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2017-03-15 19:13
Morpheus

Registered: Feb 2004
Posts: 135
Commodore 64: For the Love of a Machine

Hey guys!

I'm working on a book called "Commodore 64: For the Love of a Machine" which is a tribute to the Commodore 64, the people who created it, the people who used it, and the people who still use it today. From a scene perspective, there's going to be photos from various events like the X parties, pixel graphics from the likes of Mermaid, Pal and Mirage plus an in-depth interview with Mr.Z.

Most of the content in the book has already been decided upon, but as I will crowdfund it, there's the possibility of more pages. My plan is if lots of sceners support the book, there will be more scene stuff in those extra pages.

My question to you is, what would you like to see on those pages? What I've been thinking about is a special on cracking and I've also been trying to get hold of Crossbow/Crest for an interview (although he seems to have gone into hiding.)

Please let me know if there's anything you'd like to see in the book and also check out the video teaser I released today: http://bit.ly/2mN3dWl.
 
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2017-03-17 15:36
Giulio/Wolf

Registered: Apr 2016
Posts: 2
Thank you Morpheus! These words from Mr.Z are really appreciated!
2017-03-17 16:53
Skylab

Registered: Dec 2005
Posts: 182
You should contact dipswitch. He got tons of material (letters, envelopes aso.) from us for his Got Papers project. He also got such material from Honey/1001 and others.
2017-03-17 20:34
hedning

Registered: Mar 2009
Posts: 1104
Would be interesting if you added something about the modern C64 cracking scene; attitudes, philosophies, what drives people to preserve the scene etc, compared to the views of the old days.
2017-03-18 18:40
bugjam

Registered: Apr 2003
Posts: 1124
Yes, and also the scene history preservation projects (first and foremost csdb of course, but many others as well, like intros.c64.org or Jazzcat's mag archive) are certainly of interest - maybe it even motivates some readers to salvage that dusty disk box from the attic and send it over to The Transfer Team. :-)
2017-03-22 11:34
Morpheus

Registered: Feb 2004
Posts: 135
Quote: You should contact dipswitch. He got tons of material (letters, envelopes aso.) from us for his Got Papers project. He also got such material from Honey/1001 and others.

I've been thinking about that, but I want to try to use as much exclusive material as possible. That doesn't that I won't do exceptions though. I got swapletters from Honey to Mr.Z so it could be fun borrow some from Dipswitch to see a part of their conversation. That could be the next step for Dipswitch I think to put letters between people in order. Something to do for retirement, ey? :)
2017-03-22 11:38
Morpheus

Registered: Feb 2004
Posts: 135
Quote: Would be interesting if you added something about the modern C64 cracking scene; attitudes, philosophies, what drives people to preserve the scene etc, compared to the views of the old days.

What is there to say about the cracking scene today you think? Are there any challenges that the crackers face with new games? Of course, if you're installing new loaders etc., you can have your hands full, but apart from that.

The nice vibe of todays scene will definitely be seen through all the images I've taken. There will be some anecdotes here and there from people in the current scene to build on that vibe too.
2017-03-22 11:41
Morpheus

Registered: Feb 2004
Posts: 135
Quote: Yes, and also the scene history preservation projects (first and foremost csdb of course, but many others as well, like intros.c64.org or Jazzcat's mag archive) are certainly of interest - maybe it even motivates some readers to salvage that dusty disk box from the attic and send it over to The Transfer Team. :-)

The Transfer Team? Never heard of them before. ;) The preserving part should definitely be mentioned as it's a big part of the scene right now. And you're right, it might motivate people to dig out those disks and tapes! Thanks man!
2017-03-24 17:07
Sledge

Registered: Sep 2003
Posts: 102
Quote: What is there to say about the cracking scene today you think? Are there any challenges that the crackers face with new games? Of course, if you're installing new loaders etc., you can have your hands full, but apart from that.

The nice vibe of todays scene will definitely be seen through all the images I've taken. There will be some anecdotes here and there from people in the current scene to build on that vibe too.


I would say that efforts like Commando Arcade and such "remakes" is a challenge beyond installing new loaders and might be of interest for the readers. Not sure if that fits into your vision of the book though.

Otherwise, spend most pages with stuff about WAQ and a nice pic of me in speedos infront of my C64. Strictly data! :)
2017-03-26 15:35
Morpheus

Registered: Feb 2004
Posts: 135
In fact, Tom-Cat will be writing a little about the creation of the Ghosts'n Goblins remake, so good call my friend.

Sledge, is it ok if I put you on the cover? I need a handsome scener on there. ;)
2017-03-26 17:30
hedning

Registered: Mar 2009
Posts: 1104
Quote: What is there to say about the cracking scene today you think? Are there any challenges that the crackers face with new games? Of course, if you're installing new loaders etc., you can have your hands full, but apart from that.

The nice vibe of todays scene will definitely be seen through all the images I've taken. There will be some anecdotes here and there from people in the current scene to build on that vibe too.


Even if there are copy protections here and there even today, the cracking scene is more about two things: 1. Uphold the tradition and still compete with first releases, which includes keeping real boards running, making diskmags, and dealing with immense digital atcheology to find lost and rare and unknown games. 2. Making really great remakes and top notch versions of games, which takes both time, energy, skill and more. You both have the remakes (Ultima IV remastered, GnG arcade etc) and completely shaped up and restored/bugfixed firstreleases like Labyrinth of Crete (took us months).
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