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Forums > C64 Pixeling > Double Screen Compo Voting
2011-05-08 17:10
v3to

Registered: Feb 2005
Posts: 139
Double Screen Compo Voting

Okay - all entries are in and it is time for voting.

Take your time and check the pictures properly. If you like to check it on a C64, I'd recommend to turn off the volume, because music tends to alter atmosphere. Now here come the rules:

---
CHOOSE 3 FAVORITES - NO MORE - NO LESS
SEND YOUR CHOICE VIA PM TO ENTHUSI OR ME
OR BY MAIL TO << COMPO[AT SPAMSUCKS]C64PIXELS[DOT]COM >>
PLEASE DO NOT FORGET YOUR HANDLE/GROUP OR NAME
---

Deadline for voting is June 7th 2011 (know it is a long term but c64pixels-visitors are watching random)

Good luck to all contestants !


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Looking Outward by Celtic, code by Zielok
Additional content according compo rules: Music
Format: MultiColor


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Monroe 6569 by Diggr
Format: Charmode


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Asteroidmine by Grass, code by Cruzer
Format: MultiColor


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The Raven by Dane
Additional content according compo rules: Dark red and dark grey are laced
Format: MultiColor


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CARGO by Twoflower, code by Cruzer
Additional content according compo rules: Music
Picture format: MultiColor, 4-colors, Colorscheme is matching Charmode


---
A Kind of Magic by Yazoo, code by Axis
Additional content according compo rules: Music, scrolltext (can be disabled by pressing spacebar)
Picture format: MultiColor
 
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2017-07-12 23:25
Deev

Registered: Feb 2002
Posts: 161
We should have another double screen compo.
2017-07-12 23:35
hedning

Registered: Mar 2009
Posts: 1594
I still stand by my opinions above. But yeah. Necropoop.
2017-07-12 23:40
Groepaz

Registered: Dec 2001
Posts: 8513
Deev wins
2017-07-13 23:52
Compyx

Registered: Jan 2005
Posts: 329
I give up, if even multi-screen bitmap pictures are considered C64 Graphics (multi-colour) my arguments are pretty invalid.

Though using my definition of a gfx format (only code required to show the gfx, which includes moving gfx if larger picture, and having an editor for the format publicly available), I guess it's okay.
2017-07-14 08:54
v3to

Registered: Feb 2005
Posts: 139
@Compyx: The double screen compo was supposed to be kind of a mini demo competition - not specifying double screen as graphics format.
2017-07-14 22:33
Compyx

Registered: Jan 2005
Posts: 329
Quoting v3to
@Compyx: The double screen compo was supposed to be kind of a mini demo competition - not specifying double screen as graphics format.


Right, well, that's what you get from not reading all 190+ previous posts. :)

I'll shut up for now.
2017-07-16 11:04
FATFrost

Registered: Sep 2003
Posts: 205
Yes another compo would be great, so long as it's not full of converted gfx again, otherwise we could have a converted pic compo? ;)
2017-07-16 16:42
DKT

Registered: Aug 2004
Posts: 51
Quoting FATFrost
converted pic compo?

YES! It could be very interesting...
2017-07-16 18:03
v3to

Registered: Feb 2005
Posts: 139
Do you remember the rules of the second double screen compo? Including the animated reference check (try mouse over the icons)?
http://compo.c64pixels.com/doublescreen/entries2013.html

Actually I found it pretty interesting and also entertaining to see how the artists worked or implemented the reference pictures.

Atm I am thinking about another competition, probably later this year. But no promises.
2018-01-04 20:06
Digger

Registered: Mar 2005
Posts: 274
Quote: Quoting Digger

In theory it is (or it will be) possible to write i.e. a Phyton script (Mr. SID come on!) to convert any image into pixels using i.e. Hein or Carrion's pixelling style.

So I could create my original artwork in PhotoShop and then convert to C64 in a best possible way (preserving hand pixelling quality), it's even possible to breed a few styles (using genetic algorithms) to create hybrids (i.e. Mermaid/Archmage).

Sounds too scary? ;-)


Yeah, definately. I'd like to see you try! <:-) There's a reason why Mermaid, Carrion, Archmage, Joe, Ptoing, Mirage etc pictures look so good, and it's because they know things about pixelling you could never teach a program... A program will never actually "see" a picture, it does not know which detail is important and which is not, and it cannot place pixels just like someone doing it by hand. I know Lars has spent considerable time in Timanthes to "teach" it all his knowledge, and we've done a lot of that with Mufflon, too... But there's simply a limit to how far software "intelligence" can go... You could teach programs to simulate a certain dither style, but that's about it... And I'd like to see a program that emulates f.ex. Joe's crazy dithering experiments, that'll probably require a supercomputer! ;-)


6 years later and it's coming ;-P)
https://kronbits.itch.io/pixatool

And some videos:
https://cartrdge.com/davitmasia/preview-of-the-c64-style-video-..
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