, one could just thumb up everything and be done with it and be no wiser. But... bribing *wink* *wink* :)
2017-01-06 16:16
T.M.R

Registered: Dec 2001
Posts: 727
Quoting Jailbird
I find it kinda amusing that people are disputing votes on a novelty bogus contest where there's literally no award whatsoever for achieving a top position.


Well, there *is* a reward in that the folks behind the winning entries will have managed to come out at the top of a fifty plus pile of submissions; doing reasonably well in a strong field is always an ego boost whilst having the first vote on a release being an anonymous five does piss on the metaphorical chips somewhat.

Honestly, i just want to be loved... or at least lusted after, that works too. =-)
2017-01-06 16:37
Jammer

Registered: Nov 2002
Posts: 619
Quoting T.M.R
Honestly, i just want to be loved... or at least lusted after, that works too. =-)


Or at least dangle from the ceiling with apple in your mouth and being spanked fiercely as a reward xD Close or no cigar?
2017-01-06 17:26
T.M.R

Registered: Dec 2001
Posts: 727
Quoting Jammer
Or at least dangle from the ceiling with apple in your mouth and being spanked fiercely as a reward xD Close or no cigar?


Well, the apple isn't really my style...? =-)
2017-01-06 18:07
DKT

Registered: Aug 2004
Posts: 38
For those who don't like to click to much (like I do ;-) ):

https://drive.google.com/open?id=0B53D_0j-UlWqQi1KZVRoMXl6TGs

All entries sorted by group names.

GP: 5 entries
Atlantis: 4 entries
Mayday!: 3 entries
TND: 3 entries
Victory: 3 entries
Camelot: 2 entries
Cosine: 2 entries
Delta Machine: 2 entries
EXON: 2 entries
Finnish Gold: 2 entries
Laxity: 2 entries
Vision: 2 entries
...rest of groups: 1 entry

WHAT A GREAT COMPO! \o/
2017-01-06 18:17
Jailbird

Registered: Dec 2001
Posts: 1453
Quoting T.M.R

Well, there *is* a reward in that the folks behind the winning entries will have managed to come out at the top of a fifty plus pile of submissions;

Yes, that would make sense, if...

- the compo would be anonymous, by what I mean no credits displayed, so it would be free of namevoting (sure, this wouldn't be foolproof since the group names would be there, but still)
- the voting would only start after the deadline (or even better, all the intros would be released at once)
- a sensible, non-anonymous voting system would be used, where every release would get the same amount of votes, or a single voter would spread votes from a range of 1 to 10 to 10 releases of choice (IIRC, like the voting went on C64.sk's Cover Compo)

...so participants would actually be confident of their achievements' legitimacy, and be able to feel a more or less accurate weight of appreciation from fellow sceners. It's just sad to see that people have to ask cretins to remove their downvotes from other intros in order to keep the compo fair and square.

Till all that's sorted out, I can't really think more of these CSDb compos than being delightful happenings where nice stuff are released (which is good of course). But I couldn't care less about the rankings, as they seem highly influenced by various social affairs and timing. I don't really understand in what way could that boost anyone's ego, but maybe I'm just naive.
2017-01-06 18:40
ZeSmasher

Registered: Feb 2003
Posts: 174
nice long discussion. Oswald, pleez pass me some of those popcorns!
so... ICC2016 gone - where's DOTY2017?
:)
2017-01-06 19:38
T.M.R

Registered: Dec 2001
Posts: 727
Quoting Jailbird
Yes, that would make sense, if...

- the compo would be anonymous, by what I mean no credits displayed, so it would be free of namevoting (sure, this wouldn't be foolproof since the group names would be there, but still)


Most of us have a recognisable "style", so even if we went to extremes where every logo said "Anonymous" and the scrolltext was Lorem Ipsum there'd still be ways to work out whose work it was... even assuming you can persuade a group of sceners to keep their collective gobs shut for the entire duration of the competition. =-)

Quoting Jailbird
But I couldn't care less about the rankings, as they seem highly influenced by various social affairs and timing.


i'm not entirely sure that isn't to some degree true of any scene competition though...?

Quoting Jailbird
I don't really understand in what way could that boost anyone's ego, but maybe I'm just naive.


