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Forums > CSDb Entries > Event id #2643 : Plain PETSCII Graphics Competition 2017
2017-10-15 17:21
Smasher

Registered: Feb 2003
Posts: 512
Event id #2643 : Plain PETSCII Graphics Competition 2017

question for the organizers:
in wild petscii compo you say it's allowed to use ECM. but with ECM only the first 64 chars are useable, so basically only letters and numbers. that sux.
so is it possible to pick up any chars you like from the CBM font and copy them into a new charset in the first 64 positions? or that's against all the rules on Earth?
 
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2017-10-16 12:25
TheRyk

Registered: Mar 2009
Posts: 2053
As of yet, I can only recall top/bottom border extensions as in Mermaid's Genesis Project "PETSCII Skull Intro" (strictly speaking bottom sprites ain't really CharROM tiles anymore due to ghostbyte)
2017-10-16 14:07
Perplex

Registered: Feb 2009
Posts: 254
There's clearly a market for a PETSCII-variant Graphics Mode Invention Competition.
2017-10-16 14:30
Smasher

Registered: Feb 2003
Posts: 512
what's your entry, PERPLESCII? :)
2017-10-19 00:17
Smasher

Registered: Feb 2003
Posts: 512
I'll try SWAPSCII/BITMASCII/WHATEVERELSCII next compo. Now enjoy my proof-of-concept of... multicolor petscii: Petscii logo POC
2017-10-19 11:58
Cruzer

Registered: Dec 2001
Posts: 1048
@TheRyk: Thanks for the clarifications, and I guess I could have just read the rules, where it basically says that anything goes. But to please the purists, I have now decided to see if I can do something with the ROM charset as it is.
2017-10-20 00:38
Jammer

Registered: Nov 2002
Posts: 1289
Imho Smasher's logo is as pure as hires PETSCII using nonzero $d021 and should be treated equally with the rest, being inside the compo. Moreover it's great proof of concept and looks cool. What's the big difference between modifying $d021, $d022 and $d023? Charset is unchanged ;)
2017-10-20 12:15
TheRyk

Registered: Mar 2009
Posts: 2053
Modfying background does not change look of characters/tiles.
Let me assure everyone I'm totally as enthusiastic about Zmasher's proof of concept as everyone else.
But what's so bad about winning WiLD compo instead of plain? :P
2017-10-20 14:20
Krill

Registered: Apr 2002
Posts: 2825
A wild PETSCII appeared!
2017-10-20 14:57
Hein

Registered: Apr 2004
Posts: 933
Quote: Imho Smasher's logo is as pure as hires PETSCII using nonzero $d021 and should be treated equally with the rest, being inside the compo. Moreover it's great proof of concept and looks cool. What's the big difference between modifying $d021, $d022 and $d023? Charset is unchanged ;)

Plain PETSCII in ECM mode should get teh same treatment. Let's positively discriminate all modes, then.
2017-10-20 16:15
Jammer

Registered: Nov 2002
Posts: 1289
Quoting TheRyk
Modfying background does not change look of characters/tiles.


Switching to MC does not modify charset, only reads it different - looks shouldn't matter at all. Imho not quite an argument ;)
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