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Forums > CSDb Entries > Event id #2558 : 1st CSDb Dir Art Compo
2017-02-06 09:38
bugjam

Registered: Apr 2003
Posts: 2476
Event id #2558 : 1st CSDb Dir Art Compo

OK folks, here's something to entertain you all again. :-)
Based on the nice idea which came up in the X2016 thread, when the discussion went about a new compo to be held in addition to the traditional ones, I decided to go ahead and put it into practice - I guess this is the first time such a compo is held; please correct me if I am wrong.
So it is all about creating a nice directory - an art which rarely gets the attention that it actually deserves.
Here are the rules:

- Directory needs to be loaded with LOAD"$",8 and then LISTed
- Previously unreleased
- It does not need to contain any binary
- However, it is allowed to enter a directory linked to a release which comes out during the competition period; this release might be a party release or a standalone release uploaded here to CSDb or elsewhere
- The entry shall be labelled as "C64 graphics (PETSCII)" here; if the mods prefer to label it "C64 misc.", it is also fine of course
- In case the directory is used in another release, a separate entry must be created for the compo; the download link may point to the original download of the release
- Any topic is allowed
- Any trick is allowed (so the coders get their brains steaming as well ;-)

Voting will be through PM to me; last time (in the SF graphics compo) I wanted people to vote for ALL entries for their vote to be counted, but that led to a very low number of votes cast, therefore I will go for top 5 voting this time, with the 1st receiving 8 points, 2nd 6 points, 3rd 4 points, 4th 2 points and 5th 1 point.
Voting period will be from April 1st until April 15th; votes cast before will not be counted.

Prices will be a special surprise for the first 3 places; in addition, 1st place gets to choose 3 original games from my double list, 2nd 2, and from 3rd on everybody gets to chose 1. Yes, all participants will get something! :-)

OK people, go for it!!!
Yours,

Bugjam
2017-02-06 12:35
bugjam

Registered: Apr 2003
Posts: 2476
...and the first entry has arrived already! :-)
2017-02-06 13:04
bugjam

Registered: Apr 2003
Posts: 2476
Oh, and one more thing: pls don't add a screenshot to your entry. People who want to check should download the thing anyway. :-)

Regarding max entries per participant, I'd go with the usual 2.
2017-02-06 13:57
ws

Registered: Apr 2012
Posts: 228
Quote:
- Any trick is allowed


Well... this might be getting very interesting, pretty soon.

http://unusedino.de/ec64/technical/formats/d64.html[/url]
https://www.c64-wiki.com/wiki/control_character[/url]
http://style64.org/dirmaster[/url]

wouldn't it theoretically be possible to make a directory that long, that it wraps and writes into zeropage to autostart some code?
i tried already, but as i learned from the pirates basic source code, there is no way currently known to me to execute basic commands via screen codes. any thoughts here?
simple animations should be easy, though.
I'm really excited for some sweet findings :-)
2017-02-06 18:29
Digger

Registered: Mar 2005
Posts: 421
Reminds me of a trick me and Toaster devised for Rotated Shit – an infinite directory. You have to break the loading with STOP key, or it will never end. With AR cart you'd just see a never ending listing. Fun times.
2017-02-06 19:48
ws

Registered: Apr 2012
Posts: 228
Digger: **awesome!** On a normal c64 it does something of glitchy beautifulness! (Have to be patient, though, it takes 147 seconds in unwarped vice or real hw) plus it gives CBMxfer a very hard time, will check now what happens if one waits longer. [Update: after 10 minutes of constant loading i was a bit afraid about my 5.25 drive motor, so lets assume, there is potential for trouble.]
2017-02-06 20:23
Didi

Registered: Nov 2011
Posts: 479
Cool compo idea! *thumbs up!*
2017-02-06 23:27
bepp

Registered: Jun 2010
Posts: 263
Yeah, great compo idea!
2017-02-07 07:35
bugjam

Registered: Apr 2003
Posts: 2476
Credit were credit is due: I just checked http://csdb.dk/forums/?roomid=7&topicid=115092&showallposts=1 , and it was in fact Dr. Strange who brought it up there!
2017-02-07 14:19
hedning

Registered: Mar 2009
Posts: 4595
Bugjam: "Oh, and one more thing: pls don't add a screenshot to your entry. People who want to check should download the thing anyway. :-)"

That rule fails, first of all because it tries to overrule CSDb rules (7.6), and secondly because everyone, especially graphicians, would get ideas with that rule. Why? Everyone wants their stuff downloaded, and not recieve votes and feedback just by looking at a screenshot. CSDb needs more and better screenshots, not fewer.

Said that: Great compo idea! Let the PETSCII flow!
2017-02-07 17:18
ws

Registered: Apr 2012
Posts: 228
I apologizie deeply, but i feel i must support the non-screenshot-rule this time. It will totally support the thrill of the yet unseen, if there are no screenshots until the votings are over. Yes, ofcourse we need the screenshots for all the releases, but in the spirit of a completely new attempt towards a competition, i fully support the call to not adding screenshots. The effect will be that there are no spoilers. Come on, it is okay! :-)
 
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