Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user maak ! (Registered 2024-04-18) You are not logged in - nap
CSDb User Forums


Forums > C64 Composing > Comparison of C64 Music Editors by JCH
2018-02-24 12:38
Shine

Registered: Jul 2012
Posts: 327
Comparison of C64 Music Editors by JCH

http://chordian.net/c64editors.htm
 
... 34 posts hidden. Click here to view all posts....
 
2018-02-24 14:50
JCH

Registered: Aug 2008
Posts: 193
Thanks, for the update. I've now updated the table accordingly.

Yep, gating only refers to whether the editor can specifically use a command such as +++ to gate on. I added a note about it being controlled by SP for defMON, though.

How many times can a sequence be repeated?

Is there a maximum number of sub tunes? (Otherwise I'll just leave the cell at "Yes".)
2018-02-24 14:54
Frantic

Registered: Mar 2003
Posts: 1627
Quote: Thanks, for the update. I've now updated the table accordingly.

Yep, gating only refers to whether the editor can specifically use a command such as +++ to gate on. I added a note about it being controlled by SP for defMON, though.

How many times can a sequence be repeated?

Is there a maximum number of sub tunes? (Otherwise I'll just leave the cell at "Yes".)


A sequence (and actually whole segments of the sequence list) can be repeated 256 times.

You can have as many subtunes as you can fit into a single sequence list with 256 steps. So if each tune is only one sequence long (uhm.. :) ), that would be 128 subtunes, since one extra step is consumed by the command that loops back somewhere.

I added a link to your comparison page in the defMON wiki. I think it is a useful resource, so thanks for doing it.
2018-02-24 15:06
JCH

Registered: Aug 2008
Posts: 193
256 times? Leaves the competitors in the dust.

Regarding sub tunes, I'll... uh... just leave it at "Yes" then.

Link away wherever you want, I believe in sharing information on the internet. It was fun to make it. Part of the reason was that I really wanted something like this myself when I had to decide what editor to use after not having made SID for decades.
2018-02-24 15:10
Frantic

Registered: Mar 2003
Posts: 1627
...and yes.. Of course you can control the speed of your tunes in defMON, and have different speeds in different parts of the song (even in different steps in different channels). It just works a bit differently, e.g. it is not a "command" in that sense.
2018-02-24 15:22
JCH

Registered: Aug 2008
Posts: 193
Quote: ...and yes.. Of course you can control the speed of your tunes in defMON, and have different speeds in different parts of the song (even in different steps in different channels). It just works a bit differently, e.g. it is not a "command" in that sense.

That's actually already sort of in there. If you look under "Column:" this and that, you can see there's a "Spd X" among the example characters.

However, I now also added a value to the "Column: Command" section to clear matters. =)
2018-02-24 15:25
JCH

Registered: Aug 2008
Posts: 193
I also added a similar value to NinjaTracker (it has a duration column).
2018-02-24 18:43
cadaver

Registered: Feb 2002
Posts: 1153
Excellent work!
2018-02-24 19:57
Hein

Registered: Apr 2004
Posts: 933
Defending my turf a bit:
Legato/Tie: yes
Subtunes: 15
Export to: PRG (What else? :)
And the source code can be assembled with a couple of variable settings to reduce player size and rastertime usage.

Good list, JCH.
2018-02-24 20:10
lft

Registered: Jul 2007
Posts: 369
Just wanted to chime in and say great work, JCH!

I put my suggestions in a comment on your blog post, but it's pending moderation.
2018-02-24 23:31
JCH

Registered: Aug 2008
Posts: 193
Thanks, guys.

@Hein: Yes, but tie note is still in the command column, right? Hmmm, maybe I should have put that legato / tie note row somewhere more global in the list. It seems to confuse a bit where it is now for the note column. I've had several comments on it by now.

I've added your other stuff now. The one about assembler source I added in "Noteworthy" + "(vanilla)" appended to the row about rastertime. Let me know if it needs more tweaking.

@Lft: Thanks, I approved it, added your changes and wrote a comment follow-up.
Previous - 1 | 2 | 3 | 4 | 5 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
niallquinn
Airwolf/F4CG
Dymo/G★P
ΛΛdZ
wysiwtf
d0c
Guests online: 140
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 The Ghost  (9.6)
10 Bromance  (9.6)
Top onefile Demos
1 It's More Fun to Com..  (9.8)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 Rainbow Connection  (9.5)
6 Wafer Demo  (9.5)
7 TRSAC, Gabber & Pebe..  (9.5)
8 Onscreen 5k  (9.5)
9 Dawnfall V1.1  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Original Suppliers
1 Derbyshire Ram  (9.5)
2 Black Beard  (9.4)
3 hedning  (9.2)
4 Baracuda  (9.1)
5 Irata  (8.5)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.034 sec.