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Forums > CSDb Discussions > History of C64 flames (animation-wise, that is)
2015-10-23 20:14
Hazardous
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Registered: Jul 2015
Posts: 2
History of C64 flames (animation-wise, that is)

Was just wondering a little about C64 flame animations, when they first appeared, which might be the best, etc.

'Google books' shows me 'The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR, and AR'.

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Excerpt:

Particle Fluids and Special Effects
Computer Graphics has always been, and may always be, a trick to create what looks realistic, to get the viewer to suspend disbelief and to accept the virtual world; however just creating lines and even curved surfaces are not enough. It is impossible to create realistic looking un-predictable things like flames, smoke, fluids, and hair blown around. These are non-deterministic behaviors, or stochastic processes, based on theories of probability.
...
Since 1982, the CG field had one stunning example and demonstration of non-deterministic behaviors after another. The simulation of gaseous and fluid phenomena and other environmental effects (clouds, collapsing piles of dirt or boxes, trees in wind storms, etc.) astonished viewers and developers alike. With improvements in computing power the development of realistic looking non-deterministic activities made more realistic behaviors possible, and in real time.
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Ok, since the C64 has such limited resolution, and did not benefit from 'improvements in computing power', it seems like a good challenge. So how did developers handle this?

- first instance of flames
- best instance of flames
- other related phenomena like water waves, wind blown effects, etc.
 
... 1 post hidden. Click here to view all posts....
 
2015-10-24 08:51
Axis/Oxyron

Registered: Apr 2007
Posts: 91
I would say first appearance was: Coma Light 12
2015-10-24 08:59
Oswald

Registered: Apr 2002
Posts: 5017
you can not really optimize this effect, except faking it. so you'll not find huge programming revolutions here. its basically averaging 4 pixels, and moving the result upwards.
2015-10-25 08:57
Bitbreaker

Registered: Oct 2002
Posts: 500
Booze
Cause of Death
Dem Südländer seiner Mudder sein Demo
2015-10-25 09:11
Ksubi
Account closed

Registered: Nov 2007
Posts: 87
When I think flames, I think of Salamander and Myth. Both use the same animations by the legendary Bob Stevenson.
2015-10-25 11:47
Ksubi
Account closed

Registered: Nov 2007
Posts: 87
Some nice 8x8 flames: Mathematica
2015-10-27 20:27
Monte Carlos

Registered: Jun 2004
Posts: 351
Intro #4

Intro Collection

Part #3
Trip to Nepa(l) 2.5

Part #1
Fire
2015-10-29 17:51
Carrion

Registered: Feb 2009
Posts: 317
I first read The History of C64 flamewars, and was ready to quote mine... But then I read the topic again.... :(
2015-10-29 21:53
celticdesign

Registered: Oct 2005
Posts: 148
Wildfire come to my mind.
2015-10-29 22:51
TheRyk

Registered: Mar 2009
Posts: 2060
Here a rather bad example from 1985
https://www.youtube.com/watch?v=ktPcoP2925Y#t=9m03
2015-10-30 11:35
Isildur

Registered: Sep 2006
Posts: 274
Dream Travel by Samar
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