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FMan
Registered: Dec 2003 Posts: 66 |
Release id #39893 : Ultima IV Gold
It's great that MV has released a new version of one of the greatest games of the 1980s! I wasn't serious saying it's useless and I did add *for me* only. :P
Maybe I should have tested the release first, before commenting on it. ;-) The savegame editor is cool, but I'd like a user's manual for it.
I love the fact that the original game manuals are online, but I missed some documentation for the added features. For example, what does "Avoid combat" mean? Or "Ingame keys"?
I couldn't get the game to work. It crashed, flashing the borders and nothing happens anymore. Is that when I should have flipped the disk? I'd like not having to guess...
MagerValp, you didn't say anything in your PM, so how about an MMC or REU version for completely diskfree playing experience now that you know everything about this game?
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MagerValp
Registered: Dec 2001 Posts: 665 |
readme.txt inside the zip file. Kinda hard to miss :) HTML versions of the original game manuals can also be found on the homepage (and there's a link to it in the documentation directory inside the zip).
The crack was developed on my C128DCR with TFR+RR-Net, so I'm quite confident that that's not your problem. If you're getting flashing borders in VICE, something seriously screwed up...
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FMan
Registered: Dec 2003 Posts: 66 |
Quote: readme.txt inside the zip file. Kinda hard to miss :) HTML versions of the original game manuals can also be found on the homepage (and there's a link to it in the documentation directory inside the zip).
The crack was developed on my C128DCR with TFR+RR-Net, so I'm quite confident that that's not your problem. If you're getting flashing borders in VICE, something seriously screwed up...
I tried to reply last week, but my message somehow was lost. Let's try again. Nevertheless, I managed to miss your docs. My bad, sorry. RR does not work on my C128, except with WarpCopy. Maybe that's haunted too. I forget what else I said in the first lost message. Well, nothing important, I'm sure. :) BTW, still waiting for the update on your di code. ;)
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Trurl
Registered: Mar 2002 Posts: 24 |
This is a very very very very cool version! I didn't have the patience to wait for the ide64 version so I've been playing this on the 1541 and it works soooo nice.
One thing I really could use though is a pause option. Or is there one already?
t
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Style
Registered: Jun 2004 Posts: 432 |
MV, have you considered doing 'Gunship Gold'?
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MagerValp
Registered: Dec 2001 Posts: 665 |
Trurl: Press Z-tats. The game will sit on the stats screen until you press a key.
Style: Nope, sorry.
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Trurl
Registered: Mar 2002 Posts: 24 |
Quote: Trurl: Press Z-tats. The game will sit on the stats screen until you press a key.
Style: Nope, sorry.
\o/ Thanks a bunch!
t
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FMan
Registered: Dec 2003 Posts: 66 |
I am still waiting for the MMC version. Who exactly was supposed to be making it? If it was close to release last September, why hasn't it been released still? |
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TNT
Registered: Oct 2004 Posts: 166 |
Quote: I am still waiting for the MMC version. Who exactly was supposed to be making it? If it was close to release last September, why hasn't it been released still?
Me. Life happened. D64 mounter doesn't have write support. |
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FMan
Registered: Dec 2003 Posts: 66 |
I hope you can get it working. I'd much rather play the game from MMC. Besides, you don't really even need write support. Even though the game loads from memory card, you could still have it save onto disk - it doesn't write constantly, does it?
BTW, regarding this release itself "Ultima IV Gold", as I start the game, it leaves the disk drive motor on - why? |
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MagerValp
Registered: Dec 2001 Posts: 665 |
Quote:I hope you can get it working. I'd much rather play the game from MMC. Besides, you don't really even need write support. Even though the game loads from memory card, you could still have it save onto disk - it doesn't write constantly, does it?
Pretty much - the game saves every time you enter or exit a location.
Quote:BTW, regarding this release itself "Ultima IV Gold", as I start the game, it leaves the disk drive motor on - why?
It's a bug in the loader. It's fixed in U3 Gold, and I intend to backport it some day when I have time.
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