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Forums > CSDb Discussions > Project SIDFX (formerly known as SIDFIXER)
2015-12-20 13:29
Scarzix

Registered: Aug 2010
Posts: 143
Project SIDFX (formerly known as SIDFIXER)

Sorry for spamming you all, but regarding the DUAL SID hardware module SIDFX:

I mailed all PRE-ORDER contacts tuesday and I still miss a reply from 33% of you... please check your spam folder/email if there is any mail from sidfx-preorder@kick-ass.dk (16th december)

Thanks in advance.

There will be a registration site up shortly... so if you didnt pre-order/registrate already, you can also just mail me directly on the sidfx-preorder@kick-ass.dk mail address.

Cheers and merry X-mas to everyone!
 
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2016-04-06 22:20
CreaMD

Registered: Dec 2001
Posts: 3034
Ian Coog is a cool guy. Always there when I needed help or advice.
Ian Coog
2016-04-07 08:35
iAN CooG

Registered: May 2002
Posts: 3132
As replied privately, I want to write also here that it's premature to even think to implement any changes anywhere before this thing gets spread and actually used.
See all the troubles in implementing 2sid and 3sid support in sidformat, emulators and players: there are 128 2SID tunes after 5 years, and only 13 3SID tunes in total and seems nobody actually cares about 3sid, and I am glad even about it as the results are usually not interesting at all, at least the potential of 9 sid voices hasn't been fully used.
When there are enough releases that actually use 2 mixed sid models, we can talk about it =)
2016-04-07 17:02
Scarzix

Registered: Aug 2010
Posts: 143
if the .SID standard is that hard to update, maybe we ought to rethink the design? I had hoped it had a byte or bit for each model used. This way it could scale to any size?

single SID:
<hardware>
<sid id="0" address="$D400" model="6581" />
</hardware>

stereo SID (2x)
<hardware>
<sid id="0" address="$D400" model="6581" />
< sid id="1" address="$D420" model="8580" />
</hardware>

stereo SID (2x)
<hardware>
<sid id="0" address="$D400" model="8580" />
< sid id="1" address="$D500" model="6581" />
</hardware>

etc
both same model and it can also contain unlimited SID mappings?

ofcause this can be converted into a much smaller serialized byte structure, but if its like, it dont see the problem?
2016-04-07 17:05
chatGPZ

Registered: Dec 2001
Posts: 11101
yeah whats the problem? who cares if tunes exist that use that feature
2016-04-07 17:08
Scarzix

Registered: Aug 2010
Posts: 143
reminds me of Commodore's reply to open borders... yeah okay, so its possible, but its not really usefull...
2016-04-07 17:42
Scarzix

Registered: Aug 2010
Posts: 143
I just checked up on the standard of SIDs as it looks, it can handle up to three SIDs and different model for each already, so what is the problem?

I had been told that it might be an issue with a 6581+8580 stereo SID or 8580+6581 but as I read the latest standards, this is not a problem at all?

so... we already have support for mixed SID models in stereo/dual SID files... \o/ yay!

now if ONlY VICE could support both SID models at the same time too... #vice-team where are you? ;-)
2016-04-07 19:14
iAN CooG

Registered: May 2002
Posts: 3132
In the sid header is possible to set up to 3 different sidmodels yes, fact is that no emulator/player supports different emulations at the same time, not that I know so far.
2016-04-08 06:29
Thunder.Bird

Registered: Nov 2003
Posts: 109
Quote: I had pleasure to read the last post and I'm really looking forward for this thing being part of my c64.
r


Don't get me wrong, I love the functionality and hassle-free design! :)
I wish you good luck and a lot of customers.
May the scene benefit from the SIDFX and release Metal Dust stereo at long last.
2016-04-08 06:51
chatGPZ

Registered: Dec 2001
Posts: 11101
Quote:
now if ONlY VICE could support both SID models at the same time too... #vice-team where are you? ;-)

i will add it right after i have deleted the windows and osx ports because noone wants to maintain them anymore.
2016-04-08 08:59
Frantic

Registered: Mar 2003
Posts: 1627
Just go ahead and delete all of it! Then people would have to use the real hardware again. ...and the real Sidfx! Ha!
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