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Spike C64 Dislike [16kb cartridge]   [2012]

Spike C64 Dislike [16kb cartridge] Released by :
FX

Release Date :
25 June 2012

Type :
C64 Game

Released At :
RGCD C64 16KB Cartridge Game Development Competition 2012

Achievements :
C64 Game Competition at RGCD C64 16KB Cartridge Game Development Competition 2012 :  #10

User rating:********__  7.9/10 (14 votes)   See votestatistics

Credits :
Code .... FX
Music .... FX
Graphics .... FX

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by Moloch on 26 June 2012
Spike C64 Dislike
-----------------
v1.0 - released June 26th, 2012



About the game:
---------------
This is my first ever Commodore 64 game and it's an adaption of the excellent game Spike Dislike (iOS/PC) by James Gamble.

Be sure to check out the original game - links can be found at the bottom of this document.



How to play:
------------
Use a joystick in port #2.

Pressing any direction or the firebutton moves the player to the right. Avoid the spikes coming towards you. The interesting thing about the game is the scoring system. Each time you pass a spike your combo-bar will fill up, if you keep passing spikes without letting the combo-bar run out you will get more points for each spike. Also, if you keep the button pressed while passing multiple spikes, a multiplier builds up (to max 4 times the points) which makes an aggressive playing style really rewarding, but also dangerous.



Tools used for developing the game:
-----------------------------------
ca65 - http://www.cc65.org/
Part of the cc65 package, used for assembling the game

Notepad++ - http://notepad-plus-plus.org/
Excellent text editor (after some tweaking)

Char Pad - http://www.coder.myby.co.uk/index.htm
Used for making all the tiles in the game

Sprite Pad - http://www.coder.myby.co.uk/index.htm
Used for making all the sprites in the game

GoatTracker - http://covertbitops.c64.org/
Used for making the music played during the game

64hdd - http://www.64hdd.com/index_en.html
Used to transfer the game to a real Commodore 64



Thanks to:
----------
James Gamble - For the excellent original, and for giving me his permission to release this version even though he hasn't been able to try it out for himself yet!

Patrik Axelsson - Made a python-script for me that generated the level that is currently in the game.

The Lemon64 Forum - Had lots of help from here when starting out with the development.



Links:
------
The original Spike Dislike
http://jayenkai.socoder.net/GameList.php?ShowJust=221

iOS version
http://itunes.apple.com/us/app/id413794159

Driar - A game for the NES by me and my good friend Stefan Adolfsson
http://driar.se/



Contact
-------
David Eriksson
jayminer@gmail.com
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