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Forums > CSDb Entries > Release id #86776 : Project One V0.6
2012-02-25 01:52
TWW

Registered: Jul 2009
Posts: 541
Release id #86776 : Project One V0.6

Oswald:

How do I change the BG collor when drawing in Koala in P1?
2012-02-25 07:14
STE'86

Registered: Jul 2009
Posts: 274
make sure you have the View>palette window checked.

in the palette window you will see the 16 palette squares on the left and a very "cryptic" set of squares on the far right.

this set of squares represent your pen, 2nd pen and background colours

clicking on a palette colour will light up the top left square with that colour. this is now your "active" colour.

if you now click the area outside of that square, it will change the background colour to it.

seriously tho it a shitload nicer and easier to draw for the c64 in photoshop with all its layer options than it is to grapple with P1.
2012-02-25 14:02
chatGPZ

Registered: Dec 2001
Posts: 11092
for actually drawing (not converting) koala, i would suggest looking at skoes MultiColor V0.2.1 - much more stable and faster than p1. and you have better control over the colors too :)
2013-10-09 21:04
finchy

Registered: Nov 2003
Posts: 18
I used P1 some time ago now, and I remember having options live save C64 executable in Multicolor. But the latest version does not offer this anymore, or am I missing something?
2013-10-10 04:41
Oswald

Registered: Apr 2002
Posts: 5017
no, p1 never had this function.
2013-10-10 07:18
finchy

Registered: Nov 2003
Posts: 18
Ah, as I get older, my memory gets bad. I think I now vaguely know which program it was then, and I used P1 to work it over. So thanks for you reply!
2014-11-23 09:19
Oswald

Registered: Apr 2002
Posts: 5017
I feel the urge to shape up P1 a bit, so please post reproducible bugs if you want to have them fixed.

Also I have put the source to github, please bear with me, I have never used it (or anything similar) before so I dont really know what I'm doing, hope its all well:

https://github.com/waskomo/ProjectOne

the source has error handling added in with a tool (mztools) that means auto line numbering & auto error handlign code added to each sub/event. you can remove / readd the error handling with this tool. if you wish to work with the source.
2014-11-23 10:41
hedning

Registered: Mar 2009
Posts: 4575
Quote: I feel the urge to shape up P1 a bit, so please post reproducible bugs if you want to have them fixed.

Also I have put the source to github, please bear with me, I have never used it (or anything similar) before so I dont really know what I'm doing, hope its all well:

https://github.com/waskomo/ProjectOne

the source has error handling added in with a tool (mztools) that means auto line numbering & auto error handlign code added to each sub/event. you can remove / readd the error handling with this tool. if you wish to work with the source.


Great news. I love P1.
2014-11-23 12:27
Isildur

Registered: Sep 2006
Posts: 274
Excellent!
There is not so much bugs (or no bugs at all). P1 not working on Windows 8.1 is the main issue for me.

Using virtual machines with WinXP installed is pain in the ass.

Also I'm looking forward for some new features:

- save as ArtStudio (hires/multi) format
- save as sprites hires/multi
- save as charset+screen
- load png, gif etc..
- more dithering types (ALT+LMB)
- save as executable .prg would be nice feature
2014-11-23 13:41
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Its when you add more and more features, a program becomes buggy :)
2014-11-23 13:53
STE'86

Registered: Jul 2009
Posts: 274
you can already load gif. its just buggy on the file selector.
It doesn't show the GIF filenames by default.

what you have to do is do file>import

select the folder where your files are, the type *.gif into the filename field an as if by magic all your gifs in that folder are available to click on.
 
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