[Shrugs] We're all different; some people are mature enough not to need it like you, others are emotional car crashes waiting to happen like me and the rest probably sit somewhere between those points. =-)
2017-01-06 20:39
Jailbird

Registered: Dec 2001
Posts: 1453
Quoting T.M.R
Most of us have a recognisable "style",

Well then I'm probably quite bad at recognizing styles, as by the visuals/audials alone, I'd never guess 100% correctly the people involved in the current top 10 intros (except the graphician in New Year's Resolution) :)

Quoting T.M.R
so even if we went to extremes where every logo said "Anonymous" and the scrolltext was Lorem Ipsum there'd still be ways to work out whose work it was... even assuming you can persuade a group of sceners to keep their collective gobs shut for the entire duration of the competition. =-)

At least it would somewhat reduce the votes which are directed to particular persons' traits instead of the actual quality of their releases.

Quoting T.M.R
i'm not entirely sure that isn't to some degree true of any scene competition though...?

Certainly, but I'd rather participate in a contest where those elements are much less influential factors than they are on CSDb compos. A huge network of friends and fans is a vast advantage which sometimes can't be matched by talent only. Anonymity solves that to a certain extent.
2017-01-06 20:57
Hein

Registered: Apr 2004
Posts: 772
:) Fans, thanks! Friends, thanks! Others, fuck you!

When we have the results in a few days, would that be much different compared to using a voting-system such as the c64.sk music compos? I doubt it.
2017-01-06 22:14
Jailbird

Registered: Dec 2001
Posts: 1453
Quoting Hein
When we have the results in a few days, would that be much different compared to using a voting-system such as the c64.sk music compos? I doubt it.

Right, probably the same releases in the top 10-15 just in different order. But a voting system similar to C64.sk's would significantly discourage the manipulative/scheming voting behavior, and there would be a more realistic order on the leading places.

I don't really get it. If the participants' only motivation is just to reach a high rank and not to win the actual compo, then why are some people bringing up the faulty voting system at all? As it doesn't really influences the highest positions.

But if the point of the compo is to win it, then isn't it more uplifting to reach the top in a way which is the least prone to ill will?

Well, whatever whatever tingles your jingles.
2017-01-06 22:23
ChristopherJam

Registered: Aug 2004
Posts: 535
Quoting TheRyk
Like Hein, Mixer and others already said in other words: Let's just be glad or even a little proud of what scene (as a community! fucking around with 8 bit stuff as a hobby!) was capable of doing within a few months in an X year, and let me finish with stating quality and quantity are a blast!


^^Yes, this!

Thanks again for organising, Didi
2017-01-07 10:56
Dr.Science

Registered: Oct 2011
Posts: 20
I'm with Mermaid: NTSC compatibility would be nice :-)
But I understand, that it might lead to less entries. Also because this is an "Intro Competition" and not a "Crack Intro Compo".
Anyway, great Compo Didi!
2017-01-07 15:44
Krill

Registered: Apr 2002
Posts: 809
Quoting Mermaid
The only thing I'd change would be to add an NTSC compatibility requrement ;)
Including sub-requirements:
* Same aspect ratio (pixel aspect ratios are different)
* Same tonal scales and pitch (SID clocking is different)
* Same scroller and transition speeds (video frame rates are different)

;)

But seriously, NTSC compatibility is required for _actual_ intros, so seems sensible for a compo like this. It further restricts what can be done, mind (re: unpossible NTSC fix of Turrican). :D
2017-01-09 07:49
Hein

Registered: Apr 2004
Posts: 772
Congrats Vanja. Thanks to Didi, the participants and supporters. :)
2017-01-09 09:05
Axis/Oxyron

Registered: Apr 2007
Posts: 80
Thanks to Didi and everyone participating. This compo was awesome. 53 intros, wow. Grats to Mermaid and Hein.
2017-01-09 09:24
Dr.Science

Registered: Oct 2011
Posts: 20
Congratulations to the top 3 - well done and deserved!
2017-01-09 09:25
Axis/Oxyron

Registered: Apr 2007
Posts: 80
Again 53 entries. The whole Spectrum, Amstrad, Atari, Amiga, Whatever scenes together didnt get that amount of releases out over the whole year.
2017-01-09 09:46
Angel of Death

