Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user maak ! (Registered 2024-04-18) You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Script Language
2016-11-24 14:03
thesuperfrog

Registered: Oct 2016
Posts: 3
Script Language

Hi all,

have you ever used a script language to create a game?

I'm very courious to know if it could be possible make the porting the lua on c64.

thanks
 
... 12 posts hidden. Click here to view all posts....
 
2016-11-26 09:02
El Topo

Registered: Jun 2006
Posts: 43
I don't want to sound like an ass but isn't C64/C128 BASIC a scripting language? :)
2016-11-26 09:37
thesuperfrog

Registered: Oct 2016
Posts: 3
Quote: I don't want to sound like an ass but isn't C64/C128 BASIC a scripting language? :)

But i'm trying to adopt/create someting more modern.

i would like to experiment the idea to use a 16bit opcodes with registers based instructions. I'm thinking to translate this instructions with relative 6010 opcodes. on top use a language like lua.

An evolution of sweet16 but without a vm, just translate in 8bit opcodes.
2016-11-26 14:55
MagerValp

Registered: Dec 2001
Posts: 1055
Quote: http://www.compuphase.com/small.htm ... apparently its called "pawn" now (not sure if that is better to google for... =P)

Thank you. "pawn scripting language" gives plenty of relevant hits, so yes, that was a good name change :)
2016-11-26 15:04
MagerValp

Registered: Dec 2001
Posts: 1055
And as for scripting languages on the C64, I've experimented a bit with it, but in the end I just settled on using C for those parts that don't need the performance of asm. Since projects are limited to a few dozen kB of code you don't really bump into the problems that large C codebases struggle with. The only practical drawback I've found is that, at least cc65, generates code that's a little more bloated than a small VM interpreter or hand written asm.
2016-11-26 17:34
chatGPZ

Registered: Dec 2001
Posts: 11101
why not simply use BASIC for scripting? :)
2016-11-29 15:45
Jammer

Registered: Nov 2002
Posts: 1289
Because its syntax sucks? ;)
2016-11-30 00:51
Martin Piper

Registered: Nov 2007
Posts: 631
And the BASIC interpreter sprays all over large areas of memory, especially zero page.
2016-12-01 14:55
chatGPZ

Registered: Dec 2001
Posts: 11101
easy enough to save/restore that when needed :)
2016-12-01 15:17
Frantic

Registered: Mar 2003
Posts: 1627
only lamers save/restore when needed.
2016-12-01 15:42
chatGPZ

Registered: Dec 2001
Posts: 11101
PROS use SUPERPOKER for scriptz!
Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
TFWP
tecM0/Plush
Guests online: 63
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 The Ghost  (9.6)
10 Bromance  (9.6)
Top onefile Demos
1 It's More Fun to Com..  (9.8)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 Rainbow Connection  (9.5)
6 Wafer Demo  (9.5)
7 TRSAC, Gabber & Pebe..  (9.5)
8 Onscreen 5k  (9.5)
9 Dawnfall V1.1  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Logo Graphicians
1 Sander  (10)
2 Facet  (9.7)
3 Mermaid  (9.4)
4 Pal  (9.4)
5 Shine  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.048 sec.