Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in 
CSDb User Forums


Forums > C64 Pixeling > Graphician for race game wanted
2010-01-14 08:00
LHS

Registered: Dec 2002
Posts: 64
Graphician for race game wanted

Hello, I'm coding a C64 game inpired by HotRod and
I'm seeking for an active graphician with enthusiasm for
cooperation. I have finished more than 80% of the main
code, the game will be free. Basic gfx of the game is
multicolor charset (Studio de Luxe) and sprites. If you
are interested, please send me a mail at lhs(a)centrum.cz
I will send you an actual preview so you can decide.

list of graphics that is needed:

charset blocks for level editor
sprites for cars
level designs with charset blocks
a fullscreen picture for an intro

Thanks.

http://i.imgur.com/Ua4K4l.gif
2010-01-14 21:01
LHS

Registered: Dec 2002
Posts: 64
Here is another screenshot. I must boast about the cars controls C64, it isn't "multiplayer only" :-)

2010-01-14 21:11
Groepaz

Registered: Dec 2001
Posts: 7931
yay, i hope it supports 4 players ? this kind of game is on my "todo" list for some time :)
2010-01-14 21:39
LHS

Registered: Dec 2002
Posts: 64
Unfortunately not, because the C64 has hopeless speed and memory capacity :-DDD
It was one of thoughts, but for all thoughts I need 2MHz and 128kB ;-)
2010-01-14 22:54
Burglar

Registered: Dec 2004
Posts: 781
ah, a Slicks + [ntsc] clone! hope u can make it as good as that, or even better ;)
2010-01-15 10:20
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Quote: Unfortunately not, because the C64 has hopeless speed and memory capacity :-DDD
It was one of thoughts, but for all thoughts I need 2MHz and 128kB ;-)


4 players dont require extra ram :)
just a bit of code...
how much space does 4 player interface code take ?
~100 hex max ?
(its a wild guess)

You just need to be more serious, and you can do what you want :D
2010-01-15 10:56
LHS

Registered: Dec 2002
Posts: 64
These are two different things.

4player adapter: of course the third car will be controllable via 4player adapter, it takes less than $100 bytes.

4players: there is no rastertime for support of the fourth car and there is a tension about memory for gfx of the cars.
2010-01-15 12:08
The Human Code Machine

Registered: Sep 2005
Posts: 99
@Jan Harries I think it's possible to code this game with 4 players at the same time. The bigger problem is, how do you want to handle, if a slower car get's off the screen due to the scrolling of the track?
2010-01-15 12:12
Merman

Registered: Dec 2002
Posts: 131
Quote: @Jan Harries I think it's possible to code this game with 4 players at the same time. The bigger problem is, how do you want to handle, if a slower car get's off the screen due to the scrolling of the track?

Probably the same way that Slicks/Micro Machines handles it - put them back onscreen with a loss of fuel/points (the "tug of war" scoring system)
2010-01-25 19:40
LHS

Registered: Dec 2002
Posts: 64
This is the last call for all active graphicians (who are undecided yet)! The game needs you! At this time, there is a job for another of you who wants to participate on the C64 new game project.
Please, send your reference to: lhs(a)centrum.cz
2010-01-25 19:51
Frantic

Registered: Mar 2003
Posts: 1287
Ah.. Just got a strong urge to play through Nitro on my Amiga 500. ...and perhaps Super Cars II too while I am at it. :)
 
... 16 posts hidden. Click here to view all posts....
 
Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Mike
Xiny6581/Dees Produc..
CenTraX/Agony Design
ChristopherJam
The Human Co../Maste..
Scooby/Light
The Dark Judge/Focus
Toggle/Padua
Dymo
Guests online: 49
Top Demos
1 Uncensored  (9.7)
2 The Shores of Reflec..  (9.7)
3 Edge of Disgrace  (9.7)
4 Coma Light 13  (9.6)
5 Lunatico  (9.6)
6 Comaland 100%  (9.6)
7 Incoherent Nightmare  (9.5)
8 Wonderland XII  (9.5)
9 Comaland  (9.5)
10 Wonderland XIII  (9.5)
Top onefile Demos
1 Dawnfall V1.1  (9.5)
2 Daah, Those Acid Pil..  (9.4)
3 Treu Love [reu]  (9.4)
4 Dawnfall  (9.3)
5 Tunnel Vision  (9.3)
6 One-Der  (9.2)
7 Goatbeard  (9.2)
8 Globe 2016 [reu]  (9.2)
9 Hardware Accelerated..  (9.2)
10 Safe VSP  (9.1)
Top Groups
1 Booze Design  (9.4)
2 Oxyron  (9.4)
3 Censor Design  (9.4)
4 Crest  (9.3)
5 SHAPE  (9.2)
Top Mega Swappers
1 Nightshade  (9.4)
2 Aslive  (9.3)
3 Calypso  (9.2)
4 Dishy  (9.0)
5 R.C.S.  (8.8)

Home - Disclaimer
Copyright © No Name 2001-2017
Page generated in: 0.266 sec.