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Forums > CSDb Entries > Event id #2643 : Plain PETSCII Graphics Competition 2017
2017-10-15 17:21
Smasher

Registered: Feb 2003
Posts: 512
Event id #2643 : Plain PETSCII Graphics Competition 2017

question for the organizers:
in wild petscii compo you say it's allowed to use ECM. but with ECM only the first 64 chars are useable, so basically only letters and numbers. that sux.
so is it possible to pick up any chars you like from the CBM font and copy them into a new charset in the first 64 positions? or that's against all the rules on Earth?
 
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2017-10-16 01:08
Jammer

Registered: Nov 2002
Posts: 1289
Quoting Groepaz
this implies $d021=0


I believe majority of entries used to violate it, not without benefits for the eye ;)
2017-10-16 09:47
TheRyk

Registered: Mar 2009
Posts: 2053
IIRC we sorted out what's considered "plain" some years ago with the motto of the first competition, a quote by grump... erh groepaz: "If you can PRINT it, it's PETSCII" ;)

Edit: I know purists frown about that, mostly BBS nostalgics. But $D021 is explicitly allowed to be set other than 0 via ze rulez, same procedure as last competition. This compo might provide some BBSes with gfx but that would be a side-effect not the compo's aim.

Indeed WiLD is WiLD is WiLD, so it's also (even explicitly) allowed to use sprites, e.g. as overlay or underlay. If you port CharROM tiles to sprites, you don't have the problems you mentioned with limitations of ECM. If you totally exgaggerate, e.g. use complex MC sprite bitmaps having nothing to do with PETSCII anymore, orga won't punish you either, but voters might :)

Having pointed out that once more, back to the question in the first posting: What Zmasher has in mind, is a totally legitimate and interesting WiLD approach.

@PETSCII mixed with other formats terminology: MultiFrameSCIISprOverlaySCIIOpenBorderSplitSCIIAnimaSCIISlideShowSCII...?
2017-10-16 12:14
Frantic

Registered: Mar 2003
Posts: 1627
Goa Brudbilder had the Quad Char mode... :) I am also craving for border-PETSCII
2017-10-16 12:25
TheRyk

Registered: Mar 2009
Posts: 2053
As of yet, I can only recall top/bottom border extensions as in Mermaid's Genesis Project "PETSCII Skull Intro" (strictly speaking bottom sprites ain't really CharROM tiles anymore due to ghostbyte)
2017-10-16 14:07
Perplex

Registered: Feb 2009
Posts: 254
There's clearly a market for a PETSCII-variant Graphics Mode Invention Competition.
2017-10-16 14:30
Smasher

Registered: Feb 2003
Posts: 512
what's your entry, PERPLESCII? :)
2017-10-19 00:17
Smasher

Registered: Feb 2003
Posts: 512
I'll try SWAPSCII/BITMASCII/WHATEVERELSCII next compo. Now enjoy my proof-of-concept of... multicolor petscii: Petscii logo POC
2017-10-19 11:58
Cruzer

Registered: Dec 2001
Posts: 1048
@TheRyk: Thanks for the clarifications, and I guess I could have just read the rules, where it basically says that anything goes. But to please the purists, I have now decided to see if I can do something with the ROM charset as it is.
2017-10-20 00:38
Jammer

Registered: Nov 2002
Posts: 1289
Imho Smasher's logo is as pure as hires PETSCII using nonzero $d021 and should be treated equally with the rest, being inside the compo. Moreover it's great proof of concept and looks cool. What's the big difference between modifying $d021, $d022 and $d023? Charset is unchanged ;)
2017-10-20 12:15
TheRyk

Registered: Mar 2009
Posts: 2053
Modfying background does not change look of characters/tiles.
Let me assure everyone I'm totally as enthusiastic about Zmasher's proof of concept as everyone else.
But what's so bad about winning WiLD compo instead of plain? :P
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