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Showing topic 51 to 75 of 1115.

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TopicStarterRepliesViewsLast Post
Any fancy ways to set/clear XMSBoziphantom66882016-09-04 00:00 / TNT
short spritesChristopherJam920652016-08-31 11:18 / ChristopherJam
Packer vs Code VM vs Code Generatoroziphantom9074752016-08-24 17:14 / Krill
Cartridge - C64 Game System, System 3 Memory ManagementTWW2216672016-08-19 16:22 / tlr
SID noise generator testingGroepaz1920292016-08-19 14:22 / Mixer
debugging codenetChristopherJam87352016-08-19 13:59 / ChristopherJam
VICE screenshot to PRG possible?Sasq1819282016-08-14 20:50 / Krill
6502 Static Analyseroziphantom1115162016-08-08 12:36 / Stein
Neat way to implement single/double hard-restartlft1824092016-08-07 23:18 / lft
The tale of an elusive buglft2526822016-07-29 22:11 / Digger
Dekadence loader & disc side change (1541u)Aomeba2318112016-07-21 16:13 / adder
1541/c64 clock ratio, crystal accuracyChristopherJam99472016-07-19 12:44 / tlr
Speedcode Multiplexoroziphantom58772016-07-18 01:18 / TWW
Faster charmap scrollingChristopherJam3026812016-07-15 23:51 / ChristopherJam
VICE: attach disk image and run .prg file from OS filesystemCompyx6658082016-07-14 19:48 / Compyx
In-circuit debugger projectdoynax1916712016-07-14 15:48 / Groepaz
Music & SFX playerRaffox56542016-07-14 11:35 / Raffox
Call for data: Interesting 1541 stepper motor behaviourlft35772016-07-13 22:17 / lft
Habitat source code releasedSasq38692016-07-07 19:10 / encore
x64 vs x64sc, drive emulationChristopherJam3931122016-07-03 19:22 / ChristopherJam
Converting ACME code to Kick AssemblerPixman9060362016-06-29 02:44 / Krill
Converting 64Tass 1.45 sources to 1.xxAngel of Death45682016-06-22 23:47 / Angel of Death
Assembler with dynamic symbol creationHypnosis2525782016-06-22 14:37 / Groepaz
FIFOgfx (with live C64 debugging)MagerValp2931202016-06-14 16:12 / Groepaz
Changing definitions of 8 sprites on badlinesFresh1014942016-06-07 20:53 / Frantic

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