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Forums > C64 Pixeling > Merging content from 2 koala pictures
2012-09-06 04:31
Magnar

Registered: Aug 2009
Posts: 60
Merging content from 2 koala pictures

Hi,
This seems like a straight forward request:

I have one koala picture with a logo.
I have another koala picture with another drawing+logo.

Both of these covers about 25% of the screen, and I want to merge these to top and bottom as a new koala picture.

I tried do this in Project One, but the copy and paste function there just crapped up and made some wierd copy and paste results. Not exactly what I expected, but then I tried some other tools like Zoomatic etc, but none of these original C64 tools actually have the function to put the first picture in memory (clipboard type), and then paste it when you load a new picture afterwards. So, again.. I failed.

Anyone done this successfully and know a (preferable PC program) that does this easily for you?

Otherwise, I can always program and combine the bitmaps and colorRAMs myself, but that just seems ridicolous - there should be someone in the last 25 years of C64 that thought of this before me :)

Anyone?
 
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2012-09-06 09:01
bugjam

Registered: Apr 2003
Posts: 2476
Just for the records: AMICA Paint is also able to hold two bitmaps in memory and copy/paste between them.
2012-09-06 10:52
yago

Registered: May 2002
Posts: 332
You can use 2 bitmaps in paintmagic, and use the 2nd bitmap as brush.
2012-09-06 11:57
LHS

Registered: Dec 2002
Posts: 66
Drazpaint has 2 buffers for 2 pictures. You can (in fullscreen mode) copy a block of chars, switch to second buffer and draw the copied block.
2012-09-06 12:42
STE'86

Registered: Jul 2009
Posts: 274
on the PC...
er Photoshop or Gimp?

followed by a quick import and to and koalasave from P1.
2012-09-06 13:32
Urban Space Cowboy

Registered: Nov 2004
Posts: 45
Quoting Magnar
This seems like a straight forward request:
Yeah, they all do. But seriously, the Advanced OCP Art Studio is another program that'll do what you ask: Load one image then Merge the other.
2012-09-06 14:29
v3to

Registered: Feb 2005
Posts: 150
timanthes works fine. but the pics should be set up with the default palette first and color reduced before inserting as layer
2012-09-06 20:58
TWW

Registered: Jul 2009
Posts: 541
I thought this could be done in zoomatic aswell if I remeber correctly.
2012-09-07 00:05
Skate

Registered: Jul 2003
Posts: 490
I second bugjam. I remember Amica Paint also had an option to paint/fill using the second picture buffer as a pattern which was a very cool feature. You are not limited with char block or rectangular copy that way.
2012-09-07 05:55
Tao

Registered: Aug 2002
Posts: 115
Quoting STE'86
on the PC...
er Photoshop or Gimp?

followed by a quick import and to and koalasave from P1.


Why involve P1? You can save to a multitude of 64-formats in Gimp if you've installed gimp-cbmplugs...
2012-09-07 08:42
Magnar

Registered: Aug 2009
Posts: 60
First of all, I am overwhelmed by the amount of replies!

And the magnitute of all the warity in your answers just implies that a lot of you have faced this issue before, and managed to solve it in many different ways.

My way was a mixture of coding in Visual studio and compile with kickasm and just glue the different parts together as I wanted, which is similar to the reply from Danzig, but it ended up being a bit more complicated since the areas I wanted to merge was not that straight forward. I afterwards had to polish the result in Project One, which went quite well. Using Dirmaster as primary tool to make D64's and such.

However, Pantaloon's tool is the one I think I would have used if I hadn't done it my own way. The only thing that kept me from using Pantaloons tool was that it lacked graphical user interface to actually create the bitmap mask for what areas to copy as a layer on top of the koala to merge from and then see the end result directly as you created the masking. In this case, I found out coding it would be more precise for colors and screen ram rather than counting pixels to make the bmp mask perfect for the merge. With a GUI, that would have been easy to draw some box area and get it all working.. I guess, if I had screencopied from Vice and used Photoshop, that would have done the trick.. but, anyway - now it's done the hard way :)

Cheers all - and many thanks for all the massive replies!
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