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Forums > C64 Pixeling > Looking for decent MC bitmap editor
2016-03-04 18:45

Registered: Jan 2005
Posts: 297
Looking for decent MC bitmap editor

Hey there,

I'm looking for a multicolour bitmap editor with some specific features. I've looked at a lot of tools here, but couldn't quite find what I need.

Basically I need an editor which allows me to 'lock' specific bitpairs (for example $d800+) and allows the use of the keyboard or a mouse, pixeling with a joystick sucks balls.

Usually I would write such a tool myself, but since I'm probably the only one of Focus competing at X'2016, I'm a little pressed for time.

An 'other platform' tool would also be perfectly acceptable, but since all my boxes run Linux, most of those I can probably write off.

Any ideas? Any suggestions are welcome, I've been away from the scene for quite a few years, so I'm not quite up to speed with what tools are available.

2016-03-04 19:16

Registered: Oct 2008
Posts: 4
Maybe this is for you Multipaint Version 25.2.2016, working on lot of plattforms.
2016-03-04 20:44

Registered: Jun 2002
Posts: 76
What does "lock" mean? A kind of treatment of clashes?
2016-03-05 09:53

Registered: Jan 2005
Posts: 297
With locking bitpairs I mean I could for example set all 11 bitpairs ($d800+) to a certain value, and when I would cause a colorclash, the editor should refuse to alter $d800+.

Same goes for $d022 and $d023, presetting these allows for creating tilesets which can later be converted to charactersets. I already did this in Boogie Down Paint 5.0-rc2, but there are still some bugs in that, unfortunately.
2016-03-05 12:53

Registered: Jun 2002
Posts: 76
Color-X4 is not exactly what you're looking for, but it will help when you change your workflow.
2016-03-05 15:10

Registered: Nov 2002
Posts: 62
Win Pc Pixcen can lock colors of any desired combinations
works for any basic formats, chars, sprites, bitmap etc
2016-03-06 09:29

Registered: Jan 2005
Posts: 297
Thanks guys for the suggestions, I'm looking into those tools now.

For Pixcen I'll have to install Windows in a virtual machine, tried running it with wine, but that didn't quite work out. Oh well, I'm already running my code in an emulator, so why not do my pixeling in a VM ;)
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