Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
MUCSU-FLI Converter   [2011]

MUCSU-FLI Converter Released by :
Algotech

Release Date :
28 May 2011

Type :
Other Platform C64 Tool

User rating:*********_  9.4/10 (6 votes)   See votestatistics

Credits :
Code .... Algorithm of Algotech, svenonacid
Design .... Algorithm of Algotech, svenonacid
Idea .... Algorithm of Algotech, svenonacid
Concept .... Algorithm of Algotech, svenonacid

Download :
http://csdb.dk/getinternalfile.php/97688/mucsu-fli-converter.zip (downloads: 1257)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Copyfault on 28 February 2012
My Win7 system refuses to dl the linked zip. Even a local copy of this zip was auto-deleted with a virus warning!

Is my system borked or is the dl file broken/infected?
User Comment
Submitted by algorithm on 2 June 2011
I do have idea's for a sideborder based gfx mode (MCOLI-HD) and planning the user to be able to import sprite data when required. Although this would be trucolor images before conversion. Just a bit of tinkering and removing the color mixing/conversion facilities, the user can import premade photoshop images
User Comment
Submitted by algorithm on 2 June 2011
@deekay The spritecolors are individual for each column and can be calculated via the converter or manually changed.
User Comment
Submitted by DeeKay on 2 June 2011
algo: Are the spritecolors individual for each column? Like with TCH's UFLI v2.0 editor!... Or do you choose one global color, like the multicolors?

Gotta second Joe's plea for the bordergfx-editor! ;-D Though Xbow's not gonna do it (at least not on PC!)
User Comment
Submitted by Joe on 31 May 2011
Still I'd love either you, Crossbow or Lars and Oswald? to finish off that simple pc/mac editor with sprites overlay/underlay (Timanthes works like a charm though) full border (if needed) editor for us Multicolored bitmapers :)
User Comment
Submitted by algorithm on 31 May 2011
There is a lot of improvement to be made in the mucsu fli converter however. At the moment the two universal sprite colors are chosen based on the error difference between the whole picture.
As you know this is not a great method as there may be prominent areas of the image to concentrate upon allowing more errors in other areas that are not so important. Hence for the time being if the converted image does not look great. Switch to manual mode and set the colors separately.
It's easy to implement a weighing scheme where areas can be selected at 100% importance. Some at 50% etc. But the converter generally gives decent results regardless. Furthermore sprite x positions could have been shifted to generate less error.
User Comment
Submitted by enthusi on 31 May 2011
Very impressive, and quite some effort for this one-man machine. Respect also for Deekay who openly compares it with NUFLI with no hard feelings
User Comment
Submitted by algorithm on 31 May 2011
Yes. I was looking at one of the demo parts in Demus interruptus. (the part with the sprite overlay logo and angel fli pic) and was the idea for the converter. The cherry boom pic in mucsu fli is already on csdb and converts rather well. This is in the mucsu fli preview entry
User Comment
Submitted by DeeKay on 31 May 2011
Very nice, Algo, so you finally married xbow's 5-sprite-FLI-routine with your converter! ;-) This has 2 major benefits over NUFLI: Multicolor Sprites and full FLI, which should help quite a bit with conversion errors! There are some pictures (like Leon's Wanderer or Cherry Cherry Boom Boom from Mirage) that showed heavy artifacts when converted with Mufflon due to very dense color usage, I do wonder how these render in this mode...
Ofcourse, the resolution is lower and you get the grey spritebug to the left, but still this should work really well for a lot of pictures!
User Comment
Submitted by algorithm on 29 May 2011
Yes. The inclusion of FLI per line gives far more fidelity. The routine can actually display 296x160 (with standard AFLI in last 5 columns. but the last three columns were ommitted to centre the image.
User Comment
Submitted by Conrad on 29 May 2011
Been playing with this tool for a bit now... very nice work, algo! It definately has impact on a real monitor/TV.
User Comment
Submitted by Yogibear on 28 May 2011
Fantastic!
User Comment
Submitted by irwin on 28 May 2011
Great work!
as usual from you
15/10
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
Summaries (1)
User Comments (13)
Production Notes
Fun Stuff
Goofs
Hidden Parts
Trivia
Forum
Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2017
Page generated in: 0.488 sec.