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Forums > Requests > looking for an Oxyron demo with some kind of fire clouds
2011-05-08 20:00
Testa
Account closed

Registered: Oct 2004
Posts: 197
looking for an Oxyron demo with some kind of fire clouds

hi, i,am looking for an Oxyron demo with some kind of fire clouds/effect.
As far as i can remember it was in an intro and Graham used an illigal opcode
that makes the effect extremly fast. sorry for being lazy
but going through all the oxyron demo is a bit too much..
 
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2011-05-09 06:40
Testa
Account closed

Registered: Oct 2004
Posts: 197
yep. this is the one i am looking for.. thanks for helping me out...
I want to use this effect for a smoke/mist/haze effect
but going through the Oxyron code is always a hell,
it confrontates me how much i still have to learn..

2011-05-09 15:01
Testa
Account closed

Registered: Oct 2004
Posts: 197
waauw the music during the transition from the fire clouds to the Comalight 12 picture is really glorious...

2011-05-09 15:02
Yazoo

Registered: Nov 2006
Posts: 227
hehe, pri was a genious anways :) too bad he is inactive nowadays
2011-05-09 15:12
CreaMD

Registered: Dec 2001
Posts: 3034
That's why I remember it. It was top class intro. You see when musician takes timing to his hands.. ;-))
2011-05-09 18:32
Rough
Account closed

Registered: Feb 2002
Posts: 1829
Quote:
I want to use this effect for a smoke/mist/haze effect
but going through the Oxyron code is always a hell,


So you're ripping it?!? 8p
2011-05-09 18:56
Testa
Account closed

Registered: Oct 2004
Posts: 197
oh no. i never rip code... but i want to know how Graham
was able to do it in this highspeed... and i also don't
have the idea that i can improve it.. Graham is a much
better coder than i am.. But what is wrong with learning it
from the best??.
2013-03-18 12:46
enthusi

Registered: May 2004
Posts: 674
You usually dont learn much from anything that went through several iterations of optimization...
2013-03-18 14:34
Oswald

Registered: Apr 2002
Posts: 5017
bumping up a 2 year old thread for a bit of trolling: priceless.

anyway back in the heydays the scene wasnt as friendly, and coding tricks were guarded, your only chance was to go in with monitor and try to understand :)
2013-03-18 16:39
Shine

Registered: Jul 2012
Posts: 327
Quote: You usually dont learn much from anything that went through several iterations of optimization...

i agree ... most of it you have to learn step by step (better without opt.) ... i can't imagine that there are people who can understand full optimized assembler code on the fly :) *respectIfYouCan*
2013-03-18 17:19
chatGPZ

Registered: Dec 2001
Posts: 11089
Quote:
back in the heydays the scene wasnt as friendly, and coding tricks were guarded, your only chance was to go in with monitor and try to understand :)

that means the scene was dead in 1988. one of the first things i recieved from fellow demosceners were disks filled with routines to look at and use :)

that said: the type of effect mentioned in the original question (fire running in char mode) can be easily done fast enough with just a bit of unrolling, no magic required :)
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