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Forums > CSDb Discussions > Why releasing small stuff in a whole D64 image?
2017-03-27 21:31
Hermit

Registered: May 2008
Posts: 208
Why releasing small stuff in a whole D64 image?

I'm curious why many of very small (even several kilobytes) of releases are made on .d64 image?
I'm a minimalist (usually with limited internet connection) and if I see a music or one-file demo etc. on ~170kbyte D64 I sometimes don't download it, just because I don't like the 5..10x waste of space and bandwidth in general. (And maybe the pollution it generates in big amounts, a problem nowadays I think, yet not the biggest source of pollution is IT.)

Sorry if my thinking is weird or uncommon (really hope it isn't), but I'm still curious why many people release things on .d64 instead of .prg (or .sid or .tap) if they could fit.
Is it easier to save or load D64 format on their systems or cartridges?
In any way, if you like to release small stuff in .d64, I'd thank you if you at least compress (zip) it or release a .prg beside the .d64, as seen many times, and so they won't distract people like me, and your release will be downloaded and evaluated a bit more times...
 
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2017-03-28 17:30
Compyx

Registered: Jan 2005
Posts: 631
Quoting CommFor

6. When I see PRG file in CSDB database, I immediately know this is tape game.


No you don't. Could be a crack from a disk, could be a one-filed multi-load disk/tape crack.

Quote:

When we have games uploaded in D64 format (like CSDB asks for users), I don't know immediately if particular game is disk or tape game, and I need to check Gamebase 64.

7. When you have game uploaded in ZIP format, I also don't know if this game is disk or tape game, and I need to check Gamebase 64.


I'm not really familiar with GB64, but do they really keep track of all cracks of games and whether they where cracked from tape or disk?
2017-03-28 17:30
Mason

Registered: Dec 2001
Posts: 459
Simply... We should keep the database as accurate as possible

To do that we also need to keep the original filename if it's possible. The original filename can't be kept in original form using a prg
2017-03-28 17:38
chatGPZ

Registered: Dec 2001
Posts: 11108
"tape" vs "disk" game doesnt really matter at all for cracks - its either a onefiler (which happens to work on tape - but isnt necessarily a tape crack) or a multiloader (which may even be a bad crack from tape version, yet no more work from tape).
2017-03-28 17:53
hedning

Registered: Mar 2009
Posts: 4595
D64 is a mirrored 1541 disk and in my view the normal way to hold C64-programs. This is a C64 database (not an emulator database per se) and as such should contain files "ready" to be loaded on a C64.
2017-03-28 18:41
Graham
Account closed

Registered: Dec 2002
Posts: 990
Quoting Compyx

I'm not really familiar with GB64, but do they really keep track of all cracks of games and whether they where cracked from tape or disk?

GB64 just selects 1 version of a game. They do not keep track of different cracks or anything else.
2017-03-28 18:47
CommFor

Registered: Mar 2017
Posts: 19
Quoting CommFor

6. When I see PRG file in CSDB database, I immediately know this is tape game.

Quoting Compyx:

No you don't. Could be a crack from a disk, could be a one-filed multi-load disk/tape crack.


Compyx, you really don't want to go there, believe me :)

Or you want me to put more than 1.000 disk cracks and one filed multi-load disks/tape cracks in CSDB?

Totally pointless to fill CSDB with this kind of crap!

Imagine - for example - to have 11 disk-rip levels from Turrican II as separate 11 PRG files when we have proper disk-release from where they are ripped.
When you finish level, C64 trying to read another level and game just crash.



Quoting Compyx:

I'm not really familiar with GB64, but do they really keep track of all cracks of games and whether they where cracked from tape or disk?

No, GB64 unfortunately doesn't exactly specify if game is tape or disk crack (it will be perfect if we can filter game there for tape or disk games and number of disks too), but in 98% you can conclude by yourself, because they put how much blocks game have, and we all know limit for tape game is 202 blocks.
It can be more than 202 blocks if they put picture and documentation.

GB64 doesn't track all cracks, they just keep best one for each game (according to stability, number of trainers etc.) in database - of course, this is GB64 subject judgement, but it's excellent if you want to have all games without "duplicates".

For tracking all cracks of games we have this excellent CSDB :)

These two sites plus excellent www.forum64.de and www.lemon64.com satisfy all C64 nerds :)
2017-03-28 18:57
CommFor

Registered: Mar 2017
Posts: 19
Hedning,


What about hardcore C64 users or C64 users without ability/will to buy something like 1541U, SD2IEC or 1541 floppy and having only datassette, how they will load D64 files?

Of course, they will find friend(s) to make them tapes with games in turbo :)

Unfortunately, in my country I can't even find some C64 enthusiast, so nobody will ask, unfortunately.

Speaking of this, we have really fantastic program called Spectacular Copy for transferring tapes to floppy/SD2IEC/1541U.

But, we really don't have any modern C64 program to put PRG files back on tape in turbo format!

I used Copy 235 for this (if my memory serves me well), ancient program from 1985., and - of course - needs to do that manually for each game.
2017-03-28 19:08
ptoing

Registered: Sep 2005
Posts: 271
@CommFor You can also use DirMaster V3.1.1 to get .prg files out of .d64 images. Very handy program.
2017-03-28 19:10
CommFor

Registered: Mar 2017
Posts: 19
Mason,

Saving original game name from original tape is totally OK, but saving original game name from tape crack is - in my opinion - not important at all.

For example, if original tape crack is called " R.Dang. 2 +3/HTL", would you rather have name "Rick Dangerous 2" instead on your PRG file or real tape?
2017-03-28 19:12
CommFor

Registered: Mar 2017
Posts: 19
Ptoing,

I know, using this fab program very intensively ;)
Thanks for advice anyway.
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