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Forums > C64 Pixeling > So, what are we using to make pics these days?
2015-06-03 18:03
robak
Account closed

Registered: Jul 2007
Posts: 4
So, what are we using to make pics these days?

Howdy, everyone!

Let's say I am in a mood for getting my hands dirty with some pixels and I dont have anything handy to do so (my C64 is far, faaaar away from me in some forgotten, dusty closet)...

The question is, what tools are available out there for such suckerz as me? Ideally running on Mac OS X, but if not possible, could be for Windows 8 as well. If there's something that would work under some emulator, and could handle a mouse in sane way, that could do the job as well.

Oh, and so that the question wouldnt be too easy to answer, I'd love to be able to try out these new NUFLI (and other) wonders - but hey, HIRES/FLI should suffice ;)

Cheers, R.
 
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2017-01-12 23:09
TheRyk

Registered: Mar 2009
Posts: 2062
after OS change from Win to Linux (ubuntu mate) I'd also appreciate some non-Win suggestions
2017-01-13 06:23
Marq

Registered: Sep 2011
Posts: 47
Give this a go: Multipaint Version 22.5.2016 (Java is needed but then runs on Win/Lin/OSX)
2017-04-27 09:10
rail slave

Registered: Feb 2016
Posts: 20
Hi, I'm using a cool combo of Grafx 2 (mouse) then ppolizei for error checking.

I'm looking to move to Pixen though; as much as hours and hours of error checking made a man out of me, it sort of zaps the fun out of it (but maybe should be enforced as a kind of discipline for the uninitiated :P)
2017-04-27 12:35
ptoing

Registered: Sep 2005
Posts: 271
Cosmigo Promotion for all things pixel and Grafx2 for error checking for MCOL modes.
2017-04-27 12:41
Shine

Registered: Jul 2012
Posts: 327
Pixcen:
http://hammarberg.github.io/pixcen

Petscii:
http://www.kameli.net/marq/?page_id=2717

This are my base graphics tools at least! <3
2017-04-27 20:24
jailbird

Registered: Dec 2001
Posts: 1576
These are the functions which I'd really miss from Project One if I'd move to another graphics editor:

- most imporantly, custom sized dither bush



- even more importantly, a quickly accessible 1x1 painting with dither mode (ALT + paint in P1)



- pre-existing, "live" C64 graphics modes I am actually painting in at the very moment, so I don't have to fiddle with converting and adjusting colorclashes in order to produce a native C64 image



- grid settings, to adjust them to the liking of my delicate eyeballs



Pixcen comes verrrry close, but IMO, still lacking...
2017-04-27 22:06
Isildur

Registered: Sep 2006
Posts: 274
@JailPoop... something refreshing is coming.

It's based on P1 and slightly on Photoshop.
Please send functionality requests here.
It'll be made by our brilliant and amazing coder Slajerek ;)
2017-04-29 22:05
Digger

Registered: Mar 2005
Posts: 421
Slajerek <3
2017-04-29 23:58
Compyx

Registered: Jan 2005
Posts: 631
Alright, here's a few 'feature requests':

Please make it portable and open source, so it'll work on multiple systems, and if it doesn't work on system X, people can send patches to fix it.

Proper grids while zooming and even while looking at the 'big picture'. This is something missing from many editors, for example Pixcen will only show a grid when zooming in beyond a certain threshold, that's doesn't work for me.

Ability to control colors, especially in multi color mode, ie being able to 'lock' a certain bitpair. For example: lock $d800+ to a single color, or even a per char lock-mode. This feature might not make sense to people doing just graphics, but for coders, a feature like this is very handy.

Proper color-clash handling: either ask what color should be used for the new color (with the possibility of canceling), determine color to replace by determining the lowest count for a color and using that one, or just using the color of the pixel you just 'clicked' on.


Well, that's a few things I'd like to see. Feel free to ask for more suggestions :)
2017-04-30 07:09
Karmic

Registered: Apr 2015
Posts: 66
Suggestion: Fix spelling of "collumn" :)

And yes, please make it open-source. I have no clue why not everybody does :p
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