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Matt
Registered: Apr 2002 Posts: 589 |
Release id #32484 : Pinball Dreams C64 Preview
what's the latest? |
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Radiant
Registered: Sep 2004 Posts: 639 |
Quote: If you haven't check out the Amstrad CPC demo : Batman Forever by Batman Group where they go on and on about the c64.
Of course I've seen that, and yes, I reacted to it then as well. It's not as if C64 demos are chock full of rants about how much Amstrad or Spectrum sucks. I mean, who would you be trying to convince? |
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MagerValp
Registered: Dec 2001 Posts: 1055 |
Dominant platform vs underdog, same as always. |
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Frantic
Registered: Mar 2003 Posts: 1627 |
Fuck Spectrum! Fuck Atari! Fuck PC! |
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WVL
Registered: Mar 2002 Posts: 885 |
Started yesterday on a new tool to make a list of charblocks that need to have a certain color. For things like lights I want to have the colors that change as screencolors, and not as $d800 colors. Reason : it makes codes simpler, since you can write the new color to a fixed memory address, no matter how you scrolled.
I used to have a tool on the c64 for this, but that was horrible work to do :-)
So now I'll have a simple GUI editor in which I can say what for what charblocks I need certain colors to be the screencolors and output a list. A commandline tool (that i can add in my build) updates the bitmaps according to the list.
nice. |
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chatGPZ
Registered: Dec 2001 Posts: 11100 |
cheater! |
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JackAsser
Registered: Jun 2002 Posts: 1987 |
Quote: Started yesterday on a new tool to make a list of charblocks that need to have a certain color. For things like lights I want to have the colors that change as screencolors, and not as $d800 colors. Reason : it makes codes simpler, since you can write the new color to a fixed memory address, no matter how you scrolled.
I used to have a tool on the c64 for this, but that was horrible work to do :-)
So now I'll have a simple GUI editor in which I can say what for what charblocks I need certain colors to be the screencolors and output a list. A commandline tool (that i can add in my build) updates the bitmaps according to the list.
nice.
Now send me the code and let me setup a proper git so that we can collaborate! |
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Magic
Registered: Sep 2012 Posts: 42 |
I actually remember now that I convinced WVL at Breakpoint 2006 to enter the c64 preview in the game compo..
And it even won hehe ;)
But indeed time for a final version.. (if just everybody involved could dedicate time again for it..)
Does it maybe need a kickstarter? :) |
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WVL
Registered: Mar 2002 Posts: 885 |
Quote: Now send me the code and let me setup a proper git so that we can collaborate!
yessir! |
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Matt
Registered: Apr 2002 Posts: 589 |
is TCH still on board or are all the graphics drawn already?
Needless to say I'm terribly looking forward to this! |
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Style
Registered: Jun 2004 Posts: 498 |
bump :) |
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