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FunkPaint 0.40k   [2012]

FunkPaint 0.40k Released by :
Singular [web]

Release Date :
18 March 2012

Type :
C64 Tool

AKA :
Multi format graphic editor for Hires/Multi/Multicolor/DTV pictures

Website :
http://singularcrew.hu/funkpaint/

Released At :
FOReVER XIII - A Nightmare In Horná Súča

User rating:awaiting 8 votes (2 left)   See votestatistics

Credits :
Code .... Soci of Singular, The IDE64 project, VICE Team
Graphics .... Poison of Singular

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by soci on 23 March 2014
There's an updated version now at FunkPaint 0.42a

The 1351 support is better now when using the real thing ;) And Micromys has wheel support too.
User Comment
Submitted by BokanoiD on 19 October 2013
hmmm... I seem to have the same problem as Frantic using a real 1351. Tried a couple actually.

[edit] using VICE everything works fine.
User Comment
Submitted by BokanoiD on 31 July 2013
whow, I seem to have been asleep when this was released. Looks awesome on first glance, I'll give it some serious usage.
User Comment
Submitted by Frantic on 31 July 2013
QUESTION: Anybody successfully used the micromys v3 interface with Funkpaint to simulate a 1351 mouse?

PROBLEM: I 've got a Micromys V3 adapter that I have never used for anything. I tried it now with Funkpaint in 1351 emulation mode. It works, sort of, but every now and then (quite often actually) there is a big jerk in the movement causing the whole thing to be unusable. I've tried a bunch of different mice, with the very same result, so the problem is either in my Micromys interface or in the software.

(I used the most recent version of funkpaint found on the website rather than the version available here on csdb, but the older versions give the same result with the mouse so it doesn't seem to be an issue only with the most recent version nof the editor or so.)
User Comment
Submitted by Flea on 1 April 2012
What a great tool this is! Name one C-64 editor, that has implemented stages (s!) backup in it and be amazed! Great to work on full screen and it really draws perfect outlines to start your pic off. There's is still some place for improvement, but I'll wait patiently :)
User Comment
Submitted by Iapetus/Algarbi/Wood on 25 March 2012
Awesome!
User Comment
Submitted by Jak T Rip on 20 March 2012
And I'm still using Drazpaint... WOW, how could I miss this one! I am VERY MUCH looking forward to try it out.
User Comment
Submitted by Yogibear on 19 March 2012
Cool stuff!
User Comment
Submitted by Hoild on 18 March 2012
Check the "notable features" list in the Production Notes and be amazed. If other coders would provide as diverse and wide hardware support in their own tools as Soci does, most C64 add-ons would not be just a waste of money.
User Comment
Submitted by soci on 18 March 2012
> Yeah! FInally someone did an editor with a 1:1 preview and 4x4 pixel blocks.

This zoom preview in corner feature was added in 0.41a to the multi editor too.

In case anyone is interested in testing development versions, just drop a e-mail. I don't want to spam csdb with random development versions with minor updates only.
User Comment
Submitted by Twoflower on 18 March 2012
Yes! The #1 native C64 gfx-editor got itself an update. Very welcome!
User Comment
Submitted by Poison on 18 March 2012
My favourite features are dithered brushes and mouse support. There is NO paint program on the C64, which allows faster sketching!
User Comment
Submitted by Digger on 18 March 2012
Yeah! FInally someone did an editor with a 1:1 preview and 4x4 pixel blocks. Great work SOCI!
User Comment
Submitted by Sledge on 18 March 2012
Great! Thanks!!! :D
User Comment
Submitted by FATFrost on 18 March 2012
Thanks!!!! Awesome editor!!!! Now where I'd I put my REU?!?! ;)
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