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Coma Light 13   [2012]

Coma Light 13 Released by :
Oxyron [web]

Release Date :
28 October 2012

Type :
C64 Demo

AKA :
Another Demo / ??? - Disk found at the Info-Desk ;-) (thanks Burglar)

Released At :
X'2012

Achievements :
C64 Demo Competition at X'2012 :  #1

User rating:**********  9.7/10 (242 votes)   See votestatistics
**********  9.7/10 (105 votes) - Public votes only.

Credits :
Code .... Axis of Arsenic, Oxyron
  Bitbreaker of Arsenic, Nuance, Oxyron
  Peiselulli of Arsenic, Oxyron, Tristar & Red Sector Inc., VICE Team
Music .... Fanta of Arsenic, Chorus, Oxyron, Plush, Viruz
Graphics .... Bitbreaker of Arsenic, Nuance, Oxyron
  Veto of Arsenic, Oxyron
  Yazoo of Arsenic, Oxyron
Text .... Yazoo of Arsenic, Oxyron
Charset .... Yazoo of Arsenic, Oxyron
Loader .... Krill of Plush
Help .... The Human Code Machine of Masters' Design Group, Oxyron
Sampling .... Fanta of Arsenic, Chorus, Oxyron, Plush, Viruz


SIDs used in this release :
Coma Light 13 (tune 1)(/MUSICIANS/F/Fanta/Coma_Light_13_tune_1.sid)
Coma Light 13 (tune 2)(/MUSICIANS/F/Fanta/Coma_Light_13_tune_2.sid)
Coma Light 13 (tune 3)(/MUSICIANS/F/Fanta/Coma_Light_13_tune_3.sid)
Coma Light 13 (tune 4)(/MUSICIANS/F/Fanta/Coma_Light_13_tune_4.sid)
Dedication to Linus with Love(/MUSICIANS/F/Fanta/Dedication_to_Linus_with_Love.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by Yazoo on 30 October 2012
it was planned to have some techtalk and more informations in the disknote. but in the end we found out, that there is just 1 block of diskspace left on the 1st side and didnt want to change it last-minute.

maybe later we have more background-informations :)
Production Info
Submitted by Bitbreaker on 30 October 2012
The detailed creditz for cl13

music
all musical artwork in coma light 13 was composed by our sid-maestro fanta!

the 'boozed out' prequel
code: axis - gfx: yazoo

the textscreen
code: axis - charset: yazoo

the intro
code: peiselulli - gfx: veto

the firework and creditz
code: axis - gfx: yazoo - sprites: veto

the shadowcube on a trailblazer
code: axis - gfx: yazoo - sprites: veto

twister with a shadow
code: axis - twister-texture: veto

fullscreen-picture
gfx by yazoo

wobble-scroller
code: peiselulli - gfx: yazoo
discoball and mole-sequence by veto

turn-disk part with greetings
code: bitbreaker - gfx: veto

chessboard-wobble
code: bitbreaker

perspective-scroller
code: peiselulli - gfx and sprites: veto

the water in a porthole
code: peiselulli - gfx: yazoo
sprites: veto - math: axis

morphing plots
code: peiselulli - gfx: yazoo
math: axis

the sphere
code and gfx: bitbreaker

texture distorter
code: axis - gfx and sprites: yazoo

tv-cube(s)
code and gfx: bitbreaker

we have big balls! (vectorpart)
code: axis

the puppet
code: bitbreaker - gfx: veto

fractal animation
code: bitbreaker - gfx: teh intarweb

a happy ending
code: peiselulli - logo and chars: yazoo
jumping gang by veto
digi music player by our new member the human code machine

dir layout
bitbreaker

loader
krill

byteboozer
hcl

cl 13 disk cover
the elegance

intro-vocals
kathi
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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