Registered: Apr 2008
Posts: 164
Again had fun this time.
Even managed to end up 13 places higher than in 2014. :)
Seeing forward to the next one. (and even to the discussions in the forum about it ;) )
Till next time!
2017-01-09 10:06
Jammer

Registered: Nov 2002
Posts: 619
Thanks and congrats to Didi and all participants! I have to tell, I'm damn satisfied ;)
2017-01-09 10:15
ZeSmasher

Registered: Feb 2003
Posts: 174
Quote: Again had fun this time.
Even managed to end up 13 places higher than in 2014. :)
Seeing forward to the next one. (and even to the discussions in the forum about it ;) )
Till next time!


haha. same for me (13 places higher than last ICC) :)
2017-01-09 12:22
T.M.R

Registered: Dec 2001
Posts: 727
Quoting ZeSmasher
haha. same for me (13 places higher than last ICC) :)


Bloody show offs! [Comedy sulking about dropping eleven places!]

Also, yays that was fun so thanks to Didi and everyone who contributed... when do we get another go? =-)
2017-01-09 12:25
Didi

Registered: Nov 2011
Posts: 236
Maybe end of this year. 2 months before and around christmas seems to be perfect for it.

You people are awesome. Great entries overall. Very high quality level. Will be hard to beat.
2017-01-09 12:36
Pad

Registered: Oct 2003
Posts: 3
Thank you for organizing this Didi. Was great fun to participate, and I'm looking forward to the next one in ten months.
2017-01-09 15:27
Lux

Registered: Apr 2011
Posts: 15
Thank you Didi for this ICC compo! Congratulations to the winners! See you again at the end of this year :)
2017-01-09 17:56
Mermaid

Registered: Jan 2002
Posts: 319
I can only repeat what the rest of you said; this was a fun event with a truly impressive amount of good, great and awesome intros. Thank you Didi and all who took part, looking forward to seeing what people will come up with next time!
2017-01-09 19:28
Cruzer

Registered: Dec 2001
Posts: 866
Great compo! Congrats to Mermaid!
2017-01-09 20:18
aNdy

Registered: Jan 2004
Posts: 15
I can only repeat what Mermaid said above about repeating what everyone else has said. Great fun, excellent quality. Thanks to Didi for organising, well done to top 3.
2017-01-09 21:00
Rudi

Registered: May 2010
Posts: 90
What everybody else said. And thanks for accepting my entry in the end. Next time I will play it safe an do a simple one-screener instead.
2017-01-09 22:48
Scan

Registered: Dec 2015
Posts: 40
Dang, I never expected to end up 18th in the compo, in a positive way. With the exception of one or two (which got disqualified anyway) I enjoyed watching each submission, and you guys (and gal) did a marvellous job!

Only thing I feel a bit sorry about is my downvote on some intros. During the christmas days I've upgraded my WinVICE from on PokeFinder, only to realise today that the default setup for VIC-II has changed from 6569 to 8565, which shows the grey dot glitch on the newer VIC-II chipset. http://csdb.dk/forums/?roomid=11&topicid=78186&firstpost=2 (For example, the intro from Cosine, sorry guys. https://www.youtube.com/watch?v=_yahFWVpHKE)
2017-01-10 01:24
T.M.R

Registered: Dec 2001
Posts: 727
Don't worry, it's not as though i didn't know those "sparkles" would be there since my workhorse machine is a C64C right now... "tilting" the splits like that made it a little less obvious and went some way towards hiding what i'm doing on the badlines. =-)
2017-01-10 20:44
TheRyk

Registered: Mar 2009
Posts: 372
Compo killer release came early this time ;)
Congratulations to mermaid and EVERYone competing!
2017-01-11 00:45
Hammerfist

Registered: May 2011
Posts: 11
Great work everyone, I enjoyed all of the entries a LOT. Seems like they do get better every time around. Had hoped for a bit of an upheaval of the usual top contenders, you know, to see some other talent shine, but I guess the rest of us just need to try even harder next time!

