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2016-04-15 08:11
MagerValp

Registered: Dec 2001
Posts: 1055
THE 64™

https://www.indiegogo.com/projects/the-64-computer-and-handheld..

I don't suppose anyone know who the "world class software and hardware engineer" is, or the "technical team from around the world"? The page fails to mention any names besides Darren Melbourne.
2016-04-15 08:22
chatGPZ

Registered: Dec 2001
Posts: 11107
werent YOU involved into the DTV? =)

i like how they say "we have a working prototype" but dont show it at all - very convincing =P
2016-04-15 08:45
lft

Registered: Jul 2007
Posts: 369
Since they apparently didn't proofread the fundraiser, how can we trust them to get all the details right in the implementation? Also, for crying out loud, if you have a "risks and challenges" section, please put some actual risks and challenges in there. Such as "We were unable to think of any".
2016-04-15 09:00
MagerValp

Registered: Dec 2001
Posts: 1055
Quoting Groepaz
werent YOU involved into the DTV?


I helped write the firmware, yeah. None of us on the firmware side have anything to do with THE 64, and I'm pretty sure they're not using Jeri's C1/DTV core.
2016-04-15 09:04
chatGPZ

Registered: Dec 2001
Posts: 11107
my bet is on: its a rhaspi running VICE (or even FRODO)
2016-04-15 09:06
tlr

Registered: Sep 2003
Posts: 1714
Interesting project. It's very vague on whether it intends to really emulate the c64 in detail or if it relies on hacked up copies of the games. Is it locked in or can you run files directly from the card? Those are all important points if you want early adopter money from the nerd crowd.
2016-04-15 09:10
tlr

Registered: Sep 2003
Posts: 1714
Quote: my bet is on: its a rhaspi running VICE (or even FRODO)

Perhaps, but what is the cartridge port doing? Granted it does not mention anything about legacy carts, so it could be just another USB port.
2016-04-15 09:14
chatGPZ

Registered: Dec 2001
Posts: 11107
cart port could be used to dump gamecartridges which then can be played in the emulator.... there was atleast one other "console" that worked that way (forgot how it was called, it ran NES/SMS stuff iirc)
2016-04-15 09:36
Soren

Registered: Dec 2001
Posts: 547
"THE SID" chip not included? ;)
2016-04-15 10:05
Pex Mahoney Tufvesson

Registered: Sep 2003
Posts: 50
My guess is that the SX64-handheld version will have a 60Hz display, immediately rendering it _useless_ for anything I'd like to do.

My guess is that you'd have a reSID-48kHz software implementation of SID, rendering it _useless_ for anything I'd like to do.

My guess is that I'm better off playing with the toys I already have, and I would not recommend anyone at the technical level of "csdb-user" to get any hopes up on this being anything near what we like to have, since there's no replacement for the real thing. Ever. :)

/ Pex

---
Have a noise night!
http://mahoney.c64.org
2016-04-15 12:14
CreaMD

Registered: Dec 2001
Posts: 3034
Totally agrees with everything Pex(Mahoney) said.

+ I don't think for $150/piece (and $150000 on development) it's impossible to get anything close to the production quality of the original thing in a short time. If this is not project by someone who already tried and succeded in C64 hardware peripherial/gadget development, then I don't believe it's a valid attempt.
 
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