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Forums > CSDb Discussions > Turbo Chameleon enhanced graphics modes
2016-11-22 09:49
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Turbo Chameleon enhanced graphics modes

I'm planning to get a Turbo Chameleon when the next batch is released. I read "Special software can use more colours or higher resolutions" on a sales page. Does anyone here know what these enhanced graphics modes are and where I can get further information?

Thanks!
2016-11-22 11:31
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
I'm getting a lot of crap on a FB c64 group about it being a waste of time to develop anything for the Turbo Chameleon after nearly 4 years. I disagree, the TC is an enduring piece of tech that will surely be around for the long term, and it has more practical use than the Mega65.

I, for one, would love to have a hack at making stuff for the Turbo Chameleon, even if no-one else does.
2016-11-22 14:31
MagerValp

Registered: Dec 2001
Posts: 1055
Sometimes people forget that everything we do on these old computers is pointless, and really only for our own enjoyment. Want to make TC enhanced stuff? Go for it, and add a youtube capture for those of us who don't have the hardware.
2016-11-22 15:41
enthusi

Registered: May 2004
Posts: 675
I believe the TC has at least a tripple-blending buffer so you can bring back the 'beauty of trilace'.
2016-11-22 17:34
chatGPZ

Registered: Dec 2001
Posts: 11108
there is not much regarding "enhanced gfx modes.... you probably read a page that copypasted the text from how it was ages ago, when enhanced gfx stuff was still on the "wantlist" :)

what you can do is disable the VICII writes to VGA, and then write to the framebuffer directly via CPU. that gives you sort-of direct VGA mode, however its still always the 16 C64 colors, and it wont be a higher resolution than what the VICII would put out (which will then be scaled up according to whatever actual VGA mode you have set up in the menu)

no idea how useful that stuff is in practise... for plain hires stuff (vector gfx or so) its probably an advantage, because the address calculation of pixels is much easier, and you dont have to mask the neighbour pixels.
2016-11-22 20:37
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Damn, that's a shame. I guess flicker free interlace is something tho... If it can do that with it's triple buffer.
2016-11-22 22:03
algorithm

Registered: May 2002
Posts: 702
What's more interesting (if you are planning on using turbo chameleon only features) is that you can toggle cpu speed >20mhz when required which would make the possibility of many cpu consuming effects to run at a feasible speed.
2016-11-22 22:45
Count Zero

Registered: Jan 2003
Posts: 1821
Really >20MHz ? Heard TC64 is about 5-7 times speed up only.

Where/how is that speedup measured (if at all) ?
2016-11-22 23:03
algorithm

Registered: May 2002
Posts: 702
Will have a look at the settings but there are some benchmarks here http://wiki.icomp.de/wiki/Chameleon#Turbo_Chameleon_64_FPGA_Core

which show some considerable speedups.
2016-11-23 00:41
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
So this is out of date info on the Syntiax page?

"Is the VGA reprogrammable for more colors or higher resolutions?

Yes, Chameleon supports upto 8 bit/pixel color-depth (256 different colors arranged as 1 byte/pixel) and screen resolutions upto 1024x768. The VGA controller supports multiple layers of bitmaps of different resolution, sizes and color-depth. Each object can be positioned freely on the screen and supports smooth-scroll in all 4 directions. Each object can have a transparent color (index 0) so they can function as sprites (MOBs) too. There are a total of 256 slots to put objects in. The size and total number of objects that can actually be displayed at the same time is limited by the memory bandwidth."
2016-11-23 00:49
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Man, too bad they left these features out, those specs sound amazing...
 
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