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Ymgve
Registered: May 2002 Posts: 84 |
Tutorials/example code for newer effects?
I'm wondering if there's any tutorials or sample code for a lot of the effects found in newer demos (Like different types of drawing vectors, tunnels, shading/bumpmapping and the likes). I've considered trying to debug some demos, but after an unsuccessfull attempt at trying to understand the Mood source code I've reached the conclusion that reverse engineering highly optimized math-heavy effects is quite hard. I know about the Fridge and C= Hacking, but the articles there doesn't seem to go beyond normal vectors. So, does any of you have URLs, or know about diskmags that contained articles about such effects? |
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Krill
Registered: Apr 2002 Posts: 2804 |
I wrote some tutorials about 3d vectors n stuff, which were released in go64! magazine in german language. i already started re-publishing my maths tutorials in the diskmags, when all of them are out i'll also re-release the vector tuts. will take some time there, though ;) |
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Puterman Account closed
Registered: Jan 2002 Posts: 188 |
With these kinds of effects, you don't need C-64 specific explanations. There are plenty of articles on how to do code these effects on other systems. Google and ye shall find. |
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MorGorr Account closed
Registered: May 2002 Posts: 47 |
Quote: With these kinds of effects, you don't need C-64 specific explanations. There are plenty of articles on how to do code these effects on other systems. Google and ye shall find.
I suppose it is not the theory that is hard, but how to put it into practice with the restrictions of a C64... |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: I suppose it is not the theory that is hard, but how to put it into practice with the restrictions of a C64...
That's something you shouldn't find, but manage to come up with yourself. What's the use of just copying routines that somebody else coded?
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Ymgve
Registered: May 2002 Posts: 84 |
It's not about copying routines, it's about getting hints about how to do things better and more optimized (like the table of squares trick for multiply). |