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Forums > C64 Coding > sprite headache
2014-11-05 21:20
xIII

Registered: Nov 2008
Posts: 210
sprite headache

Spritepointer $07f8 = $60
Sprite data is at $1800

Spritecolor = $01
Sprite x/y pos = $50

$d018 = $18
$d011 = $3b

What I'm I doing wrong here ?
Sprites are visible but not showin my spritedata :(
2014-11-05 21:28
Mr. SID

Registered: Jan 2003
Posts: 421
You can't have graphics data between $1000 and $2000 (or $9000 and $a000), as that's where the character ROM is visible to the VIC.
That's one of the main reasons why this memory area is typically used for music.
2014-11-05 21:32
chatGPZ

Registered: Dec 2001
Posts: 11101
just use VICE 1.4! =D
2014-11-05 21:37
xIII

Registered: Nov 2008
Posts: 210
thanks mr. sid, didn't know that !
2014-11-05 21:37
xIII

Registered: Nov 2008
Posts: 210
thx groepaz, that really helped me ;)
2014-11-06 08:47
Dwangi

Registered: Dec 2001
Posts: 129
Wasnt it an demo that was fully coded in an early emulator (Vice 1.4 or earlier), where they putted sprites in that area and it worked in that emulator?
They never tested it on the real thing so the sprites where fucked up.
2014-11-06 09:17
iAN CooG

Registered: May 2002
Posts: 3132
Amber Cow
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