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Forums > CSDb Discussions > Vice with support for the C64 DTV.
2007-07-01 19:25
tlr

Registered: Sep 2003
Posts: 1714
Vice with support for the C64 DTV.

This has been in the works for a while.

It's not at all complete, but this weekend VICII-DTV support was implemented so several of the released demos run on it. :)

Get it here for a taste:
http://picobay.com/dtv_wiki/index.php?title=DTV_Support_in_VICE

Source code + pre-built win32 binary + preconfigured flash image.
 
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2007-07-24 17:34
Scout

Registered: Dec 2002
Posts: 1568
Quote:
BTW the compilation issue Scout is having seems to be an Automake issue. It works with Automake 1.9, but not with Automake 1.10. There is some info on the wiki page about a workaround.


Aha!
In the meantime I reverted back to the Windows version. Maybe I'll do a retry soon.

Thanx for keeping the patches up to date, Daniel! \o/
2007-07-24 18:39
iAN CooG

Registered: May 2002
Posts: 3132
Excellent job!
2007-07-29 11:54
iAN CooG

Registered: May 2002
Posts: 3132
Patch 121 already? you guys are really working hard on x64dtv! Thanks =D
2007-08-03 12:04
tlr

Registered: Sep 2003
Posts: 1714
Added patch 139 with win32 binaries.

http://picobay.com/dtv_wiki/index.php?title=DTV_Support_in_VICE

news:
* FRED mode fixed.
* Color Fetch Disable implemented correctly.
Uncharted Territory works 100%
* Corrected some cycle timings in burst mode (p[hl][ap])
* Interrupt latency in skip cycle corrected.
* DMA to I/O registers implemented
* ColorRAM bank switching implemented.

@Ian: yes, pretty much going on. The patch number is the repository revision though, so not every patch has significant changes.

---
More developers are needed!

Both small and large tasks available. (see the wiki link above for a list of current tasks)
Development can be done under windows or linux (maybe others aswell).
People wanting to do additional features to x64 are welcome too.

Join us on #x64dtv-dev on freenode.net. :)
2007-08-03 12:38
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Great job! I just tried my 101% version of Uncharted Territory (which I released just a couple of minutes ago!) and it works perfectly. Have you fixed the blitter speed as well? I recall that the vector part seemed to run a bit too fast in earlier releases, but now it looks like it runs exactly as on the real thing.
2007-08-03 12:39
tlr

Registered: Sep 2003
Posts: 1714
Blitter (and DMA) speed should be exact. (although the full transfer currently occurs on the first cycle)
2007-08-03 12:42
Shadow
Account closed

Registered: Apr 2002
Posts: 355
This is truly fantastic work you and nojoopa have done on ViceDTV on only one short month it has gone from experimental to almost full-featured. Much appreciated!
2007-08-04 07:38
Sixx

Registered: May 2005
Posts: 229
Fantastico! Shadow, is there is a possibility wel'll see an 102% version with 2500 dots? ;) Viva la DTV!
2007-08-05 09:53
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Sixx : Nah, I think I will stop now, I don't think the world can handle more dots... ;)
2007-08-05 09:56
null
Account closed

Registered: Jun 2006
Posts: 645
Would you like to have unlimited dots? [Y/N]

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Knoeki/DigitalSoundsSystem/GheyMaidInc/SwappersWithAttitude
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