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2017-03-15 18:13
Morpheus

Registered: Feb 2004
Posts: 152
Commodore 64: For the Love of a Machine

Hey guys!

I'm working on a book called "Commodore 64: For the Love of a Machine" which is a tribute to the Commodore 64, the people who created it, the people who used it, and the people who still use it today. From a scene perspective, there's going to be photos from various events like the X parties, pixel graphics from the likes of Mermaid, Pal and Mirage plus an in-depth interview with Mr.Z.

Most of the content in the book has already been decided upon, but as I will crowdfund it, there's the possibility of more pages. My plan is if lots of sceners support the book, there will be more scene stuff in those extra pages.

My question to you is, what would you like to see on those pages? What I've been thinking about is a special on cracking and I've also been trying to get hold of Crossbow/Crest for an interview (although he seems to have gone into hiding.)

Please let me know if there's anything you'd like to see in the book and also check out the video teaser I released today: http://bit.ly/2mN3dWl.
 
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2017-03-26 15:30
hedning

Registered: Mar 2009
Posts: 4586
Quote: What is there to say about the cracking scene today you think? Are there any challenges that the crackers face with new games? Of course, if you're installing new loaders etc., you can have your hands full, but apart from that.

The nice vibe of todays scene will definitely be seen through all the images I've taken. There will be some anecdotes here and there from people in the current scene to build on that vibe too.


Even if there are copy protections here and there even today, the cracking scene is more about two things: 1. Uphold the tradition and still compete with first releases, which includes keeping real boards running, making diskmags, and dealing with immense digital atcheology to find lost and rare and unknown games. 2. Making really great remakes and top notch versions of games, which takes both time, energy, skill and more. You both have the remakes (Ultima IV remastered, GnG arcade etc) and completely shaped up and restored/bugfixed firstreleases like Labyrinth of Crete (took us months).
2017-03-30 12:27
Morpheus

Registered: Feb 2004
Posts: 152
Guyz, my C64 book tribute is now live on Kickstarter: http://kck.st/2oB8jCX. Please check it out, spread the word and pledge to get the book funded. It would be a true privilege to do it! The more sceners that support it, the more scene stuff will end up in the final book.

Hedning, I'll get back to you as soon as things have cooled down a little bit. :)
2017-03-31 19:48
anonym

Registered: Jan 2002
Posts: 247
Yay for Morpheus. Looking forward to it my friend... backed :)
2017-04-01 11:17
MaD ][

Registered: Sep 2004
Posts: 23
Backed a couple of days ago :)
2017-04-01 11:24
Morpheus

Registered: Feb 2004
Posts: 152
Many thanks for the support Anonym and MaD ][! :)

@Hedning: Who would you like to see interviewed for an article like that, apart from the people that did the remakes? They are all very impressive by the way!
2017-04-02 16:07
Magic

Registered: Sep 2012
Posts: 42
cool project! :D
2017-04-02 18:28
Morpheus

Registered: Feb 2004
Posts: 152
Thanks Magic! I hope people realize how hard it was to find some of the interviewees and then get them to agree to an interview. Mr.Z for instance took three years to to say ok (it was work-related so I understood why), then eight years to finish the interview. There must be an old Japanese saying that goes: "Reward is given to those who are persistent."
2017-04-03 05:54
Beastifire
Account closed

Registered: Mar 2013
Posts: 40
Personally I'd like to read an interview with Mr.Z made by another great cracker. They could discuss copy protections and packers and stuff in great technical detail.
2017-04-03 06:11
Beastifire
Account closed

Registered: Mar 2013
Posts: 40
Same goes for Crossbow and people. This more nerdy style of interview seems more fresh to me.
2017-04-05 12:57
Morpheus

Registered: Feb 2004
Posts: 152
I've been thinking about the idea of writing about the current scene and I got some great ideas to write a great story based on interviews with a lot of you guys out there.

So apart from all the photos, pixel art and Tom-Cat's story about how Ghosts'n Goblins Arcade came together, there will be a write-up on the current scene. I just need the campaign to reach its stretch goals because I've run out of pages.

Consider pledging to make this happen!
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