Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Composing > Matt Gray competition
2014-11-27 10:03
ice00

Registered: Apr 2002
Posts: 54
Matt Gray competition

Yes, you read good!

Matt Gray has organize a SID Competition for his Reformation project (http://goo.gl/fSsE3J)!

Here his annunce on Remix64:

----

Do you fancy programming SID music old-school style? Do you fancy a good old fashioned competition?

I recently launched a Kickstarter to fund a double album of CD remakes and a Last Ninja 2 remake CD.

When the total hit £40,000, I promised to create six new SIDs in my old Dominator driver: imaginary sequels to my old SIDs, such as "Dominator 2" and "Last Ninja 2 - The Lost Level".

While we were retrieving the driver from my work disks, I thought it would be cool to release the source to one of my drivers so that SID composers would have a go at composing in it.

So, here's "Dominator, tune 6". It contains an assembler file in ASCII which will compile in the 64TASS cross-assembler (also included in the ZIP).

All you have to do is compose your own tune in this driver and submit it to chris@c64audio.com by 31st March 2015 to enter the competition.

Of course, if you don't feel like entering, you can still use my driver under the Creative Commons licence (remix, attribution, non-commercial). It's my gift to the community.

Myself, Martin Galway, Rob Hubbard, Fred Gray, Ben Daglish and Martin Galway all typed their tunes directly into their assembler. Now you can do the same!

My Dominator Subtune 6 Source Code ZIP (with 64Tass): http://www.remix64.com/services/files/matt-gray-dom6-public-sou..

What do I win?

The top ten submitted pieces will be featured in a special digital download released to coincide with the completion of the Reformation project. The composer of the entry that I likes the most will get a VIP invitation to the Reformation launch party, and meet me.

But, remember you can use this source code without entering the competition.

Rules

Entry must be written in my driver and submitted as ASCII source code which will compile and run in the 64TASS cross-assembler
Modifications to my code are permitted to enable extra facilities, but the code must remain largely based on my work
By submitting your tune, you grant me a free, non-exclusive, worldwide, irrevocable right to distribute it on any existing digital download platform
You are free to make available, publicise or otherwise use your tune as normal in accordance with the CC licence, in addition to submitting it to the competition.
Closing date is 31st March 2015, but extensions may be announced depending on circumstances.

More rules may be added later as circumstances deem necessary. Please keep an eye on this page periodically.

Have fun! - Matt Gray, Reformation Project, 26 November 2014
2014-11-27 19:19
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
only few people have skills to do anything usefull from this
2014-11-27 19:23
chatGPZ

Registered: Dec 2001
Posts: 11088
this would be a lot more tempting if the source also came with some comments and instructions... its easier to just write a complete new player than finding out how this one works exactly.
2014-11-27 19:37
Stainless Steel

Registered: Mar 2003
Posts: 966
Laxity, Geir, Jeroen ? anyone ? :D
2014-11-27 20:14
Count Zero

Registered: Jan 2003
Posts: 1809
What groep said.
That .asm is quite unusable without getting some documentation.
2014-11-27 20:31
Burglar

Registered: Dec 2004
Posts: 1027
matt gray compo sounds great, but with zero documentation... (well, it does say "drum table" somewhere)
it's just a re-ass of a binary.

matt should allow other players and allow composers to remix any of his sids. that would be totally awesome :)
2014-11-27 20:42
Jammer

Registered: Nov 2002
Posts: 1288
I don't get one thing. We have some pointers to certain data labeled quite clearly what thing is going to happen etc. But then we fill song data with bytes instead. I can't spot the connection between procedures and byte values.
2014-11-27 20:47
Stinsen

Registered: Feb 2012
Posts: 71
As if SID composing wasn't hard enough already. :)
2014-11-27 20:56
CreaMD

Registered: Dec 2001
Posts: 3034
There is plenty of time for anyone to reverse engineer the corelation between routine and data and make a proper editor above that player. I suppose. Does it come with demo-data/tune?
2014-11-27 21:34
spider-j

Registered: Oct 2004
Posts: 443
I like this compo for being different. I think I'll participate.
2014-11-27 21:39
chatGPZ

Registered: Dec 2001
Posts: 11088
Quote:
There is plenty of time for anyone to reverse engineer the corelation between routine and data and make a proper editor above that player.

in the time needed to do that you'd write a (far) better player from scratch. sure you could reverse it if you'd really bothered, but whats the point really?
 
... 30 posts hidden. Click here to view all posts....
 
Previous - 1 | 2 | 3 | 4 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Laurent
iAN CooG/HVSC
algorithm
Airwolf/F4CG
E$G/hOKUtO fOrcE
Earthshaker/Silicon ..
Andy/AEG
Guests online: 325
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 No Bounds  (9.6)
6 Comaland 100%  (9.6)
7 Uncensored  (9.6)
8 The Ghost  (9.6)
9 Wonderland XIV  (9.6)
10 Bromance  (9.6)
Top onefile Demos
1 Party Elk 2  (9.7)
2 Cubic Dream  (9.6)
3 Copper Booze  (9.5)
4 Rainbow Connection  (9.5)
5 TRSAC, Gabber & Pebe..  (9.5)
6 Onscreen 5k  (9.5)
7 Dawnfall V1.1  (9.5)
8 Quadrants  (9.5)
9 Daah, Those Acid Pil..  (9.5)
10 Birth of a Flower  (9.5)
Top Groups
1 Booze Design  (9.3)
2 Nostalgia  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Logo Graphicians
1 Sander  (10)
2 Facet  (9.7)
3 Mermaid  (9.4)
4 Pal  (9.4)
5 Shine  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.051 sec.