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Forums > CSDb Discussions > Games in demo-quality?
2006-07-06 11:34
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Games in demo-quality?

Does anybody know games in demo quality?
Shouldn't it possible to create simple puzzle games that reach the demo-level?
 
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2018-02-01 07:48
Cruzer

Registered: Dec 2001
Posts: 1048
Quoting Cruzer
platformer with 2nd line FLI, that allows 8 sprites/line, which could be multiplexed and used both for moveable objects and background enhancements
12 years later, it's slowly starting to take shape. :)
https://youtu.be/o-LUZk369qI
2018-02-01 09:36
Oswald

Registered: Apr 2002
Posts: 5017
hats down, thats super nice both technically and graphically, and I could never code it, but I dont think a good/nice platformer really needs fli. look at mayhem or sam :)
2018-02-01 11:12
Jammer

Registered: Nov 2002
Posts: 1289
Cruzer, OMFG :O
2018-02-01 13:16
Digger

Registered: Mar 2005
Posts: 421
Cruzer, post the effing .prg FFS! :)
2018-02-01 13:50
TheRyk

Registered: Mar 2009
Posts: 2053
on topic: To me a game which sticks to my memory rather as a good demo than a game mostly sucks as a game. There is unfortunately(!) quite a bunch of which I wish they were a little more in game-quality.
Last V8 (unplayable but nice)
Hawkeye (soso as a game but really nice)
many (not all though) Ocean film releases

@Cruzer: This one looks greeeaaat!
2018-02-01 15:28
ptoing

Registered: Sep 2005
Posts: 271
Quote: hats down, thats super nice both technically and graphically, and I could never code it, but I dont think a good/nice platformer really needs fli. look at mayhem or sam :)

Seeing as this treatments seems to make scrolling impossible, I think it would be best for a single screen platformer. Think Bubble Bobble, Snow Bros, and the like.
2018-02-01 15:42
Jammer

Registered: Nov 2002
Posts: 1289
Quoting ptoing
Seeing as this treatments seems to make scrolling impossible


I guess FLI + VSP is doable ;)

Speaking of Hawkeye, Rubicon, Genloc and Flimbo's Quest - most impressive examples of big and elaborate 2nd plane in parallax screen. I still cannot figure out how char pointers are assigned to fit everything in charset. Mindblown!
2018-02-01 16:06
ChristopherJam

Registered: Aug 2004
Posts: 1370
Hey, I quite enjoyed Hawkeye. But then, I really liked Rubicon too (one of the few games I actually completed back in the day).

Scrolling FLI is sort of doable, but yeah, horizontally and you'd lose a sprite to covering the bug area, and any direction you lose most of your CPU time to display, so even with AGSP you're pushing it to have enough time left to update the edges, never mind running a sprite multiplexer and game logic as well.
2018-02-01 16:59
Cruzer

Registered: Dec 2001
Posts: 1048
@Oswald: Ok, I'll change it to char mode then. ;)

And yes, FLI + VSP is not impossible, but the sprite multiplexing is already some of the most advanced code I've ever done, so probably impractical. Plus you have to deal with all the VSP haters. ;)
2018-02-01 17:49
Oswald

Registered: Apr 2002
Posts: 5017
something like spikey in transylvania would rule using this tech :) the graphical richness could pay off in such a world.
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