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Shine
Registered: Jul 2012 Posts: 327 |
Comparison of C64 Music Editors by JCH
http://chordian.net/c64editors.htm |
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... 34 posts hidden. Click here to view all posts.... |
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JCH
Registered: Aug 2008 Posts: 193 |
Thanks, for the update. I've now updated the table accordingly.
Yep, gating only refers to whether the editor can specifically use a command such as +++ to gate on. I added a note about it being controlled by SP for defMON, though.
How many times can a sequence be repeated?
Is there a maximum number of sub tunes? (Otherwise I'll just leave the cell at "Yes".) |
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Frantic
Registered: Mar 2003 Posts: 1627 |
Quote: Thanks, for the update. I've now updated the table accordingly.
Yep, gating only refers to whether the editor can specifically use a command such as +++ to gate on. I added a note about it being controlled by SP for defMON, though.
How many times can a sequence be repeated?
Is there a maximum number of sub tunes? (Otherwise I'll just leave the cell at "Yes".)
A sequence (and actually whole segments of the sequence list) can be repeated 256 times.
You can have as many subtunes as you can fit into a single sequence list with 256 steps. So if each tune is only one sequence long (uhm.. :) ), that would be 128 subtunes, since one extra step is consumed by the command that loops back somewhere.
I added a link to your comparison page in the defMON wiki. I think it is a useful resource, so thanks for doing it. |
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JCH
Registered: Aug 2008 Posts: 193 |
256 times? Leaves the competitors in the dust.
Regarding sub tunes, I'll... uh... just leave it at "Yes" then.
Link away wherever you want, I believe in sharing information on the internet. It was fun to make it. Part of the reason was that I really wanted something like this myself when I had to decide what editor to use after not having made SID for decades. |
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Frantic
Registered: Mar 2003 Posts: 1627 |
...and yes.. Of course you can control the speed of your tunes in defMON, and have different speeds in different parts of the song (even in different steps in different channels). It just works a bit differently, e.g. it is not a "command" in that sense. |
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JCH
Registered: Aug 2008 Posts: 193 |
Quote: ...and yes.. Of course you can control the speed of your tunes in defMON, and have different speeds in different parts of the song (even in different steps in different channels). It just works a bit differently, e.g. it is not a "command" in that sense.
That's actually already sort of in there. If you look under "Column:" this and that, you can see there's a "Spd X" among the example characters.
However, I now also added a value to the "Column: Command" section to clear matters. =) |
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JCH
Registered: Aug 2008 Posts: 193 |
I also added a similar value to NinjaTracker (it has a duration column). |
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cadaver
Registered: Feb 2002 Posts: 1153 |
Excellent work! |
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Hein
Registered: Apr 2004 Posts: 933 |
Defending my turf a bit:
Legato/Tie: yes
Subtunes: 15
Export to: PRG (What else? :)
And the source code can be assembled with a couple of variable settings to reduce player size and rastertime usage.
Good list, JCH. |
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lft
Registered: Jul 2007 Posts: 369 |
Just wanted to chime in and say great work, JCH!
I put my suggestions in a comment on your blog post, but it's pending moderation. |
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JCH
Registered: Aug 2008 Posts: 193 |
Thanks, guys.
@Hein: Yes, but tie note is still in the command column, right? Hmmm, maybe I should have put that legato / tie note row somewhere more global in the list. It seems to confuse a bit where it is now for the note column. I've had several comments on it by now.
I've added your other stuff now. The one about assembler source I added in "Noteworthy" + "(vanilla)" appended to the row about rastertime. Let me know if it needs more tweaking.
@Lft: Thanks, I approved it, added your changes and wrote a comment follow-up. |
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