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Forums > CSDb Discussions > was wondering ? . ?
2003-01-15 10:37
smila
Account closed

Registered: Jan 2003
Posts: 26
was wondering ? . ?

i was wondering which piece of game/demo code really stands out.

its easy to look at a game/demo and go - oooo nice gfx/ ooo top tune.

but which piece of code makes codies go " fuck me with a with fish, thats fucking awesome"
 
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2003-02-12 09:24
TDJ

Registered: Dec 2001
Posts: 1879
dship = friendship (fuck insert off)
2003-02-12 22:48
Kyle
Account closed

Registered: Dec 2002
Posts: 31
I think if you look back into the scene history, there are maybe 1 or 2 demos that stand out each year. The older demos such as those by the Judges The Judges really blew me away, when you consider the effects done in that time of the scene. (It's also interesting to note that all the members were all coders.)
2003-02-13 09:14
TDJ

Registered: Dec 2001
Posts: 1879
I dare you to name the 2 stand-out demos of 1988. There were many more than that that year.
2003-02-13 10:50
Tds
Account closed

Registered: Oct 2002
Posts: 9
If your looking for a demo where the effect's and music are well timed take a look at Opium 100% by Samar.
The rythm in this demo is awesome :)
2003-02-13 12:09
dalezy

Registered: Apr 2002
Posts: 475
i was never amazed by the usage of digisounds on the sid. not only does it sound crappy, it also takes away the beauty of the actual sid sounds that run beside the digis. (well, arkanoid is an exception - but there weren't real long digisounds used anyway, so one doesn't notice beforehand)
2003-02-13 12:27
CyberBrain
Administrator

Posts: 390
I've never really heard digi + sid the way it's supposed to sound, coz it allmost allways use the $D418 method, which doesn't work good on new SID-chips. But digi alone can sound very cool, me thinx. The intro (the part before the sid-sounds starts trashing it) to turbo-outrun, and "digital acid" (check csdb) f.e. Ofcause it's lo-fi but sometimes that is cooler than hi-freq (if used on the right sounds)
2003-02-13 17:53
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Further to what Cyberbrain said, anything by Cycleburner with "Look Sharp" being a personal favourite. =-)
2003-02-13 18:22
Dane
Account closed

Registered: May 2002
Posts: 421
I find digis obnoxious and difficult to master. When used properly, however, they can take SID-songs to new heights. Censor Design almost managed this - yet no one has come close to acheiving the same quality/musicality after, in my opinion. Why is this?
2003-02-16 17:43
chatGPZ

Registered: Dec 2001
Posts: 11100
i dont quite like most censor digi stuff to be honest.... although the general sample-quality is quite nice, the high pitched carrier-tone that comes with the pulse-method sux hard IMHO...cant stand it :o)
i like the tunes taxim made for that matter...nice digi drums with not too much background noise.

and apropos outstanding demos....and digi sounds... "microsleep" by xakk... fullscreen (escos) scroller plus digis .... "hallooooo you gonna do this" :o)
2003-02-19 09:20
algorithm

Registered: May 2002
Posts: 702
In my opinion there are two main disadvantages of PCM 8/12 bit samples on the C64.

Firstly twice as much memory is required to hold the sample (bearing in mind that you can pack two 4 bit sampledate in one byte using the traditional method)

Secondly the carrier tone in the background degrades the sound quality even further.

If you MUST use samples, use a high quality Wave Editor (Such as Soundforge on the PC) to resample/interpolate the sample to 8000/4000 khz etc and convert to 4 bit with dithering.

Even better, do not use samples at all, the C64's sound chip is amazing..
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