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C64 Coding
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Last Post
Screen blanking: "curtain" effect
ready.
15
2106
2011-05-12
12:52
/ Mace
action replay freeze function
Testa
2
693
2011-05-09
21:51
/ Testa
Short lines DMA access to VIC registers.
Kisiel
5
1330
2011-05-09
11:29
/ PopMilo
NUFLI Sprite Layer
Sabbi
15
3097
2011-05-05
10:41
/ Sabbi
Rasterroutine found in the good old days :)
madman68
6
1059
2011-05-03
18:44
/ madman68
$d011 trickery – duplicated text lines
DGGR
10
1723
2011-05-01
02:59
/ SIDwave
KickAss & Mac
Case
8
1715
2011-04-30
23:22
/ McKrackeN
What demo had rotating colored cube in hires ?
PopMilo
7
1029
2011-04-29
18:00
/ Cruzer
reading flags
ready.
14
1745
2011-04-17
18:59
/ ready.
Generate teletext signal with C64?
goto80
14
2587
2011-04-08
20:49
/ Oswald
207 line, interlace graphics
Repose
3
1406
2011-03-21
08:33
/ AmiDog
Multicolor text mode 4x8
breeze
15
3147
2011-03-17
00:40
/ algorithm
break on Vice Monitor
The Dr.j
1
775
2011-03-16
12:29
/ Frantic
Clipping background/sprites with open borders
Paulko64
12
2225
2011-03-15
14:31
/ Oswald
NMI Grounding vs. IRQ Raster interrupts
TWW
19
2978
2011-03-13
14:12
/ Ventura
Semi-OT: Help with SID emulator in general audio library
jssr67
3
1004
2011-02-26
13:09
/ jssr67
Smooth horizontal bitmap scroller ($d016)
8bitforever
17
3169
2011-01-24
22:58
/ Zielok
TMP 1.1 + REU
aricz
4
904
2011-01-21
00:23
/ Count Zero
THE MAGIC CHIP ?
turtle
13
2327
2011-01-11
14:39
/ FATFrost
Combining a charset and bitmap in VIC Bank 0?
Schema
9
1622
2011-01-05
11:24
/ Skate
SFX while playing 3 voices
Bago Zonde
16
2439
2010-12-31
00:26
/ Conrad
C64/C128 BASIC "if string" bug
Kabuto
1
783
2010-12-28
13:07
/ tlr
out of memory when loading a basic prg
Lobogris
10
1742
2010-12-18
01:17
/ Lobogris
Making smooth curve movements
SIDwave
28
4129
2010-12-14
13:22
/ Partz
Compo and challenge rules
Sorex
11
1260
2010-12-13
21:20
/ TNT
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