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Forums > CSDb Entries > Release id #32484 : Pinball Dreams C64 Preview
2007-11-30 02:57
Matt

Registered: Apr 2002
Posts: 533
Release id #32484 : Pinball Dreams C64 Preview

what's the latest?
 
... 23 posts hidden. Click here to view all posts....
 
2016-10-31 22:42
Le Wurmling

Registered: Dec 2004
Posts: 70
Quote: It's an awesome demo though!

Yes, it's very good. The best on that machine imho.
2016-11-01 13:29
Radiant

Registered: Sep 2004
Posts: 623
Quote: If you haven't check out the Amstrad CPC demo : Batman Forever by Batman Group where they go on and on about the c64.

Of course I've seen that, and yes, I reacted to it then as well. It's not as if C64 demos are chock full of rants about how much Amstrad or Spectrum sucks. I mean, who would you be trying to convince?
2016-11-01 19:28
MagerValp

Registered: Dec 2001
Posts: 872
Dominant platform vs underdog, same as always.
2016-11-01 19:33
Frantic

Registered: Mar 2003
Posts: 1282
Fuck Spectrum! Fuck Atari! Fuck PC!
2016-11-03 10:06
WVL

Registered: Mar 2002
Posts: 824
Started yesterday on a new tool to make a list of charblocks that need to have a certain color. For things like lights I want to have the colors that change as screencolors, and not as $d800 colors. Reason : it makes codes simpler, since you can write the new color to a fixed memory address, no matter how you scrolled.

I used to have a tool on the c64 for this, but that was horrible work to do :-)

So now I'll have a simple GUI editor in which I can say what for what charblocks I need certain colors to be the screencolors and output a list. A commandline tool (that i can add in my build) updates the bitmaps according to the list.

nice.
2016-11-03 10:09
Groepaz

Registered: Dec 2001
Posts: 7899
cheater!
2016-11-03 21:32
JackAsser

Registered: Jun 2002
Posts: 1172
Quote: Started yesterday on a new tool to make a list of charblocks that need to have a certain color. For things like lights I want to have the colors that change as screencolors, and not as $d800 colors. Reason : it makes codes simpler, since you can write the new color to a fixed memory address, no matter how you scrolled.

I used to have a tool on the c64 for this, but that was horrible work to do :-)

So now I'll have a simple GUI editor in which I can say what for what charblocks I need certain colors to be the screencolors and output a list. A commandline tool (that i can add in my build) updates the bitmaps according to the list.

nice.


Now send me the code and let me setup a proper git so that we can collaborate!
2016-11-03 23:16
Magic

Registered: Sep 2012
Posts: 19
I actually remember now that I convinced WVL at Breakpoint 2006 to enter the c64 preview in the game compo..
And it even won hehe ;)

But indeed time for a final version.. (if just everybody involved could dedicate time again for it..)
Does it maybe need a kickstarter? :)
2016-11-04 12:57
WVL

Registered: Mar 2002
Posts: 824
Quote: Now send me the code and let me setup a proper git so that we can collaborate!

yessir!
2016-12-08 17:19
Matt

Registered: Apr 2002
Posts: 533
is TCH still on board or are all the graphics drawn already?
Needless to say I'm terribly looking forward to this!
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