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Nothing But Code   [1996]

Nothing But Code Released by :
Beyond Force [web]

Release Date :
16 August 1996

Type :
C64 Demo

Released At :
Assembly 1996

Achievements :
C64 Demo Competition at Assembly 1996 :  #2

User rating:********__  8.3/10 (15 votes)   See votestatistics
*********_  9/10 (9 votes) - Public votes only.

Credits :
Code .... Gremlin of Beyond Force
Music .... Boogaloo of Horizon
  Jeff of Camelot, Cyberzound Productions
Loader .... TNT of Beyond Force


SIDs used in this release :
Cyberworld(/MUSICIANS/J/Jeff/Cyberworld.sid)
Fire!!!(/MUSICIANS/B/Boogaloo/Fire.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Sith on 14 February 2018
I always love stuff like this.
Still looks great in 4x4. It also runs really smooth.
User Comment
Submitted by Gremlin on 14 March 2015
And actually the comment is a correct one, so the re-comment should be ignored!
User Comment
Submitted by Gremlin on 14 March 2015
Seems that deleting comments is prevented... Please ignore the previous one, it was not related to this demo. So this wasn't the last real demo.
User Comment
Submitted by Gremlin on 14 March 2015
On the Oswald's question: the texture mapper actually uses an algorithm specifically designed for this demo & the square-formed faces. The method gives e.g. the rotate on the side of the cube for free as a side effect. The rotate effect is also real-time (and not precalc anim). For the the triangular faces, the algorithm is the standard one at the time. On top of the new algorithm, the implementation is of course optimized (unrolled loops, math, undocumented commands, ...).
User Comment
Submitted by Gremlin on 14 March 2015
On the Shadow's question: yes, this was my last real demo. We made some small gettogether "intros" later with TNT but this was the last major effort in the demo scene. Stunned to see such active movement still on the C64!
User Comment
Submitted by Rudi on 22 December 2014
A nice demo. Parts may be too long but that doesnt dismiss the cool 3d-object filler techniques. I guess the speed accounts for the blockyness (resolution) of the pixels. Nice music!
User Comment
Submitted by hedning on 3 December 2010
Recorded from real hw: http://www.youtube.com/watch?v=fBI08KppjuE
User Comment
Submitted by Shadow on 7 April 2008
Now this is your real "coders" demo. Nothing but black screens, the effect in question and an explanatory text. I like it!
I wonder what happened to Gremlin, seems like this was his last real demo?
User Comment
Submitted by Oswald on 12 March 2007
I'm still wondering if the texture mapper used some kinda special trick, it looked too fast :) otherwise the parts are shown too long even for the taste in '96.
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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