Thanks for another great compo, Didi!
2017-01-13 10:10
ChristopherJam

Registered: Aug 2004
Posts: 535
Yes, excellent work everyone. Loving the diversity of the entries, and it was a good kick up the pants to improve bits of my toolchain. Still to do - get better at scheduling so I can polish the design next time round :D

Thanks Didi, and everyone who entered, commented or voted!
2017-01-13 10:30
ChristopherJam

Registered: Aug 2004
Posts: 535
Also, as for next year's compo, I'm really liking the idea of using "must be able to restore arbitrary blob of size X" instead of a RAM usage window. Perhaps a packed size of at most 8k, or 51201 bytes when concatenated with 42k blob that must be relocated to the $0801 to $b000 area on demo exit?

Should satisfy the "that's not how intros work" crowd, and also make for an interesting crunching challenge.
2017-01-13 21:48
Cruzer

Registered: Dec 2001
Posts: 866
ChristopherJam: But then there won't be any "how the fuck"-effect when you make an even better version of your FLI routine.
2017-01-14 05:58
ChristopherJam

Registered: Aug 2004
Posts: 535
True that..
2017-01-14 08:17
Oswald

Registered: Apr 2002
Posts: 4011
enlighten me, why is how the fuck a 1/3rd screen fli in 16k ?

whopping ~5k needed to do it ?

I like the scroller down there more. Seen enough (even too much) fli already
2017-01-14 08:43
ChristopherJam

Registered: Aug 2004
Posts: 535
Must admit, I thought scrolling the background was more interesting than just fitting FLI in, much as it was a pain interleaving things between the 300 byte frags of VM.
2017-01-17 14:20
Didi

Registered: Nov 2011
Posts: 236
Just a little note to the quality level compared to ICC 2014:
With a voting average of 8.0 you got rank 9 in 2014 but rank 20+ in 2016.
With a voting average of 7.0 you got rank 24 in 2014 but rank 46+ in 2016.
That's a difference, isn't it? ;)
2017-01-17 14:46
Cruzer

Registered: Dec 2001
Posts: 866
Quoting Oswald
enlighten me, why is how the fuck a 1/3rd screen fli in 16k ?

whopping ~5k needed to do it ?
Yes, but it moves, and there's other stuff on the screen, like that huge scroller, plus music. Not saying that it couldn't be improved... I have ideas, but I'll only bother if the next ICC has a similar 16K block limitation. Otherwise FLI stuff gets too easy.
2017-01-17 15:37
Oswald

Registered: Apr 2002
Posts: 4011
Quote: Just a little note to the quality level compared to ICC 2014:
With a voting average of 8.0 you got rank 9 in 2014 but rank 20+ in 2016.
With a voting average of 7.0 you got rank 24 in 2014 but rank 46+ in 2016.
That's a difference, isn't it? ;)


imho thats not the quality levele, but the circle jerk getting stronger :)
2017-01-17 15:42
Oswald

Registered: Apr 2002
Posts: 4011
Quote: Quoting Oswald
enlighten me, why is how the fuck a 1/3rd screen fli in 16k ?

whopping ~5k needed to do it ?
Yes, but it moves, and there's other stuff on the screen, like that huge scroller, plus music. Not saying that it couldn't be improved... I have ideas, but I'll only bother if the next ICC has a similar 16K block limitation. Otherwise FLI stuff gets too easy.


moving is a bunch of lda ,x sta ,y copy loops, not even utilising the mirrored nature of the effect. so there is more than enough rastertime I guess :) the best stuff about it is the scroller imho. somehow it scales up and blurs the rom font realtime I guess. or maybe its done in a precalc phase... :P
2017-01-17 18:05
Hein

Registered: Apr 2004
Posts: 772
Quote: imho thats not the quality levele, but the circle jerk getting stronger :)

Even though you requested a v2 jerk-off, you naughty! How was it?
2017-01-17 22:25
Oswald

Registered: Apr 2002
Posts: 4011
Quote: Even though you requested a v2 jerk-off, you naughty! How was it?

Im glad you're excited for jerk offs. I've checked back the earlier compos tho to verify and indeed the quality has risen, so I take that back :)
2017-01-17 23:26
Hawk

Registered: Sep 2015
Posts: 15
Today i started coding from nothing again after 23 years in vice with cyberpunx retroreplay plain assembler....

this year i will compare too....

Thx for all the great intros !! *Thumbs up*

Greets Hawk
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