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Forums > C64 Composing > STOP flag in SDI
2012-03-02 21:43
DustBin

Registered: Jun 2006
Posts: 12
STOP flag in SDI

Hi all,
I've finalized a tune done in SDI, but apparently the STOP flag isn't recognized correctly by the player o_O after the end the assembled tune continues playing garbage endlessly :)

Checked inside the player source for some flag about it without results... Does anybody help please? :D

(While typing I've had an idea: looping blank patterns LOL)

edit: obviously inside the editor the tune stopped correctly.
2012-03-02 22:18
iAN CooG

Registered: May 2002
Posts: 3132
I have seen the same problem in 14 Years Later and I fixed it by hacking the loop code making it calling the init.
original                        fix
15D5  AD 29 13  LDA $1329       15D5  A9 00     LDA #$00
                                15D7  AA        TAX 
15D8  3D 0D 10  AND $100D,X     15D8  20 00 10  JSR $1000
15DB  8D 29 13  STA $1329       15DB  4C 03 10  JMP $1003
2012-03-02 22:37
DustBin

Registered: Jun 2006
Posts: 12
Oh, I see. Anyway I've solved with a VERY VERY VERY LAME solution: empty lines looped... but it's effective :D prg and sid are coming IAN, checking the sid for last details ;)

btw, here's the soundcloud streaming :)

http://soundcloud.com/stefanopalmonari/hero
2012-03-03 17:43
robozz

Registered: Oct 2003
Posts: 42
I ran into the same problem a while ago, and found out that to use the stop flag you have to have the voice on/off code enabled. (rem_voff = 0)
2012-03-03 18:53
DustBin

Registered: Jun 2006
Posts: 12
Quote: I ran into the same problem a while ago, and found out that to use the stop flag you have to have the voice on/off code enabled. (rem_voff = 0)

Damn. Thank you :-)
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