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Forums > CSDb Feedback > Tags for fixing...
2006-03-30 11:39
Zyron

Registered: Jan 2002
Posts: 2381
Tags for fixing...

Maybe we should decided on some standard how to tag fixed cracks to make them easier to find in a search & to get some consistancy in the database.
I think I've seen the following variations this far:

1) [pal/ntsc]
2) [Pal/Ntsc]
3) [PAL/NTSC]
4) [ntsc/pal]
5) [Ntsc/Pal]
6) [NTSC/PAL]
7) [Fix]
8) [FX]

I personally use & prefer #1

What are your views on this?
 
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2009-01-04 14:22
Oswald

Registered: Apr 2002
Posts: 5017
or just implement tags for csdb :)
2013-04-08 17:39
Luca

Registered: Apr 2002
Posts: 178
Sorry for resurrecting this old thread, just some quick questions about:

- which standard for docs/instructions, "#" or D? I saw both are regularly used, and don't see an actual difference;
- F is for PAL<->NTSC exclusively, or does it also mean a generic bugfix tho? Does somebody really use B for bugfix?
- PAL<->NTSC is a must-do for any decent crack nowadays; I've ever thought not all the stuff running on PAL would work on NTSC too, because of the NTSC's lack in global rastertime, so what if a PAL program uses almost all the machine time?

Thank you in advance.
2013-04-08 19:02
Fungus

Registered: Sep 2002
Posts: 607
Old way for docs is #
New way for docs is D

F , FX, or FIX is for NTSC fix

a real fix has the game working on both ntsc and pal as close as possible. The only things which cannot be fixed 100% are sprites in the borders, which are often moved from the bottom to the top for ntsc machines.

many times a great deal of effort is put into recoding routines in pal games to make them work on ntsc. Thankfully pal coders in the past (NOT NOW) were pretty lazy with optimization, so it's usually not too much work.
2013-04-08 19:17
Luca

Registered: Apr 2002
Posts: 178
Thanks Fungus. So a fixed game should be tagged 101%, does it?
2013-04-08 20:15
chatGPZ

Registered: Dec 2001
Posts: 11089
no, 101% means that the original game contained bugs, which are fixed in the release. its not related to pal/ntsc fixing.

that said, perff is (hopefully) working on adding all kind of stuff to the crack entries atm, i recommend not to waste time on putting more meta info into release names.
2013-04-08 20:29
Skate

Registered: Jul 2003
Posts: 490
Quote:
i recommend not to waste time on putting more meta info into release names


i second that. it's 2013, relational databases are history and we still have missing fields in CSDB database. :)
2013-04-08 20:44
Luca

Registered: Apr 2002
Posts: 178
Quote: no, 101% means that the original game contained bugs, which are fixed in the release. its not related to pal/ntsc fixing.

that said, perff is (hopefully) working on adding all kind of stuff to the crack entries atm, i recommend not to waste time on putting more meta info into release names.


Exactly, I was referring to my original question about bugfixes, now that's definitely clear :)
2013-04-09 06:42
Fungus

Registered: Sep 2002
Posts: 607
101% or more can also mean added features, like 2 player mode in a 1 player game, high scores entry in a game which didn't have one, etc.
2013-04-09 10:40
Didi

Registered: Nov 2011
Posts: 478
Just repeating the tags I spotted to be used here.

D = Docs
E = Translation to english
F = NTSC or PAL Fix followed by [pal/ntsc] or [ntsc/pal] at the end, original format first
G = Additional graphics (like converted coverpic)
H = Highscore-Saver installed
I = IDE64 fixed
J = Joystick control added (if not present in original)
M = Modifications like additional keys, etc.
P = Passwords added
Pic = Original Pic included
R = REU support
T = Translation
100% = Bugfix of a bugged crack, your own or other's
101% or higher = Bugs fixed that were in the original
[language] = other language than english, e.g. [german] if the release is in german

I agree, proper checkboxes would be better.
2013-04-09 18:50
Luca

Registered: Apr 2002
Posts: 178
Quite fulfilling, thank you all.
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