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Forums > CSDb Entries > Release id #76999 : SID Duzz' IT V2.0 Beta 7
2012-01-09 13:21
Richard

Registered: Dec 2001
Posts: 532
Release id #76999 : SID Duzz' IT V2.0 Beta 7

I'm wondering if there is a music relocator for tunes that already have been packed for this version of SDI?. I tried one of the existing relocators (SDI Relocator V1.04 ). The tunes relocate, but Fredrik's game tunes will not play properly once relocated, they are a bit mixed up. Locations of tunes I wish to put them are $9000-$9xxx and $A000-$Axxx.

He's used V2.0 Beta 7 version of SDI.

2012-01-09 17:21
TheRyk

Registered: Mar 2009
Posts: 70
We had this problem with Fredrik's tunes already 6 or 9 months ago. In my case I'd have liked to relocate sth to $a000 resp $c000 both didn't work. IIRC rambones tried to help but couldn't relocate Fredrik's tunes there either (at least not without corrupting them).
2012-01-09 17:55
Fredrik

Registered: Apr 2009
Posts: 165
Would be great if the creator/creators of the program SDI relocator can fix the problem, and upload a new version.
Thanx
2012-01-09 21:13
Richard

Registered: Dec 2001
Posts: 532
I just tested the source code that came with the BM turbo assembler, dumped one of GRG's work tunes for testing and I just tried using the relocator/tune player source and used

* = $1000
relocate
* = $9000
.offs relocate-*

Assembled the source to $1000, along with the loaded dump file and then saved the data to $9000

Tried it out by using

lda #$00
jsr $9000

That didn't work, but if I used

lda #$00
tax
tay
jsr $9000

that initialises the music perfect and the tune will play nicely with jsr $9003 afterwards :)

2012-01-10 17:34
SIDwave

Registered: Apr 2002
Posts: 1896
the correct init is LDX, just X register is used.
look at the code in the init part, it starts by doing lda address,x
2012-01-10 17:38
SIDwave

Registered: Apr 2002
Posts: 1896
to compile a tune to 9000 or a000, where BM is located in RAM during compile, then:

.offs $6000
*=$9000

it will compile tune to 9000, but put it at $1000
(a000 + 6000 = 1000)
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