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LHS
Registered: Dec 2002 Posts: 66 |
Graphician for race game wanted
Hello, I'm coding a C64 game inpired by HotRod and
I'm seeking for an active graphician with enthusiasm for
cooperation. I have finished more than 80% of the main
code, the game will be free. Basic gfx of the game is
multicolor charset (Studio de Luxe) and sprites. If you
are interested, please send me a mail at lhs(a)centrum.cz
I will send you an actual preview so you can decide.
list of graphics that is needed:
charset blocks for level editor
sprites for cars
level designs with charset blocks
a fullscreen picture for an intro
Thanks.
http://i.imgur.com/Ua4K4l.gif |
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MagerValp
Registered: Dec 2001 Posts: 1055 |
Bring Nitro to Datastorm! Dibs on the keyboard.
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Richard
Registered: Dec 2001 Posts: 619 |
Wooooooow! It has been a very long time since there was a racing game like Hot Rod/Slicks. :) I cannot wait to see this game. :) |
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chancer
Registered: Apr 2003 Posts: 342 |
Quote: ah, a Slicks +1F clone! hope u can make it as good as that, or even better ;)
I thought it looked more like hot rod..
interestingly.. ash & dave made both that n slicks =)
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LHS
Registered: Dec 2002 Posts: 66 |
My plan is a clone of HotRod, but with better collisions and more car types ;-) |
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LHS
Registered: Dec 2002 Posts: 66 |
Hey C64 graphicians! I repeat the demand, this game still needs your help! Some people were interested in it, but nothing drew when was discovered that is impossible make the graphics in Paintshop. The only one who helps is an Amiga (!!!) graphician, he draws cars in HOM sprites. But the level graphics in C64 charset (in C64 native editor) is still unfinished (almost unstarted).
Please contact me on lhs(at)centrum.cz for more details.
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Oswald
Registered: Apr 2002 Posts: 5007 |
you shouldnt force ppl to work in unusable editors. let them work freely, and code some converters. |
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LHS
Registered: Dec 2002 Posts: 66 |
Quote: you shouldnt force ppl to work in unusable editors. let them work freely, and code some converters.
You are so gifted and I'm happy to see your incentive remarks!
There is a place for a converting, but I can't imagine if is possible paint a (max) $1000 byte field of char-block which is using one charset (inclusive various color in $d800) and considers sort of HI nibbles of chars in a PC bitmap editor.
In my humble lame opinion is more usable native C64 level editor where you can see charset, "simple" pleat char blocks etc. In a PC bitmap editor by assembling of blocks in a "big" picture you can exceed capacity of C64 charset and its color possibilities. But maybe it is possible.
And at a converting of a "free stream of thinks picture" I will not spend my middlescence. Be well. |
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Twoflower
Registered: Jan 2002 Posts: 434 |
What about using Cartograph V1.4 (native) in combination with CartographPC V1.1? Or even add the Graphic Editor (J.Fox) to that package? |
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LHS
Registered: Dec 2002 Posts: 66 |
IMHO the Levelmaker de Luxe isn't worse than the Cartograph (for users). The Cartograph looks cool, but uses direct videoram in level map (and doesn't include char editor). The Deluxe uses 4x4 char blocks and these blocks in level map (= big maps, small byte fields). |
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LHS
Registered: Dec 2002 Posts: 66 |
About the converting, isn't necessary start the project from "empty charset" in the level editor. There is a chance convert basic track-units from a KOALA picture into the editor and then expand variants.
E.g. around the track are houses. One is green, second blue and third is black, but pixels have identical. I can convert one variant of the house and then can be colored in the level editor. But convert all color variants from a GIF is excessively complicated. |
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